Blizzard Responding to Patch 10 Queries


Some quick-fire answers to the patch release popped up in the EU boards, and while we know the answer to all of these following Jay’s announcement last week, here they are in case you missed anything. These are responses  to queries on the patch 10 update on topics such as breaking up the gameplay, loot drops and game feature removals.

The Mystic is gone.

We removed the mystic because she was not really adding anything spectacular to the game as she was. In her current form she was simply the gemming and sockets system named differently, as such we hope to revisit her at a later point to improve on the system. So the Mystic might not be gone for good, we will be looking at her again in the future.

Removed the Cauldron of Jordan and Nephalem Cub

The designers actually feel there is a need to break up the action in Diablo III and that there are many benefits to doing this. With how the game was in patch 9, you were in the action all the time killing enemies and you would get burnt out quite quickly from the near constant cycle of slaughtering demons.

We removed these particular items so that players would have a natural resting point to break that combat cycle, a time where little action occurs such as going back to town or even a story sequence occurring, you are then re-invigorated once again when you return back to combat the legion of hell!

Overall thoughts:

We understand that you are not pleased by the fact that we are removing some of the things you were looking forward to, however this does not stop us from revisiting such concepts in the future such as the Mystic after the release of the game. Our goal is as it always has been, to create the best possible game for everyone to enjoy as much as possible ?

We hope that you all look forward to the game as much as you did before and hope to get Diablo III in your hands “Soon™”.

Do Player 1 and Player 2 see the same loot drop, or the drop is individual for each player and only visible by each player…so Player 1 sees a legendary item on the ground while Player 2 sees some very useful crafting bones?

Loot drops are independent to the player viewing them. So player one might see the drop[Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].

There is also currently no loot management in place in Diablo III. If you were player two and you wanted that legendary bow, you would need to talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky 🙂

Would it be ok to ask what kind of “timer” do you have for these now mandatory breaks and how those breaks scale with player level?

These breaks are not really mandatory, if you so wish you could actually continue on without going back to town to sell or salvage the items you have found by removing lesser items and replacing them with better ones.

You could be someone who likes to grab every item that drops which means your inventory will fill up fast, or someone who only picks up very particular items meaning it will take a long time for your inventory to fill. It can also vary depending on your luck and chance of finding particular items. So unfortunately I cannot give you an exact or even approximate time for this as it is really depends on you. But these breaks in combat are something that the developers feel was needed and that is why the items were removed to allow for this.

Source: Blues IncGamers

Comments

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  1. Did someone ask if there were individual drops?

    Probably a grandma then…

  2. Portion of above Blizzard quote: “Soon™”

    Somebody please telling me I’m seeing things.  Who knew Blizzard had a trademark on the word “Soon”?  Considering that Blizzard uses this word to mean something akin to “any point in the future after right now” or “a time after which everyone but us expects it to be”, a trademark on their part of the word might be kind of precident setting.  After all, it’s not everyday that a company takes a word people use every day to mean one thing and trademarks it to mean the exact opposite.

    It’s a Blizzard thing, we wouldn’t understand…

    P.S. – Blizzard’s next trademark: “Early™”

  3. Loot system is garbage, one of the most enticing parts of D2 was the entire “I’m gonna grab the loot faster than you can!” aspect of being competitive. If everyone gets free loot, who gives a shit? Just lay back and let everyone do the killing and just grab fountains of items at your leisure.

    This could be more of blizzards “Give shit to players who suck to make them feel good free wow epics, Shenanigans” or it could be to combat the Pickit problems from players stealing all the shit. If it’s the latter, there’s much better ways of handling that problem.

  4. So… first they didn’t want us to step away from the action… and now they – just because they said so – they think it is a good idea to repeatedly step out of the effing action! Please, just tell me it’s not because some Blizzard emplyee grandma found herself overwhelmed by the action of act I normal BETA…

  5. “You could be someone who likes to grab every item that drops which means your inventory will fill up fast, or someone who only picks up very particular items meaning it will take a long time for your inventory to fill.”
    So wait… the EU CMs think it’s ok for people to pick up everything, but the US CMs claim that the devs will go to great lengths to make sure people won’t do that… so… which is it?

    • I think the EU CM simply knows that some people will pick up all the items even if they only sell for 1 gold…
       
       

      • My wife is like that….she would literally pick up every white item in D2 and return to town when full to sell. Infuriated me because I would have to stop and wait on her.

  6. If this is true:
    “Loot drops are independent to the player viewing them. So player one might see the drop[Legendary Bow of Epic Awesomeness that Kills Things] and a few random white items, and player two sees a load of white items and a [Not so Legendary Axe with a Blunt Edge].”
    Then how will you even know to “talk with that player one and hope that they are willing to trade it to you for either a price or even for free if you are lucky”?

  7. They should have dumped the Jewelcrafter and kept the Mystic. Enchants were way more interesting/complex than any of the gems we’ve seen thus far. They could have kept the Mystic, saved the Jewelcrafter for the expansion, and brought out random jewels along w/ him. Win, win, win.

  8. Does that last paragraph strike anyone else as troublesome?

    Basically what they are saying is that everybody will be in town and out of the action for different amounts of time depending on how much they pick up.  Thats fine for single player but what about multiplayer?  Seems like it could be pretty annoying if 2 of my group members decide to grab every item that drops, and I end up having to wait for them to get back every time.  Or on the other hand, what if i pick up everything and nobody else does.  When I go to town I’m either forcing them to wait for me, or they are clearing stuff without me.  In either case, somebody isnt happy.  (This is all dependant on how long it takes to get to town, salvage/vendor/stash, and get back, obviously if it takes 20 seconds its not so big of a deal)

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