Blizzard has posted details about the Blood Thief exploit and the hotfix that has changed some game mechanics to prevent it happening again. Blood Thief Exploit Hotfix Details:
Following the launch of patch 2.2.0, players discovered an exploit that caused Blood Thief goblins to drop a larger number of Blood Shards than intended. The exploit could only occur in Greater Rifts when in a multiplayer group and required a specific sequence of steps to activate.
As soon as we were able to able to verify the exploit and identify its underlying cause, we immediately began working on a hotfix for PC. The hotfix was deployed in all gameplay regions on April 16, which made the following changes to the game:
In order be eligible for experience or loot from any monster (including Treasure Goblins), you must do damage to it or be in the same area when it is killed
From there, taking the complexity and impact of the exploit into consideration, we also elected to action accounts on a case-by-case basis. In general, one of three things occurred:
All in all, this incident has shown us that the vast majority of players, upon encountering an in-game exploit, will not only put sportsmanship and fair play above personal gain, but will also work to bring the matter to our attention quickly via channels like [email protected], our online webform and ticket system, and these very forums. (We even received a few Twitter DMs, Skype messages, and personal emails too!) So, on behalf of the development team, I just want to say thank you to those of you who took the time to notify us, as well as apologize for any inconvenience caused a result.
As noted in our original post, maintaining an enjoyable and equitable play experience is very important to us, and we’re going to continue to monitor the game as well as take steps to prevent exploits like this from happening again.
That reaction; banning the biggest exploiters/publicizers, rolling back abusers, and sparring experimenters, matches pretty well with the community consensus as expressed in our vote/survey results. As I argued on the last podcast, I’d still like to see a lot more transparency, with names and dates and such, but both guests disagreed, and it’s an irrelevant debate since Blizzard has made clear that they’re not going to “name and shame.”
So what do you guys think, now that this issue seems to have been resolved?