Blue Posts on Sockets, Runestone Sets, UI Mods, and moar... - Diabloii.Net

Blue Posts on Sockets, Runestone Sets, UI Mods, and moar…


Bashiok made a number of useful replies in the forums yesterday. Topics addressed include sockets instead of affixes, hypothetical runestone set bonuses, why the bored beta testers aren’t getting any more content added,
+skill modifiers, and the lack of UI modifications allowed in D3. Two posts are quoted below; click through to read the others, because long.

A fan pointed out that sockets in D3 are generally provided by magical properties, much like other prefixes and suffixes. Bashiok says yes, but that’s not a bad thing.

Sockets are effectively customizable magical property slots, so in many ways sockets are better than just random affixes. You can choose the benefit you get on that item, and as you find better gems you can remove and replace them, allowing you to keep the item relevantly powerful without finding/crafting a complete replacement.

It’s also worth noting not every item type can have gem slots, so crafting an item with a guaranteed socket is usually a nothing-but-positive bonus on that recipe. You get to choose the benefit for the socket instead of, in most cases, having it roll a random affix.


Lots of the early access beta testers have played through all the content dozens of times and begun to complain that they’re bored while agitating for more content. This complaint is meeting with an understandable amount (zero) of sympathy from the millions of fans who are also bored of seeing the same stuff in every gameplay video, but who are willing to trade either kidney and half their duodenum for any beta access at all. Bashiok replied to a thread posted by one such angry fan and made clear that fan boredom isn’t unexpected, but that we’ve got 3-5 more months of Leoric runs to look forward to, like it or not.

I totally understand that people are done with the content and want more, and I only see that as a positive outlook for the future. If people were completing the content, or worse not completing it, and then ambivalent or uncaring to see any more of the game then we’d have a problem.

Yes we fully understand people would love to play more content, but no we’re not going to release any more during the beta phase. The test is mainly intended for server stability and hardware/software compatibility testing, and not for content bug testing. For that reason we really only need provide a small bit of content to get the majority of our beta testing jollies.

We really do appreciate everyone that has been playing, and continues to play, but if you’re done and have done everything you can to help provide us with feedback/bugs, then we don’t want you to feel obligated to keep playing. As older testers drop off and server stability increases we’ll be adding more and more people. There’s no real downside in that.


A fan asked about runestone set bonuses, e.g. if all your skills had Crimson runes, or Golden, etc. Bashiok says it’s been considered, but doesn’t give specifics, or let slip anything about the ongoing unattuned rune development issues.

Yeah it’s something that’s been discussed, the main challenge with such a system is striking a balance between ‘fun bonus’ and ‘you must socket runes this way or you’re playing wrong’.

The runestones as they are add an insane amount of customization, and we’re really happy with the way they’re playing out and the insane amounts of fun you can have with them. We think we have enough customization and system complexity for launch, but undoubtedly after release and as the game ages we’ll want to mix it up in some new ways.


A fan asked about +skill bonuses on gear, and got an explanation of basic affix functions in Diablo III.

To clarify the terms being used, we don’t ever foresee adding any ability to gain another classes’ skills through items. Some people call these +skill affixes, such as the infamous Enigma and granting the Teleport skill to anyone and everyone. So just to avoid confusion it’d be a good idea to define what you mean by +skill.

What the OP seems to be referring to are affixes that are bonuses to the skills you already have. So in that case an item could drop with +% damage to Bash, and so that one line on the item tooltip would only benefit barbarians, of course.

I should take a step back and say not every skill scales the same way, and not every skill benefits from the same stats – in general skills do scale with your level – but ultimately benefit the most from the items you find and equip.

We do really like the concept of the affixes that benefit specific class skills, or potentially even classes of skills. As I’ve stated before we’re not done with affixes, and so it’s a matter of getting in as many as we can before launch. Having full power ranges of affixes that benefit all class skills is a pretty enormous undertaking, but in any case the underlying concept is something we would probably like to have in the game at some point.


A fan complained about the lack of mod support/permission in Diablo III, and got a puzzled reply from Bashiok.

…given Blizzard’s rich history of allowing user modification, and just how much it’s given to so many of their previous games, it’s hard to not feel let down by the decision to outright ban Diablo 3 modding. Let’s hope they have a change of heart on that point particularly.
I’m still at a loss as to how this became an issue. Do people think mods were supported in Diablo and Diablo II? Or is there an expectation that since WoW we want to allow UI modification, and/or since our RTS games have all had map editors we want to begin adding that to the Diablo franchise?

I guess it just comes across to me as a reaction based on the perception that we’re changing something, as opposed to just making more Diablo games.

I think the question is about WoW type UI mods, not the D1/D2 style of game modifications, ALA Laz’s Median XL Diablo 2 mod. The weird thing is the bit Bashiok quotes appears nowhere in the thread. Perhaps someone edited it out of their post after he quoted it.

Tagged As: | Categories: Blizzard People, Blue Posts

Comments

You're not logged in. Register or login to post a comment.
  1. “The weird thing is the bit Bashiok quotes appears nowhere in the thread. Perhaps someone edited it out of their post after he quoted it.”

    It’s from the article linked in the first post.

  2. If most of the skills scale with levels, why wouldn’t +skill item just increase the effective character level for this skill?
    However, as all damage skills depend on weapon damage now, I’m not sure if we need even more item dependency here.

  3. I can’t believe people complain about having D3 beta 😛 breaks my heart

    • Anyone complaining about having access to the BETA should be forced to hand over their BETA Key to another poor Diablo fan who doesn’t have one XD

  4. As older testers drop off… we’ll be adding more and more people.
     
    Faster, please!

  5. Hmm so they removed socketing from the Blacksmith now? Jay said before that all gear could be socketed by blacksmith

    • I wouldn’t say that necessarily. It’s possible, but I think they’re just refering to the fact that socketed items don’t drop as their own type of item, as they did in D2.

  6. When referring to full game modding ad in Median XL, I feel that Blizzard has not really been truthful about them never having supported it in D2.  Here’s a quote from the D2 1.10 patch notes:
     
    “The skill and monster systems are now completely data-driven. Skill
    balancing is simpler and quicker.  Monster control/populating/creation
    is simpler. Although done for our needs, mod-makers should like these
    changes, too. A major result is that nearly any skill can be used by any
    character class.”
     
    While this doesn’t show explicit support, it acknowledges the modding community in a friendly and helpful manner.  Their tone now seems more hostile for some reason.

    • The v1.10 changes and mod-friendlier fixes were all due to Peter Hu, Who left Bliz North for Flagship shortly after he finished work on that. And now works at Runic Games. Where they made Torchlight, which of course has massive mod making support via the TorchED tool. Peter wasn’t a lead dev, but he and other Bliz North guys were part of a culture of fan appreciation and collaboration that’s not much seen in the ATVI empire.

      • I wouldn’t say that… Just because they don’t want mods in Diablo 3, doesn’t mean they don’t highly support user created content in other games… because they do…

      • Yep it was all Peter Hu, (I believe it was done in his spare time) it wasn’t an official Blizzard update change but just something that since it was done was released.

  7. MedianXL has never been supported by blizzard on their servers.  It is an offline or open battle.net mod only.    You could never play it on closed battle.net so I am wondering why people thought d3 would support modding being online only.  

     Only blizzard RTS games have supported maps and mods.     Also with the suit of Vivendi vs BnetD it seems they want to squash any and all attempts to circumvent playing d2 on other servers or with other like minded users.

    Also mods would completely nullify the RMAH so it is easy to see why they would not be allowed

  8. basically blizz tells you “finish the beta and leave already! let others play it”   🙄

    • if one person leaves and only one takes his place, that doesn’t exactly test server strength now does it?

      • Agreed they should invite many more for testing server stability. Geez make it open beta then they can really test the servers. I’m just saying. There is a high percentage of players that want to play the beta and get a feel for D3. We all know it’s not coming out anytime soon other than ‘early 2012’ Shich could mean march. that’s still 6 months out of the way.

        • They want to test servers, not have them constantly crashing… They’ve already said they are progressively adding more server infrastructure and they will invite more people when they think the servers are ready for it… there will be more invites but never a ton all at once…

  9. LMFAO like I keep saying, I’d rather wear out and get sick of the full game, not just a tiny beta. SUCK SHIT beta testers, test until you bleed Leoric runs. That’s why it would suck being in the D3 beta, nothing but Leoric runs for months and months. Remember that before gloating that you’re in.

  10. I don’t see where the disconnect is here.  It is long established that most D1/D2 players played single player, offline.  Bish is disingenuous when he pretends to be baffled about the modding concerns, and stating that people are getting the same Diablo that they always had (i.e. “Our policy has not changed, we never supported mods”).  Requiring online-only prevents modding in a new way, thus, Blizz has indeed changed the “playing field” significantly.  Personally, I don’t care much about mods; but I’m so F-ing sick of watching them play dumb to valid concerns, rather than just telling it straight.

  11. “in general skills do scale with your level – but ultimately benefit the most from the items you find and equip.
     
     
    We do really like the concept of the affixes that benefit specific class skills, or potentially even classes of skills. As I’ve stated before we’re not done with affixes, and so it’s a matter of getting in as many as we can before launch. Having full power ranges of affixes that benefit all class skills is a pretty enormous undertaking, but in any case the underlying concept is something we would probably like to have in the game at some point.”
     
     
     
    What the heck have they’ve been working on the whole time then? It seems like they just want items to increase damage by marginal amounts and add boring stats like elemental damage from whatever item upgrades you get. I can’t believe they haven’t thought about having +skill items in the game. I really thought something like that would have made it into the runes. Without +skills affixes on items, or something equally impactful, you will basically just get dps boosts from items and they can be mostly interchangeable between builds.
     
     
    They’re throwing all their so called “customization” into runes, and I fear they will fall short. I really thought +skills were going to be taken from items and put into runes.
     

  12. “If people were completing the content, or worse not completing it, and then ambivalent or uncaring to see any more of the game then we’d have a problem.”
    This is where I am with the Path of Exile closed beta.  I TRY to play, but find myself drawn away to play the Hellgate open beta or even do WoW Brewfest dailies… NOT cool when I would rather play a previously failed game or a tired MMO.  Like I keep saying, hopefully that will change with patches.

    • Flux, that last quote from bashiok is a quote from the article linked to by the original poster on rockpapershotgun.com, but the article itself was posted on august 1st when we first got information about online-only, no-mods, RMAH.  It’s someone linking to a very old article, and then being rebuked by his fellow posters for bringing up information that is a couple of months old.
      Just thought I’d clarify cuz I saw that post yesterday 🙂

      Edit: Hmm I seem to have clicked on the wrong “Reply” button =p And I can’t move or delete my post to re-make it at the correct indentation level. Oh well!

  13. My feelings exactly. I would rather increase my odds of playing beta, than have them add more content right now. http://www.d3library.com

  14. I think +skill in D2 were quite op and not more interesting than +%dmg so I don’t care if there won’t be +skill in D3. I think affixes for specific skill such as +% bash like Bashiok mentioned are more interesting than +skill. I don’t understand why some people think +skill in creative affix. -_-“

  15. I am fine with no more beta-content (uh well, even with no beta key at all – SOMEHOW),
    but they should launch changes like the ones on demon hunter into beta.
    Why? Well.. beacuse the intenal beta testers didn’t noticed DH recources sucked compared to other classes. 😀
     
    I know that problem well, it happens if developer test something theirself… their look on thinsgs is restricted.
     
    Captcha says “hug me”, so hug me. 😮

  16. “The test is mainly intended for server stability and hardware/software compatibility testing, and not for content bug testing.”

    I find it interesting that they keep saying this even after the beta testers have found many bugs that their internal testers apparently failed to…

  17. They should just patch in the difficulty increases for the Beta so the world of Diablo can slaughter all those whiny bastards 😈

  18. need a hardmode on the beta its way too easy 😯

Comments are closed.