Blood Shards: Earning a Higher Cap
Tyvalir: Awesome idea, Cabrawr!
I like how your suggestion takes into account the design goal that Travis talked about of ensuring that new players understand what Blood Shards are (and that they’re meant to be used regularly, rather than hoarded) while also acknowledging the request from more advanced players for a higher Blood Shard cap. Rather than ignore one group or the other, your suggestion takes into account both groups, and focuses on a solution that might work for both of them. Very, very cool!
Wyatt also commented on a thread with a similarly constructive suggestion over on Reddit Diablo, and I wanted to share what he posted here, to add to the discussion:
Wyatt: As mentioned during the Tavern Talk, we would like to increase the cap via some mechanism that allows players to unlock it via accomplishment. As we mentioned, players clearing high rifts are hitting the cap more frequently than intended.
A 1500 cap is probably too high, because as you heard on the Tavern Talk, we don’t want veteran players to defer their reward for too long, but allowing players to raise to 750 or 1000 via some accomplishments? That might be workable.
Another thing I like about this idea is that it’s a personal reward for improving your personal best Rift. As we also discussed, I would love if the game could celebrate personal bests better 🙂 Forget those leaderboards – if I just want to do a Whirlwind build, I would love the game to celebrate each time I reach a new highest rift.
I don’t agree that 1000 is too high. Maybe 5k or 10k would be, but when I can earn well over 500 in an hour, and weapons cost 75 and amulets cost 100 each, I don’t like that convergence. I shouldn’t be able to hit the cap in 30 minutes, and I don’t like that I only get to gamble 5 or 7 of something (all rares, usually) even when I’m at the cap. Both those things are bigger not-fun features for me than any of the hypothetical ones Wyatt mentioned during the Tavern Talk.
The main arguments the devs made for retaining a low Blood Shards cap: 1) Noobs never notice Blood Shards until they hit the cap, 2) expert players would defer gambling for too long and rob themselves of the potential regular fun, 3) only gambling with a huge amount means you’d never hit something good for an intermediate upgrade and use that to experiment.
That said, they also admitted that Shards come much faster than they used to, what with Blood Thieves, and players getting 100 every 5 minutes on T6 Rifts or 250 at once from big GRs. So the devs are open to increasing the cap, though probably not to 5000 or 10000 or something many of us would like. Increasing it in some way that rewards your play seems a decent compromise, though I’d still be perfectly happy with a check box on the options, same as you use to enable Elective Mode.