As you would have read earlier in Flux’s Hands-On Report, Adventure Mode is one of the hot topics this weekend at BlizzCon. Blizzard have this afternoon also put an introduction to the new game mode on the official site. As well as hard facts, there are lots of images and even a sneak peek video and that’s all after the break.
Flux has another hands on report going up in a little while so check back for that. He’s also sent me audio of him chatting to guys from our podcast and IncGamers visitors which I’ve to make into a podcast apparently as he’s busy at dinner with some other site members tonight. Poor love, all that socialising, such a drag.
Introducing: Adventure Mode
In Diablo® III’s upcoming expansion, Reaper of Souls™, players will have the opportunity to choose between two different modes whenever creating a new game: Campaign Mode and Adventure Mode.
These modes can be accessed at any time, and you’re welcome to switch between them whenever you please. In addition, we’ve unlocked all difficulty levels, giving you even more control over your in-game experience. Don’t want to play through the story four times on each of your characters? Done. Looking to farm in Adventure Mode at one difficulty, then switch over to Campaign Mode at a different difficulty? You’ve got it.
But that’s just the tip of the iceberg. Adventure Mode also includes two brand new, incredibly entertaining gameplay features: Bounties and Nephalem Rifts.
Having the ability to go wherever you want whenever you want is certainly compelling. But, what if you’re not in the mood to choose your own adventure and would instead prefer a little direction? Enter Bounties.
Bounties are optional, randomized objectives available only in Adventure Mode. In addition to providing players with a guided experience within a specific Act, Bounties are also intended to showcase all the different content Diablo III has to offer. Some example of Bounties you can pick up include slaying a unique monster (like Mira Eamon), killing a boss (like Queen Aranae), clearing a dungeon (like the Khazra Den), and completing an event (like Last Stand of the Ancients).
Each Act will have its own set of randomized Bounties for players to explore and conquer, and you’ll receive new Bounties each time you start a new Adventure Mode game.
For completing a set of Bounties, players will receive gold and experience. We also want Bounties to provide access to powerful Legendary items unique to the system, but we’re still experimenting with how that reward mechanic will work. Definitely stay tuned!
Bounty hunters are also rewarded with a new item, Rift Keystones. Rift Keystones grant access to another feature we’re introducing in Adventure Mode: Nephalem Rifts.
Nephalem Rifts (previously called “Loot Runs”) are randomized dungeons that are designed to be completed within 10-15 minutes. The goal of Nephalem Rifts is to provide players with a rewarding, endlessly replayable experience, one that continually offers new and exciting moment-to-moment gameplay. . .as well as heaps of loot. They’re also what senior level designer Jesse McCree likes to describe as an opportunity to “break all the rules.”
So, what does this mean in terms of actual gameplay?
First off, it means that Nephalem Rifts are completely randomized—random interior and exterior tile sets, random layouts, random lighting and weather, random monsters, and (of course) a random boss encounter to cap it all off. Each Nephalem Rift dungeon can be up to 10 levels deep, but even that’s random too!
Here’s just a peek at some of the crazy combinations you can experience as a result of this design:
In the spirit of breaking all the rules, Nephalem Rifts also include new shrines that will provide players with some pretty insane temporary buffs when activated, things like invulnerability, massive movement speed boosts, and a lightning aura that will one-shot any enemies who get within range. While these shrines would be overpowered in the campaign, they fit well within the self-contained environment of Nephalem Rifts.
We’ve had fun experimenting with monster density as well, which means there’s always a chance your Nephalem Rift (or even one of the levels within a specific Rift you’ve opened) might suddenly get a little. . .crowded. For example, what would happen if we paired Skeleton Summoners from Act I and Morlu Incinerators from Act IV? Well, it’d look a little something like this:
To access Nephalem Rifts, simply bring a Rift Keystone to any town hub and click on the nearest Nephalem Obelisk. Step through the portal and get ready to kill ALL the things. As noted above, Rift Keystones can be earned by completing Bounties; however, they can also drop randomly anywhere in the world while in Adventure Mode.
BlizzCon 2013 Sneak Peek:
As a special treat, we’ve put together a short video featuring Nephalem Rifts in all their random, chaotic glory. Please enjoy this first look at Diablo III: Reaper of Souls!
So, the 64 million dollar question is guys…… now that you’ve had a chance to hear the low-down from Blizzard as well as from a player’s point of view (Flux’s report) do you think that Adventure Mode is going to breath new life into Diablo? If so do you envision yourself sticking pretty exclusively to Adventure Mode, all but abandoning regular Campaign Mode?
Keep an eye on the BlizzCon Coverage Section for the full transcripts (not bullet point lists) of the Diablo 3 Panels, videos, hands-on reports, photos, screenshots and more.