A fan asks about two of the game issues that I personally find most annoying. The first is that buffs are inexplicably capped at 5, even though 1) this isn’t nearly enough, and 2) that many doesn’t even go the full width of the belt interface. The second is that you don’t get a comparison of DPS and HPs when viewing items in the Auction House. As these are both obviously needed fixes, I can only assume that there are technical issues with enabling them, which is more or less what Vaeflare admits, after halfheartedly arguing for the status quo.

    1.) Show ALL buffs on characters:

    I play a monk, I always have a barb friend with me and there are shrines all over the damn place (sometimes 2 are literally right next to each other). Showing only 5 of the sometimes 7-8+ active buffs on my character is RIDICULOUS. Help us take your game more seriously by presenting all of the necessary information to us.
    Vaeflare: A few months ago, I went over a bit of our philosophy surrounding why we only allow five active buffs to be viewable at any time, but I wanted to let you know what we’re still very aware of this concern. We think that it would be great to be able to view more than five of your active buffs, and we’re looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re still experimenting with different ways to present that information in a format that works well for Diablo III.

    2.) Show a proper tool-tip in the AH and on message-linked items.

    Very simple. We get this only when we are in a game lobby. Why? Show us the change in life, damage and protection when we click on an item from the AH or from the chat. Now, you may ask how accounts with multiple characters are handled. One little note could be added that states: “Tool-tip comparison is based on the SELECTED hero.” SIMPLE. DONE. It compares the item only to the character you have used most recently. Not that hard, folks!
    Vaeflare: It may not sound hard, but it isn’t an easy code change. It often takes a great deal of work in order to update and alter our complex coding, and it’s actually been a notable tech investment to try to tackle this particular request for updated item comparison tooltips (which Lylirra mentioned here as well).

    The good news is that we’ve been making a lot of progress, and this feature is planned for an upcoming patch. 🙂

    The HPs and protection green vs. red aren’t real hard to figure out, but DPS can be impossible if the mods aren’t the same. Say you’ve got a ring with 5% CC, 116 Dex, and 6% AS. Is that better than a ring with +15 min dmg, 3.5% CC, 874 Dex, and 34% CD? Um… yes? It’s really hard to figure, especially since the relative value of all those properties change as you increase your totals.

    Conveniently for the discussion, I happened to have a screenshot of an almost exact comparison my Monk stumbled upon some weeks ago. The shot is below and you can click for a full sized view, but basically the damage between two rings is almost identical, despite their very different stats:

  • The rare ring has +30-58 damage, 4.0% CC, and 9% AS.
  • The Unity has +29-56 damage, 4.5% CC, and 153 Dexterity.
  • So in this instance, on this character, 153 Dex + 0.5% CC is worth almost exactly the same DPS as 9% AS, but I only know that since I had both rings in my possession. If one had been for sale in the AH, I could only have guesstimated their relative merits. Sure would be nice if those pretty green numbers provided a shopping solution, but they do not in the AH and apparently they will not for some time yet. (My sorrow is without measure.)


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