Blizzard on Key Drops, Legendary Dings, and RNG Demons

Several useful Blue posts this afternoon, touching on a variety of current game issues.

I am not sure if it is intentional or not, but the act 3 key warden seems to have a much lower drop chance for its key? (…) Can someone tell me if it is supposed to be a different drop rate, or broken, or just Terrible RNG luck?
Vaeflare: The Keywardens all have the same innate drop rates. So, as some players in this thread have already mentioned, the variation you’re experiencing is due simply to the nature of RNG. The only MP strength in which the keys and organs are guaranteed to drop if you have a full five stacks of Nephalem Valor is MP10 (100% drop chance).

If I only played a Monk…

I applaud your effort in calling out legendary drops. Overall it is a great addition. That said, the mini map ping is very underwhelming.
Lylirra: We agree, and we’re looking into making the mini-map ping more visible. While I don’t think we’ll change the graphic or add in an alert dialog (we might, but it hasn’t really come up in discussion), we definitely do want to make the ping last for a much longer period of time.

We know you have to have 5NV when you *kill* the target, but do you have to have 5NV when the target is first hit?
Lylirra: Confirmed with our developers: you only need the full five stacks when you kill the target. The game checks for that requirement when the target dies, not when it’s first engaged.

NV 5 stack and fighting a pack, if you die then finish the pack does this impact the quality or quantity of drops or is it still the same RNG %?
Lylirra: The loot gods care care not for your sacrifices. (Or, in other words, your character deaths do not affect item drop rates or quality).

There are people who believe that some servers are tuned to drop tons of legendaries and some that are tuned to drop nothing at all. They have absolutely no proof. But a nice big blue post stating the theory is false would be nice. Although, those people who believe this would most likely just think you are lying…
Lylirra: While there are a number of factors which can influence what kind of loot you get (Magic Find, MP level, # of NV stacks, etc), they’re all character-based. Which server you play on — or what game you join — doesn’t really have any bearing on your likelihood of seeing a Legendary item drop.

Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you’ll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that’s about it.

Thanks for the input Lylirra, what about if your dead when they die? also what about if your in town?
Lylirra: In order to be eligible for loot or experience you need to either a) tag the monster in combat or b) be in proximity when the monster dies.

So, you could technically hit a monster, die, TP back to town and flirt with Leah a bit, and you’d still be eligible for loot when that monster dies (even if it dies when you’re not nearby). Similarly, you could charge in headlong into combat ahead of your friends, die before they get there, and when your friends saunter up and kick the monster’s bucket, you’d all be eligible for any loot the monster drops.

The blues are simply reporting the coders’ solemn belief that they correctly executed the design they were given. Of course, just because the coders believe they successfully implemented the design team’s vision doesn’t mean that they did. If that were the case, there wouldn’t be bugs. But there are.
Lylirra: It certainly possible there may be an issue we’re unaware of. If that’s the case, players need to post in the Bug Report forum and provide as much evidence as possible so we can investigate.

The design intent, however, is as I stated before. 🙂

We should run a vote at some point to measure how you guys feel about your item drops. Whether you think you’re lucky, unlucky, or conspired against by some shadowy demonic forces. (Not the kind that lecture you in Diablo III.) The whole RNG thing basically turns us all into digital pigeons in a Skinner Box, as we create our own rituals and rites to appease the mighty and inscrutable item dropping gods.

Also, if you’ve been wondering, RNG does not stand for “Rares Never Good,” though perhaps it should…

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    16 thoughts on “Blizzard on Key Drops, Legendary Dings, and RNG Demons

    1. I’ve been getting about 1 legendary out of every 4 to 5 Alkaizer runs. In leveling from paragon 17-21 I got 4 legendaries (1 was a set piece). The drop rates feel pretty good to me. They are still quite rare so that when you see one it’s pretty special, but it’s not so rare that you never see one, at least in my experience.

      • I’m having a blast with the new drop rates and other 1.0.5 changes.

        I play fairly casually, maybe 1 hour a day so far since the patch and I have self found 5 actual upgrades to my barb, and bought zero items from the AH (apart from gems, which are getting cheaper and cheaper)

        Maybe I have hit some lady luck though, as I’ve found TWO pieces of IK and previously I had never found a single set item.

    2. seriously what kind of insecure freakout questions are these?
      what happened to living on the edge

    3. Is there not a faq or something that people can refer to? Feels like there’s a question about key drops every-other day.

    4. “There are people who believe that some servers are tuned to drop tons of legendaries and some that are tuned to drop nothing at all.”

      Yeah, we call them idiots.

      Anyway, drop rates seem pretty good now, both when it comes to legendaries and useful rares. On average, I went from finding 1 legendary every ~15 hours prepatch, to 1 every 2 hours in 1.0.5. Perhaps I’ve just been lucky – just last night I found 3 of them in 90 minutes – but I sure as hell hope these drop rates are there to stay.

      • Agreed (on both points); my experience is similar as far as drop rates are concerned. Still haven’t come across any set pieces post-patch, but I’ve been averaging 1 legendary every 2-3 hours or so compared to a fraction of that pre-patch. I’m OK with not finding any set pieces yet too…after all, there still needs to be some level of scarcity to legendary/set items!

      • I tested the IP theory a looong time ago when it first flooded the official forums and after many runs it was pretty obvious that server IP meant nothing for drops.

        As for my luck? It’s pretty bad, no legendary/set drops since 1.0.3. I’ve only put in maybe 16 hours since 1.0.5 though.

    5. To those that say they are finding far more now then they have before. Do you think the use of the light and ping are helping you locate them better. and are you killing more normal monsters as well instead of just going straight for the packs like a lot of people seem to have done in the past?

      • For me I believe it’s:
        1) Damage nerfs – elites die faster, so I kill more
        2) Drop rates doubled

        I’ve never seen the ping

      • I chalk it up entirely to drop rates. I have always cleared all mobs, not just champion/unique ones. I don’t think I’m necessarily clearing any faster either, with the damage reduction I bumped up MP level to account for the difference. Total run speed ends up being about the same as pre-patch for me.

    6. I agree about hoping the drop rates stay the same. I am finding legs/sets at an acceptable rate that was just not there before, and it has made the game even more enjoyable. I have made a few character improvements that have went along way to getting a better drop rate, but I still have along way to go. I worked on getting gear with MF, but I never could afford gear with Main stat, Resist all, Vitality, crit chance, crit damage, and MF. Now with MP and Paragon adding MF, I can try to get a little more of both CC and CD, as I like seeing those yellow damage numbers popping up. I know I am finding alot of gear for my other characters as well, but I have to quit being a pack rat. I guess it’s just me still living in D2, and thinking about gear for other builds.

      I am extremely happy with everything they are doing with the game though, and the added content in the last patch is icing on the cake. I think it’s great we are getting additions to the game that would normally be held back for an expansion.

    7. The drop rates are awesome, only been out a week, and after about 5-10 hours of farming i’ve made 60million gold.

      life is good.

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