Blizzard on Future Patch Plans for D3C vs. D3X


Blizzard has committed to making major changes/improvements to Diablo 3 classic, even as they’re putting all their effort into making the expansion pack. Most fans view the upcoming patch changes as good news, but it’s created some confusion about what exactly we’ll see in D3C and what will only be in D3X.

Ok, so some things will come pre-loaded when expansion comes out and then if you want the “rest” you will have to buy it.. i.e. crusader and act 5
Vaeflare: Before the expansion is released, we intend to have a pre-patch that will implement many of the new systems and features we’ve talked about for Diablo III for free. We want to make improvements to the core gameplay experience for all players, but at this time we don’t have a full list on which features will be included in this free update and which will be exclusive to the expansion.

The features we’re looking to require the Reaper of Souls expansion are the new Crusader class, Act V, the Mystic, and progressing beyond the current level cap (level 60).

It’s funny that we’re seeing this issue, since it’s one thing Blizzard North didn’t have to worry about back in the D2 days. They put out a couple of patches for D2C right after release and that was it; subsequent patches fixed some bugs, but all effort went into D2X and if you wanted new features, skill changes, new classes, all the new items, etc… you bought the damn expansion. It’s been years, but I can’t recall anyone asking for, much less expecting, big patch changes for D2C, and not because that game was perfect, but because it was just expected that all the teams’ effort would go to creating the expansion.

Thinking back on that… is it actually a good thing that Blizzard wants to change so much about D3C right before the expansion is released? The game has changed a lot since launch, but it’s pretty well stabilized since DiabloWikiPatch 1.0.8 back in May, and perhaps the devs should just leave it as is? After all, the online-only means that you can’t just keep on playing v1.07 or v1.08 forever, if that’s the version you like best. So why force players to swallow the major system changes in D3C, when those same changes are coming to D3X not so much later?


Click through for additional questions and Blue replies about possible upgrades to crafting legendary items, and another request for D3C changes sooner rather than later.

I’m curious, since it’s been said they’re revamping ALL legendaries, if crafted legendaries are included in the patch/expansion discussion? I don’t know if anyone’s asked this already, and if they did, if it got any solid answers.
Vaeflare: We’ve certainly discussed the possibility of adding in some new craftable Legendary items into the expansion, but we don’t have any concrete plans just yet.

What kind of Legendary items would you like to be able to craft? If you had full control over the system, how would you want that process to work?


Another request for patch content sooner than later was heard on the EU forums.

until the expansion get released next year somewhere, that system can easily be included in a patch.
Vaneras: I can certainly see how you would think so, but the truth is that it is not really that simple. Loot 2.0 will be quite an immense update that is co-dependent on several other core gameplay features of the game, some of which are expansion features that are still under development.

Will you remove anything from game?
Vaneras: A tough question to ask right now, because I can’t say no and I also can’t say yes 🙁

The thing is that there are still so many things about the expansion that are up in the air, so I can’t really answer this question until more things have been set in stone… sorry for being so vague.

Comments

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  1. I think that updating D3C is and has been worthwhile even if it meant delaying the expansion a bit. I think that by trying things out and getting our feedback the game will be better down the road. For me personally, this is nothing but a plus.

  2. It’s very simple: try to get people (like me) who play D3 not 24/7 but just for a few weeks a several hours a day whenever a new patch is released. And then they are all very fond about the new changes (“OMG Loot 2.0 I WANT MOOOOAR”) and at that point where they usually stop playing there will be the expansion around the corner “hello, buy me, get this new class, new items and a brand new act”.

  3. *sigh*

    Is something happening? If no, complain. If yes, complain.
    Does nostalgia make D2 better? Sure, if you can ignore everything broken and annoying about it. I think this is mandatory by now.
    Can we get a direct answer from Blizzard about actual details? Nope.

    Nothing to see here, move along.

  4. We got always the same vague answers… What’s the point to ask then?

  5. This has something to do with the mentality nowadays. It’s the so called “throw-away-society”: you want something, you get it, and then you get bored quickly and want something new.

    back in the days of d2 this mentality wasnt so wide spread, imho.

    thats why people just were happy with what they got (d2) and played it. Nowadays everything must be delivered in lightning speed, and if the devs dont deliver, they suck.

    but i certainly also claim that the games industry shoot their own feet by using the internet as an excuse to release unfinished products, because they just could easily deliver patches and bug fixes compared to the times where you had to buy your local gaming magazine and hope for a patch or bugfix on a disc (or cd-rom) for your favorite game.

    so this generation is just used to gettin patches and bugfixes on a regular basis.

    (sorry for my english, im no native)

    • Its not even the internet. I used to play a MUD, which was a text-based RPG, back in the early 1990s. There was ONE coder, the guy who owned the game. He designed all the systems, all the races, all the classes, the huge game world, the leveling system, the quest system, meta systems on top of that.

      He built it all in about 1 year. And there were no patches. He built the game and it was done. And he could have patched it and added features. But he built so much into the game in year 1 that there was tons to do.

    • I forgot to mention it in the OP, but you could certainly factor in the fact that D2X came out a year after D2C. Lots less time for players to grow bored and discontent in 12m. We’ll be shocked to see D3X 2 years after D3C.

  6. We always get the same vague answers, but everyone keeps hoping that one day, the vague answers will go away and things will be explained. It’s basically just Magical Christmasland, but that hasn’t stopped people from doing it again and again.

    In terms of the separation between the Expansion and the pre-expansion patch, I (at least for the moment) am on the side of getting more on the patch end than on the expansion end. I like what I’ve seen so far, and if the expansion looks good, I’ll probably buy it. However, we have still seen no news on prices for the expansion (nor are we likely to see any until Blizzcon, at very earliest), so I want to reserve my judgment until I know how much it costs. What we currently have now seems fine for a $20 expansion, but my friend believes that the expansion will release for $40-60. If the expansion is that expensive, then it is likely that I will not buy it immediately, and will instead wait a few months for the price to drop. If that is the case, then I would prefer to have more changes for free, so that I can enjoy them without paying more.

    That said, I can recognize the inherent problem in this way of thinking. If I want the expansion to be more valuable, and therefore more worth a higher price range, then it will have to include more good stuff. However, if most of the good stuff gets worked in as a pre-expansion patch, then I’ll have less of a reason to buy the expansion because the ‘worth’, in my mind at least, will be comparatively lower. That said, there may not even be a problem at all. If the expansion releases for $20-30, I’ll probably buy it unless Blizzard seems to have screwed something major up. It’s all based on price for me; I live in a foreign country now, and I have to budget my money wisely, especially since I am also an avid fan of Magic the Gathering (perhaps better known as Cardboard Crack). Balancing the two forms of gaming, I’d rather have more free stuff on the end of D3, because with MTG, there’s rarely to never free stuff.

    • It’ll be whatever the price Heart of the Swarm was, which I think was $40.

      Although since they’re putting so much of the ‘new’ stuff in a patch for D3 anyway, they might lower the price of it.

  7. Let’s face it – most people who play Diablo 3 will buy the expansion anyway. Some may say that they won’t or that they’ll wait for first reviews, but I believe that the vast majority of current players will get RoS at launch day or shortly after.

    Current Diablo 3 playerbase is not the problem. It’s the people who almost don’t play the game or quit some time ago who are the targeted audience for the pre-expansion patch. The main reason Blizzard announced Reaper of Souls at Gamescom was so that they could reach to a broader, non blizz-fan audience to get the attention of people who lost interest in Diablo 3.

    The way it works is really simple – they will probably go for a big marketing push shortly before RoS is released to once again get attention of people who quit and with the pre-release patch they hope to achieve an effect like: “Here – you see, we’re fixing the game by loot 2.0 and paragon 2.0 and you can test these brand new changes completely for free simply by patching your game and if you like it there’s more awesome changes in the expansion that’s right around the corner!”

    I wouldn’t be suprised if a lot of people fell into that 🙂

    • If you look at past history, sales of an xpac drop WAY off from the original release. Or rather, as I prefer to put, sales of the finished game fall way off compared to the beta sale.

  8. Game is still lacking in a lot of departments (which pre-patch will at least somewhat fix) and I find the lack of any patch until December/January 2014 (who are we kidding, it wont come sooner) quite irritating and alienates me from the D3 even more.

  9. Either that or people just look at D2 and go:
    -hey wouldnt that be a nice solution X problem that we have in D3?

    Cause when you make a sequel it should be better and not worse in many aspects like has been mentioned before.

    “”until the expansion get released next year somewhere, that system can easily be included in a patch.
    Vaneras: I can certainly see how you would think so, but the truth is that it is not really that simple. Loot 2.0 will be quite an immense update that is co-dependent on several other core gameplay features of the game, some of which are expansion features that are still under development.””

    So we get patch 2-3 months before expansion max. :S

    • I agree on your point. In terms of gameplay, D2 was an advancement from D1, as it included pretty much all the original core systems and refined/enhanced them, mainly for the better. Gameplay, while certainly not perfect, was self-contained and allowed D2X to expand on (in terms of adding depth to working concepts) what was successfully established in the main game, only a about a year earlier.

      Unfortunately, the same cannot be said about D3. D3 did not adopt the merits of its prequel in order to develop even further what was working and rethink what did not work out so well – D3 was not an advancement from D2X’s gameplay, it was very clearly a major setback. Mix in knowledge about the company’s shifts in both, internal structure (Blizzard North => Blizzard) and prioritization (product => market), and the result is the reception D3 got.

      Paradoxically, D3 was released a decade after its prequel in a very rushed and desolate state of developement with very obvious traces of time/budget constraints. During the months since release, bugfixing and patching the worst seemed to occur in a rather begrudging scope at unambitious pace. Now, with RoS being a new product they hope to sell, all of a sudden there is major aspiration to fix the main game ‘for free’ through a pre-expansion patch. They don’t know when the expansion will release, only that the patch will happen shortly before that … hm.

      In other words: You bought the unfinished main game for €60. Post-release rectification wasn’t exactly Blizzard’s thing with D3. With an expansion to sell in the works, fixing priority suddenly gains momentum.

      Now ask yourself two questions: What will happen, once the expansion has been sold (until shortly before they have another expansion to announce)? Consider that you answer does not require conditionality; D3 did sell very well and things are as they are. Also, could it really be a ‘free’ patch, when the expansion offers roughly 1/4 to 1/3 of the main game’s content at an estimated price of €35+?

      Blizzard’s new-found aspiration of fixing the game is more than welcome – the way all of this is coming together, however, appears to be … uhm … practical in a very bold manner.

      • Or more bluntly: D2C was an excellent game out of the box. Most people who bought it felt like that they got their money’s worth.

        D3 was a terribly flawed game out of the box. Money people stopped playing it because it had such problems. That pretty much fully explains why Blizzard is releasing more free content for D3. It wants to bring these people back, and hopefully sell them D3X.

  10. Definitely buying the expansion but I’m glad they will be fixing up stuff before the expansion.

  11. Blizz advertised things for original D3 when it was coming out (PvP system in 6 months) and then didn’t deliver. Imagine the bad PR they would get, if after advertising this as being part of D3C they then stuck it into the xpac and made you pay an additional $60 for it. People could even make false advertising claims against them (they may not win, but the PR would be BAD news for a game that already is struggling)

  12. They pretty much have to release the RoS content before the actual expansion, considering how badly they botched the core game. 12 million people bought what they thought was the sequel to Diablo, instead they got some Auction House, & left in droves. A small number of customers come to a game when an expansion is released, but the majority of RoS potential customers is the D3 Core purchasers.

    Right now, I don’t know how many of the droves who fled they can get to come back to RoS. So far it doesn’t look very promising. A lot of the people who left were driven away by the primary stats/boring affixes, & RoS isn’t really doing anything to change that. A very large group left because of the afformentioned Auction House problems though, and RoS does seem to be doing something to address that. I myself don’t want to have keep using the AH for everything, so if the Mystic proves unaffordable and Loot 2.0 as broken as Loot 1.5 was, I’ll probably throw in the towel.

    • I also think a very large group left permanently due to the missing Diablo atmosphere, and art style. Blizzard won’t be able to fix that.

    • So far, Blizzard isn’t fixing anything I think is wrong with the game. Bandaids on broken systems are not going to fly with me. What’s more, other than then Crusader, what are they giving us… things they showed us in 2008/2010 that were pulled from D3C before release… and then not even everything they pulled.

      With the current state of things, RoS isn’t going to bring me back.

  13. quote
    Will you remove anything from game?
    Vaneras: A tough question to ask right now, because I can’t say no and I also can’t say yes 🙁
    end quote

    I’d like to see a poll or discussion this

    we know the AH won’t be removed; so what are the other options ?
    what things are still “up in the air”?

    cutscenes ?
    Inferno ?

    • He either means items, cause some when upscaled will be BiS.

      Or skills, cause some are just beyond bad and are used only once by people leveling to test it out like… Grasp of the Dead.

      Irony here: http://us.battle.net/d3/en/forum/topic/9881948555#5

    • Wich reminds me of another thing they need to rethink for RoS, or that free patch.

      Skill cooldowns across the board.

      Imagine if grasp of the Dead didn’t have cooldown and you could spam it, but it didn’t stack, so you can spread it across map. Appealing?

      • With the new Paragon System you will be able to spend points in Cooldown Reduction. On top of that the new Gem called Diamond will also contribute to cooldown reductions when socketed into a Helm …

        • I’m very curious about how cooldown reductions will play out. We see one class now (Wizard) where the ability to vanish cooldowns enables the most popular build. How could other classes behave if they had similar options? WD kind of has that now with a no CD mongrel bomb build, but it’s hard to obtain with multiple special pieces of gear.

          DH doesn’t really have cooldown issues; it’s more about Hatred there, and Barbs cooldown skills are 2m long. Monk could be somewhat impacted, though there it’s also about resource cost (Blinding Flash).

          But in the skill rebalancing and new skills Bliz could definitely put in some skills/runes for other classes that worked like a CM wiz, where removing cooldown would enable whole new play options.

  14. any word if stash size will increase with the expansion?

  15. Why do people keep telling that the game changed “a lot” since release? Taking off the pink sunglasses, the game didn’t change a dime since release. Yes, we got paragon levels and some BoA items to farm, boo-hoo, but NOTHING in the game’s core changed dramatically for the better. But hey, I haven’t played for 1.25 years, so maybe I am the wrong person to judge and some elicidated player knows better. But from what I can see on the forums, the game is still going nowhere.

    • ok then mate, find an cracked emulator of Diablo 3 server, then play the game with no patches and please play any melee class at version 1.0.

      then come and tell me if the game didn’t change.

      PS: Oh and use the legacy legendaries(yes the one-hand weapons with 463 DPS)

      • Those were “balance” changes not “core game play” changes. Those were things that they HAD to fix. The fundamental flaws of the game have not been addressed and all of the “Added content” were band aid fixes to a bad end game because they screwed up on itemization end game content.

        • OH and if you’re trying to say the legendary’s now are soo much better than legacy then you’ve missed the entire point of the failed loot system in D2, This isn’t supposed to be WoW with linear itemization progression. Bigger numbers does not = “better loot”, only the weak minded fall for that.

  16. It is nice to see they are going full WoW instead of full Diablo. Only one new class instead of the 2 in LoD because in D2 you had access to the same skill as someone with the expansion and the same level cap, now there is new skills for every classes, which will probably be much better, and higher level cap. Also, remember your gear that you spent so much time playing for? Complete garbage that you will replace very fast. Loot-run is dungeon mode, kill garbage minions, defeat boss in the end.
    Diablo 3 should be called WoW-ARPG, look at Burning Crusade and you will see more similarities then LoD.

  17. There was no level cap on D2, same skill for every class.
    D3 is very easy to level, similar to wow, even on hardcore, and will become even easier with the new paragon. It is funny that you mentioned crafting system with no info on that, how do you know that it is going to be better?
    Why would you spend any time on D3 now if everything is going to be better when the exp is released?
    Again, the same as WoW, as soon as they announce something new, your time is wasted playing the game now, because everything you did will be worthless.

    • Simply why bother playing D3 at all? In few years will get D4 and all items from D3 will become obsolete! Then why you bought that PC? In few months you could get sth better in the same price.

  18. QUOTE

    Simply why bother playing D3 at all? In few years will get D4 and all items from D3 will become obsolete! Then why you bought that PC? In few months you could get sth better in the same price.

    Not D4, but another big fail of blizz.

    Every time they raise the level cap, all the items you worked so hard to get will become obsolete. What a stupid idea.

  19. QUOTE

    Why do people keep telling that the game changed "a lot" since release? Taking off the pink sunglasses, the game didn't change a dime since release. Yes, we got paragon levels and some BoA items to farm, boo-hoo, but NOTHING in the game's core changed dramatically for the better. But hey, I haven't played for 1.25 years, so maybe I am the wrong person to judge and some elicidated player knows better. But from what I can see on the forums, the game is still going nowhere.
    You haven't played in 15 months... I would agree you're the wrong person to judge. Anyone who's actually played the game knows better.
    
    1.06 and 1.08 were major patches.
    
    
    Not D4, but another big fail of blizz. 
    
    Every time they raise the level cap, all the items you worked so hard to get will become obsolete. What a stupid idea.
    True, but the people most affected would be those who spent real $ in the RMAH. I like the game and have 1200+ hours into my current wizard, but new skills and new aspirational items would be worth whatever the expansion will cost.
  20. QUOTE

    1.06 and 1.08 were major patches.

    I have not read a single line what they changed but a year ago the game was dull, now fun. So they must’ve done something right 😀 Leading to an assumption they will get the expansion right and get my money.

  21. I think it is worth arguing that Mystic should appear in D3C as part of pre-expansion patch. It was an advertised feature of D3C just like PvP was; it would not make sense if PvP is only available in D3X. So why should Mystic be in D3X only?

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