A couple of Blue posts adding more info to the big v1.0.4 preview post from Friday. In the first a fan asks why DiabloWikiFire Chains and DiabloWikiShielding was the DiabloWikiBoss Modifier mentioned in the update, when there are other combinations as bad or worse.

    Fire Chains and Shielding were only provided as examples. We looked at every affix and have made adjustments to more than just those two. For example, we’re giving players a temporary immunity to Fear after they’ve been Feared by a DiabloWikiNightmarish monster.

    Keep in mind that the systems preview is more about explaining why these kinds of changes are being made, rather than detailing everything out line-by-line. (That’s ultimately what patch notes are for.)

    Elsewhere, a fan asks about this line from the v1.0.4 preview, with added bold for emphasis:

    So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap. We’re still working on those numbers, but that’s approximately what we’re shooting for.

    There’s debate about what that “factor of four” part means, and Lylirra hopped in to clear things up.

    Just to clarify, we aren’t making any changes to the chance that an item will drop. Instead, we’re changing the quality of that item when it drops. And when we say we’re increasing the likelihood that non-Elite monsters will drop magical items “by a factor of four,” it means that those monsters should drop 4 times (or “4x”) the amount of magical items as they do now. It’s important to note, however, that this will only affect Magic items and Rare items.

    So, for example, if doing a full clear of an area currently yields 500 items from non-Elites, it will still yield 500 items after 1.0.4. Whereas you may have only gotten 20 Magic (blue) items and 4 Rare (yellow) item from those non-Elites before, you’ll now get approximately 80 Magic items and 16 Rares.

    Is this 4-fold increase being applied to Legendaries as well?
    Negative, it only affects Magic items and Rare items (apologies for the confusion).

    At last, moar Rares! You see so few of those in Diablo III, it’s nice they’re boosting the odds a bit.

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