Are the visuals still being worked on? I see some rough patches.
Probably not too much more to do on them. It’s a bit weird and stark to see them used on a black background, and you can wait and see all the effects pop out after they’re done. It’s not things you’d see from 30 feet high in the middle of fighting dudes. But it’s definitely cool to be able to see them up-close too.
Very nice. Can we expect other updates to the official website?
Mmmmmmmmaybe. At some point we’ll be switching to a community site (like SC2/WoW) once beta begins.
Well, I’m a little bit dissapointed with this presentation. Even presentation of skills for classes was done with a use of in-game videos. I think rune system deserves this even more. Some short, in-game videos showing combat with monsters and all those important differences with each of rune would be very handy.
This article was really to show off that every single skill is altered in function, visuals, and sound with each of the different runestones. There will be plenty of time to see how each of them actually ‘interacts’ with monsters differently.
Do we know how many more systems or updates there will be between now and beta?
You do not, but we do.
Were you guys satisified with the presentation of these new videos? I did wish they had incorporated monsters to show us the full effects, and how things like the DH’s “shadow creatures” and the WD’s Gloop and Gleep acid blobs would have attacked monsters. On the other hand, viewing things against the black background really focuses the eye on the character, the rune effect, and the animations/graphics, which was the whole point.Related to this article