Blizzcon 2016 Diablo 3 Screenshots: Necromancer in Action


The third and final batch of new Diablo 3 screenshots from the Blizzcon 2016 Press Kit. Necromancer time! A bunch of views of the Necromancer in action, with flashback-arific skills galore. Corpse Explosion! The super size close up view of the Necro in his Ancient Bone Armor is a nice detail as well.

Blizzcon 2016 Diablo 3 Screenshots: Necromancer in Action

The visuals are an interesting mix of D3 graphics with Necro D2 skill visuals. You guys approve?

Tagged As: | Categories: BlizzCon 2016, necromancer, Screenshots

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  1. New content, QoL improvements, new areas are all nice as MOAR is most of the time better 🙂

    But to be honest… With the first expansion (ROS) I personally experienced the first degradation of “quality”. The walking animation of the crusader and many other aspects of the class were below the quality level of the classes that shipped with the original D3. Anything since RoS seems like a re-skin of something that already exists. Many of the “new maps” are very often already existing layouts, and only the “visual setting” changes (from caves to other type of caves, or from temple to keep”, but the map-segment stays identical on the minimap. You will see it when you pay attention to the minimap a lot during gameplay.

    This necromancer, although nice we are getting stuff, seems way below previous Blizzard “quality standards” IMO, based on what we can see so far. The fact that it will cost you between 9.99 and 19.99 dollars makes the mentioned quality issue considerably worse. The necromancer looks like some developers spend three or four weeks working on it (two to three people at most).

    This and many other issues in D3 simply showcase that the people really did matter in the previous games. Blizzard North simply were different folks and Diablo was their child and always will be. Blizzard today is decent at game making, but it is simply not what it used to be. They will produce sale-records in the foreseeable future, that’s undeniable, but they have lost their “Mojo” IMHO. When D2 SC and WC came out, people were talking about “Starcraft” and “Diablo, or “Warcraft” and not about “Blizzard”. The games were in the “spotlight” not the “company”. This has changed now IMHO, and its not a good thing…

    The truth is that Blizzard has established an “art-style” for their games, and that art-style is simply not compatible with a game like Diablo, and it never will be IMO. It will always feel like seeing a Ford Mustang on the street, but underneath the hood is a 4 cylinder engine, the paint on the body is “rainbow”, and there is a teddy bear paintbrush on the hood. It just doesn’t work IMO.

    With the closure of Blizzard North, Diablo died. It’s sad but its the truth.

    Any future Diablo game, will be unable to bring the same “magic” to the table. When D4 comes out, it will be the same junk that we have with D3. Ironically they will take more from D3 to make D4, than they took from D2 to make D3. Their biggest argument was “we want to evolve, and make something new”. This argument will vanish when D4 will be released. You can bet on that.

    Happy Rifting and Grifting guys! 🙂

  2. I dont know if I would agree with all of this, but somehow it feels like most of what you say was on my mind for a long time lol.

    Let’s see what else will be announced this Blizzcon.

  3. The images are bigger than my fullHD monitor, so I have to scroll if I want to see the edges / switch to another image. Not even going to see them all.

  4. Where there was Diablo now there is a WoWblo. And what was missing was DLC. Now we’re the sad witnesses of the full conversion.

    Fortunately, I still have D2 and I rather go play it again than to pay for a stupid regurgitation with pretty colors. At least it’s the real thing, and it runs pretty well in a virtual machine in VMware if you don’t have an old computer with Windows XP or older.

    Remember, the power resides in our wallets.

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