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    A fan asked about insufficient space in the D3 UI to show all of the buff/debuff icons and asked that the potential listing be expanded beyond the 5 that can now display. (I edited the following white text a bit since the OP was scrawled in Facebookese and it kind of gave me cancer.)

    Why are there only 5 buff icons? I get buffs from others + buffs that last 3 seconds and I cant see them because I’ve already got 5. It should be unlimited row, and not cap at only 5. e.g. nef stacks, shrines + buffs
    Vaeflare: We agree that it would be great to be able to view more than five of your active buffs, and we’re currently looking into solutions that would ensure players are able to view buffs that are important to them, while also keeping UI clutter to a minimum. Ideally, we’d like to avoid situations where a portion of your screen is overwhelmed by buff icons (for example, just having your buffs stack across the bottom of your bar) and we’re experimenting with different ways to present that information in a format that works well for Diablo III.

    Not this.

    Dear D3 Devs… your CM’s words are fancy and all, but seriously… just show the frickin’ buff/debuff icons that are in effect. Pretty please. Don’t overthink and stall with BS about “keeping UI clutter to a minimum.” If you guys had just allowed player-made UI mods we’d have 10 better solutions already. Since you didn’t, just allow more than 5 icons to display. Players hardly ever have that many in effect at once, and most of the crucial ones only show for a few seconds, so it’s not as if people will have their whole screen covered in pop up boxes, ala a WoW healer.

    If you must stress over the layout, make the long term buffs, like from DiabloWikiNephalem Valor or DiabloWikiShrines or your own skills, appear over to the left or something, while the short term buffs, and especially the debuffs from monster curses, show in the current central location.

    Elsewhere, an angry fan spotted the legendary sword Sever mentioned in the v1.0.5 patch notes and grew angrier.

    Really? People use Sever to “exploit” lifesteal? Is this really being labeled an “exploit”? If using lifesteal with Sever is an exploit why can Sever roll lifesteal at all?

    Is using Doombringer an “exploit” because people who use it in conjunction with other legendaries have 70% or higher block?

    I don’t understand this. Unlike LoH or LS, you actually have to kill them before you get any health returned. The only redeeming part of using a garbage legendary like Sever as solely for its lifesteal capabilities.

    Where did Blizzard find it’s developers? Stocking the shelves at the local Wal-Mart?
    Vaeflare: I just wanted to jump in really quickly to clarify that we have no current plans to change how the Legendary sword Sever or the Rest in Pieces affix functions. I can assure you there is no nerf, and none were ever announced. We were briefly looking into Sever (which is why it appeared in the Known Issues List), but ultimately decided against making any changes.

    So, everything’s alright then. And I was worried for a minute, there.

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