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    A fan used the B.net forums to lament his woeful luck at finding good loot, especially in the form of Diablo 3 Legendary Items, and he got some decent Blueage in reply:

    This is gonna sound ridiculous, but I’m beginning to think Blizzard’s got a grunge against me. Been playing for 200+ hours and I’ve found maybe 7 legendary items, 5 of them are apsolute garbage which I can’t sell for over 200k gold. Not to mention, I haven’t found a single one I could use.

    This is not a fair drop rate, and I honestly can’t believe there are so many legendaries on auction house. I’m farming everyday, act 1, act 2, act 3, act 4..you name it. On Inferno of course, monster power 5, NV 5, so the MF and GF are 269 %. And I cannot find legendaries anywhere.
    Vaneras: I can promise you that we do not hold a personal grudge against you, or anyone else for that matter.

    Legendary drops are rare and random, and although things like Paragon levels and Magic Find gear increases your chances of getting legendary drops, you are never fully guaranteed to see a certain ratio of drops. Since drops are random in this game, it is unwise to try and rely on a system that goes something along the lines of X hours played = Y number of legendary drops.

    Sometimes you can be lucky and get many legendary drops within a short amount of time, and at other times it can take a long while before you get any. Such is the nature of DiabloWikiRNG… It does seem like you are having a streak of bad luck though, which understandably can be annoying when farming for legendaries.

    You are not the first one to complain and probably won’t be the last. Apparently, they are working on improving itemization right now. Even though its good news, I think It is a bit too late if you ask me.
    Vaneras: We are most definitely looking into improving itemization in Diablo III, but although these improvements might not happen over night, we are fairly optimistic that they will still be quite popular once implemented. ๐Ÿ™‚

    There have indeed been other players in the Diablo III community who have posted their feedback and concerns about legendary drop rates, like for an example this thread.

    Itemization is a hot topic in the community, so in addition to the developer journal on improving itemization that we posted recently, we are also seeking to answer some of the many questions about itemization from the community.

    The blue reply was fair enough, but I have two quick points to add to the OP:

    1) 267% MF isn’t enough to really boost your legendary drop rate. In my experience you need 300-350% to start to see Legendaries more than very occasionally, and up around 500% to get them fairly regularly. My Monk has recently geared up enough to DiabloWikifarm MP4 or MP5 pretty well, and I’m seeing considerably more legendaries than I did previously. Of course 90% of them are instant-Brimstone quality, with the rest good only for a few million on the GAH, but that’s RNG, baby.

    2) If you found tons of great Legendaries at 267% MF, then those wouldn’t be great legendaries anymore since everyone would have 50 of them. The inflation/relative value of items argument can be taken too far (Azzure and I debated it on the last podcast, which I’ll post tomorrow), but a game economy must seek a happy medium. If the best gear drops too easily then everyone has it and it’s in the GAH for 100k per item and soon everyone is uber-geared and can’t upgrade anymore and the game gets very boring.

    An item-based game like Diablo needs to have super quality gear that’s very rare, since that motivates players to pursue it. But the game also needs to drop enough “pretty good” stuff that players feel they’re being rewarded for their effort and so they can see their characters growing more powerful. Thus all the argument and debate falls into that gray area of “how good is good enough,” and that issue is exacerbated in Diablo 3 by the Auction House for any number of reasons.

    One helpful solution (that Bliz is approaching, at last, in the new itemization) is to drop items that are fun and special for reasons other than being dream roll DiabloWikiquinfectas. These sorts of items would allow special play styles and tactics, rather than attempting to create value by simply stacking up more of the same few desired affixes we see today.

    The blue poster added more about blue commenting policy and such, and that’s quoted below.

    Start adressing some of the serious and in-depht posts on this forum instead of making cheap crowd pleasing posts.
    Vaneras: First of all, what is serious and what is cheap is rather subjective and completely in the eyes of the beholder. You may have the opinion that this thread is cheap and unworthy of a response, that is your prerogative of course, but others are of a different opinion and they think that this is an important topic that needs to be addressed. Question is, whose opinion matters the most?

    I try to address hot topics in the community as much and as often as possible, but I do not always have concrete or accurate information needed to address particular topics posted in “serious and in-depth” threads. Where and what I post of course depends on the nature of the topics being discussed in those threads and also whether or not the developers are ready to share information on the topics in question.

    As mentioned in a recent thread on the topic of blue posts, we do reply to threads whenever we have some information we can share. Since I had some information I could share in regards to this topic on itemization, I posted it.

    In general, if you are not satisfied with the posts that we do, please feel free to send us an email about it. In fact we would appreciate if you did so. If you feel that we really need to address any given number of “serious and in-depth” threads in particular, please do not hesitate to email us a list of said threads, and we will see if we have some information that we can post in them. But please try to avoid derailing threads with off-topic posts about where we should or should not post.

    Community feedback: do you have feedback about the forums, blog articles, live event presence, contests or community staff? We always appreciate such, and encourage you to send it to [email protected] Please note that while feedback mails are all read and taken into account we canโ€™t respond to these.

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