The Blizzard Diablo 3 CMs haven’t been making very many forum replies, and most of those have been “follow the rules of the forums or lock/ban/tears” type moderation stuff. But there have been a few that had game informations, of a sort.

    A fan made a good argument that DiabloWikiEnrage Timers should be removed from the game with the other drop loot changes in v1.03, and earned a reply from Bashiok with his debate skills:

    The loot drop change signals a shift in philosophy from a progression-reward tier system to an efficiency-reward system. Before, loot was determined by which tier you had progressed to. With the new 1.0.3 system, the philosophy is now that players should have more choices and will make tradeoffs between time, repair, gold costs, risk and reward. This makes Diablo 3 less of a WoW-type raiding game, and more of a farming game like it was meant to be.

    But, chances are, if people are hitting the DiabloWikiEnrage Timers on elite packs. They are dying a lot, running back, kiting like crazy, and generally spending a lot of their time to bring down the pack. Why punish them for this with an enrage timer? The costs are already there.

    The enrage timer is NOT consistent with an efficiency-reward system. It’s no longer about denying progression, but giving efficiency choices.
    Bashiok: I think we essentially agree with you, and think removing enrage timers is a real possibility at some point in the future. However, it’s not a change we’d be looking to make at the same time. We want to see how the drop changes work out in 1.0.3, see how all the other changes might effect it and each other, and then make a decision and see if it’s something we can/want to do in a later patch.

    Click through for the three other new Blizzard posts.

    Elsewhere a fan pointed out that the Diablo 3 authenticators are sold out in the Blizzard store, and then offered to simply give away all of his equipment and gold since he was doomed to get hacked and stripped without one. Okay, he didn’t actually say that, but it was his strong implication. Thankfully, Lylirra rode to the rescue.

    Any of the available Battle.net Authenticators are valid for Diablo III, and can be used with Battle.net Balance. The artwork doesn’t matter; they’re all functionality the same product. 🙂

    The following Authenticators are still in stock, Cataclysm Edition, Raynor Edition.

    Also, don’t forget, the Battle.net Mobile Authenticator is a great alternative, and available for free for iPhone, iPod Touch, and Android users.

    I’ve been securing my Diablo 3 account with an authenticator from a past Blizzcon goodie bag and it works fine. Even though there’s an orc on it, I don’t have to like, find 14 other people to fill precise roles in the party to help me kill Diablo.

    A fan asked about the long-promised browser-accessible DiabloWikiArmory for Diablo III, and got an update with a not-too-distant ETA.

    Unless Blizz already announced some sort of date regarding it, then my bad.

    Lylirra: You didn’t miss anything. 🙂

    There’s no date set, but right now we’re looking at releasing character profiles around the end of this month/beginning of next month. That time frame isn’t set in stone, though.

    Finally, a fan pointed out new problems with the DiabloWikiDemon Hunter passive skill, Sharpshooter, constantly resetting, and got a Blue to blame a bug.

    The first thing I noticed is with Demon Hunters. Now when you teleport (to town or new zone, such as Royal Crypts to the Skeleton King), their Sharpshooter resets. Not a HUGE deal, but an inconvenience.
    Lylirra: DiabloWikiSharpshooter is currently resetting not only after teleporting, but also when moving around items in your inventory. This is a bug (not an intended change).

    they nerfed evasive fire…..now it shoots in a straight line, not a cone
    Lylirra: Evasive Fire has a rune that makes it fire in a cone (DiabloWikiCovering Fire). It also has a small, narrow range that it searches when fired, but it’s an extremely narrow range. For the most part, though, the default skill and most of the rune variants are, and always has been, a straight line.

    This is how it’s worked since the game launched, and we haven’t made any changes to this skill or its skill runes that would affect how it shoots.

    The Covering Fire rune in Evasive Fire is awesome, BTW. I never liked that skill in the beta and hadn’t tried its rune options in retail, but after reading the description in our recent end game Demon Hunter strategy guide, I tried it and found it very effective. It’s fantastic against any group of enemies, building Hatred while hitting three enemies with 125% damage shots that are guaranteed hits, without any projectile time, and with off-the-edge-of-the-screen range. The auto-kiting retreat when enemies are near is helpful too, now that the pathfinding works properly, as it gives you time and space to alternate other attacks, drop a Caltrops, etc.

    Just be careful you don’t overuse it, since fast enemies can cause you to drain your entire DiabloWikiDiscipline bulb in about 3 seconds, leaving you no resource to cast DiabloWikiVault or DiabloWikiSmoke Screen or DiabloWikiCaltrops if you get a *real* escape emergency. I was playing around with it in the Desolate Sands in Nightmare, and enjoying the sight of repeated backflips while some comical little Desert Imps ran at me with their hands in the air, when I backflipped right into a Champion pack of DiabloWikiLacuni Warriors, who unearthed with their lightsabers aglow… just as my Discipline ran entirely dry.

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