Pretty must just throwing up the blue quote here, since it’s got the info:
Have you ever wondered what kind of sweat, tears, and ritual sacrifice goes into designing a Legendary item in Diablo III? Or perhaps even entertained the idea of creating a Legendary of your own?
Well, hang on to your hauberks, Sanctuary, and ready your anvils. It’s time to get crafty.
The “Design a Legendary” Project
Inspired by the many passionate discussions we’ve seen about itemization (particularly Legendary itemization) in Diablo III, we wanted to take some time to expand on our evolving design philosophies and practices, as well as reiterate our goals for Legendaries in Reaper of Souls.
As we started to put our pens to the proverbial paper, though, we had an epiphany: “Hey, instead of just telling players about item design, why not actually show them?”
And so the Design a Legendary project was born.
So, How’s it Work?
Over the next few months, we’ll take you through the all the different design stages behind bringing a single Legendary item to life, from concept to creation to iteration, all the way through animation and implementation. We’ll chat with each developer involved and share progress updates along the way, giving you a unique behind-the-scenes look at what goes into making a Legendary item that looks epic, feels epic, and fits within the larger network of hero skills, monster tuning, and overall game balance.
Pretty sweet, huh?
But wait — that’s only one part of this project! (Oh snap.)
Tell us more, Lylirra!
We’ll also be involving you, our awesome community, in various parts of the design process. Leading up to release of Reaper of Souls, you’ll have the opportunity to not only weigh in, but actually help guide development on a Legendary item that will be implemented and playable. We’ll be holding global community votes, hosting podcasts, soliciting ideas, and even running a contest or two to ensure that this is truly a worldwide, player-driven initiative.
The result? We hope this activity will help give players a better understanding of everything that goes into item design, as well as wind up being something that’s both fun and uniquely interactive. Also, once everything is said and done, there will be a Legendary item in the game that you had a hand in making. How cool is that?!
Since most fans seem to think they could have designed far better legendary items than we saw in Diablo 3, it’s going to be interesting to see how this even unfolds. The datamining has thus far leaked a ton of early/hypothetical proc effects for legendaries in RoS and they *seem* to be on the right track of making the items interesting and maybe build-changing, so surely the community brainstorming this one legendary will receive must guarantee its success?
Bonus Lylirra reply from comments on the blog post:
Lylirra: Depending on how well this particular project pans out, maybe we’ll be able to do another round of “Design a Legendary.” If that happens, doing more than 1 Legendary is certainly something we can consider!
I knew this at a glance because 1) my mind is hopelessly clogged with useless trivial details about the production and promotion of Diablo 3, while 2) I forget the name of any human being I’m introduced to in five seconds, and 3) because I enjoy weapon/armor concept art and wish they would release more of it.