A couple of Blue posts adding more info to the big v1.0.4 preview post from Friday. In the first a fan asks why Fire Chains and Shielding was the Boss Modifier mentioned in the update, when there are other combinations as bad or worse.
Keep in mind that the systems preview is more about explaining why these kinds of changes are being made, rather than detailing everything out line-by-line. (That’s ultimately what patch notes are for.)
Elsewhere, a fan asks about this line from the v1.0.4 preview, with added bold for emphasis:
There’s debate about what that “factor of four” part means, and Lylirra hopped in to clear things up.
So, for example, if doing a full clear of an area currently yields 500 items from non-Elites, it will still yield 500 items after 1.0.4. Whereas you may have only gotten 20 Magic (blue) items and 4 Rare (yellow) item from those non-Elites before, you’ll now get approximately 80 Magic items and 16 Rares.
Is this 4-fold increase being applied to Legendaries as well?
Negative, it only affects Magic items and Rare items (apologies for the confusion).
At last, moar Rares! You see so few of those in Diablo III, it’s nice they’re boosting the odds a bit.