A selection of short Blue posts today on a variety of topics. First up, some good news for players wanting more variety with Wizard builds. Disintegrate is going from 170% to 220% weapon damage in v1.08, which means other skills need improvements to remain competitive.

    I don’t use Ray of Fail because it’s.. single target. Diablo III does not favour such abilities so they need a massive reason ( = damage boost) in order to be picked over AoE/penetrating abilities. But buffing Disintegrate only weakens Ray of Frost. Doubt many use it atm, even less so in 1.0.8 for sure.

    Red lazers > blue flashlight. ๐Ÿ˜€
    Wyatt Cheng: I should mention that PTR builds are snapshotted off our current “work in progress” and sometimes picks up some changes and not others. In this case, the Disintegrate change was picked up, but the Ray of Frost change was not. Ray of Frost got a comparable damage buff as well, which will be seen in the next PTR build (along with the Witch Doctor Firebats damage numbers)

    There are no plans to buff the proc coefficient on Ray of Frost or Disintegrate. I understand that means they won’t replace existing skills that are used to combo with Critical Mass. We aren’t trying to compete for synergy with Critical Mass but rather to create the possibility of playing in an entirely different way.

    exp-share-mapDoes anyone know if you get loot off of kills made by your allies even if you aren’t close to them? For example if I’m in town while my ally clears half of a map will I still get loot/xp? What if we’re both in the map but on opposite sides of the map? I know you have to be close to a shrine in order to get the buff when an ally clicks it so I wasn’t sure about loot/xp.
    Grimiku: I have an answer for you. ๐Ÿ™‚ In order to get xp or loot from a slain monster you need to be in proximity of it when it dies or have been in combat with it. For example, if you go back to town to repair your armor after fighting a nasty elite and your friend kills it while youโ€™re not around, you’ll get loot and xp, because you had already tagged the monster. However, if your friend then finds a new elite and kills it before you come back, then you will not get loot or xp.

    I know we already have legacy versions most legendary items. What is going to happen if you update the items yet again? Are we going to have Legacy-Legacy items?
    Grimiku: This is a good question. I don’t have an answer for you, but I will bring it to the developers attention.

    will shrines be multiplicative, too? Specifically, enlightened and fortune shrines?
    Wyatt Cheng: The shrines are not multiplicative, but it’s an interesting idea.

    The question about Diablo 3 Experience sharing is a pertinent one, since in v1.08 there are big bonuses to experience in parties, thus playing together is now (finally?) of added importance. Happily, we’ve got coverage of that in the DiabloWiki.net DiabloWikiExperience article, with a section on sharing experience. And it’s even got some diagrams (one seen above) that show just how close you actually have to be to another player to share in the exp when they make a kill.

    That measurement was established in the beta and has remained the same up through v1.07, and it’s a fairly close proximity; not actually on the same screen visually, but not too much further than that. Now that sharing experience is more valuable/important, do you guys think DiabloWikiPatch 1.08 should increase the radius of the circle? How about your pickup gear increasing the radius of the circle? How about a visual indicator or a buff icon (with toggle on/off) to show if you’re within range?

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