The concept of permanent immunity has been on our radar since we introduced Cooldown Reduction in Reaper of Souls. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways.
While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back.
Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills.
With this, the cooldowns on these skills will begin after their buff ends. To minimize negatively impacting the normal use case for these skills, we’re lowering the cooldown time to compensate; for example, Serenity is going from a 20 second cooldown that starts on activation, to a 16 second cooldown that starts when Serenity ends.
Previously, we may have decided against adding an item power to the game that might lead to permanent invulnerability. However, with these new changes, we’ll have much more freedom in designing new and powerful items, since there will be a stop gap to ensure that permanent invincibility is no longer a concern.
We wanted to let you all know about the above changes in advance, so that you’ll be prepared for them in the next PTR patch. We’ll be eager to hear everyone’s feedback once these changes actually go into effect.
I like the cookie held out there at the end, with the hope of items that would buff or otherwise make cool changes to those skills, once they can’t be made permanent. On the larger issue… it’s hard to argue that yes, you should be able to achieve full immunity. Obviously that would break the game in a way, and so long as Bliz can tweak the skills to 1) prevent full-time immunity while, 2) not breaking those skills for other players, it seems a logical fix.
Agree or disagree?