Every WD player I’ve talked to since v1.0.4 has been very happy with the changes to pets, and thinks the class is now playing as designed. I’ve even heard some suggestions that pets might be OP now. That said, there are still some issues…

    What determines the cap on the absorb of their new force armor, or how overflow damage is determined.

    Some attacks still kill the dogs in one hit, including some pretty beefy ones. I’m not complaining, I think they are great and it’s okay for them to get smushed, just would like to know more specifics about how it works.
    Vaeflare: Certain attacks and less-common environmental hazards — such as the fire created on the ground by Skeletal Mages – do lots of small, rapid attacks that can quickly damage Zombie Dogs and Gargantuans. We know this type of damage can be difficult to predict, so we’re looking into having these spells do reduced damage to pets, much like we did for Plague, Molten and Desecrator.

    Amongst its other effects, the Paragon system has made experience gain much more interesting than it used to be. How does the exp and MF/GF equipment on Followers work though, in terms of sharing to you, and in reaction with the new 300% Magic Find hard cap? Apparently there may still be some bugs in the system.

    I been looking around and from what I read people say 300 is max and that anything that says is over 300 does not count.

    So Some say NV 375% mf counts some say max is only 300 so the 75 does not count as real MF.
    Also the follower going over 300 was not mentioned in the notes, and so some say follower adds MF and some say its just a bug saying he does when it does not work…

    Vaeflare: The Magic Find and Gold Find percentages for both follower contributions and Fortune Shrine bonuses are intended to respect the 300% MF/GF cap. Nephalem Valor bonuses will continue to stack beyond this cap, however.

    That said, we’ve seen some posts that MF/GF contributions from followers may currently be stacking above the cap, and we’re looking into those reports.

    Does the items equipped with exp on followers affect the paragon lvling?
    Vaeflare: I just wanted to swing by to confirm that +EXP gear and gems on followers indeed counts towards your Paragon experience gains. Much like Magic Find and Gold Find, 20% of your followers +EXP will apply to your hero, although unlike MF and GF, +EXP does not have a cap.

    My main MF Demon Hunter has about 280% MF right now, with Paragon Level 5 and her best (self found) MF gear on, which includes 25% from a Topaz in her hat. So I guess I’ll stick to that set up for another 6 or 7 Paragon levels, at which point I’ll be hit the 300% cap and can start switching out some of my MF gear for other items with better killing/survival stats.

    That’s one approach. An alternative is to load up on +exp gear now, including a Ruby in your hat, and kill as quickly as you can, purely in order to Paragon up. That way you’ll much more quickly get to 30 or 40 Plevels and can enjoy substantial MF/GF passive bonuses, and play with better gear (with less MF) and kill more quickly and probably in a higher Act, thus boosting your chances of higher level items.

    What’s your choice? Greed now? Or suffering now for better greed later? It’s intriguing to calculate the sort of trade offs your character is making; that +25% experience Ruby in your hat could just as easily be a +25% Magic Find topaz, which would give you the equivalent of 8 more Paragon Levels of MF right now… but at the cost of adding hours to the time it would take you to gain those 8 levels and their permanent bonus.

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