A couple of informative Blue posts about the increased Diablo 3 Monster Density monster density that all decent people are enjoying in v1.08.
Vaeflare: In patch 1.0.8 we adjusted the monster density of various areas of the game for players playing on Inferno on Monster Power 1 through MP10. While Monster Power offers some added perks to those willing to tackle the challenge of playing on higher MP levels, the monster density of areas does not scale upwards as you increase your MP level.
Leveling up a new character is one of the most boring parts of this game. So much time spent running through dead zones. Why did they only apply this change to Inferno? I was planning on leveling up some of my other champs after 1.08, but now I don’t know.
Lylirra: The reason we didn’t apply monster density changes to Normal, Nightmare, and Hell difficulties is because we felt this would be detrimental to the new player experience. Players who are just entering Sanctuary for the very first time have different needs and less skills and tools at their disposal, and they require the opportunity to get their feet wet before being assaulted with the additional challenges that higher monster density offers. At the same time, we also agree that this isn’t ideal for players who have already gone through the game and are looking to start up new characters and are ready to take on additional challenges and faster pacing from the get-go.
Along these lines, we’ve considered ideas such as enabling the higher density for MP1 and higher, or simply making higher density a checkbox option. We’re currently working on some other concrete ideas, but we don’t have anything to share just yet, but this is definitely an aspect of Diablo III that we’d like to improve in the long-term.
As we’ve talked about on the Year One podcasts this week, Diablo 3 was really hard in the early days. That was mostly because the game was nerfed quite a bit in Patch 1.0.4 and Patch 1.0.5, but the fact that we were all noobs who were using horrible builds and strategies was certainly a contributing factor. If the v1.08 Increased Monster Density had been in place last May and June, it would have been traumatic. Not to mention unbalanced, since characters would have leveled well above the designed experience curve. (As most of us do intentionally these days, via +experience gear and Monster Power.)
Perhaps the IMD could be a check box a bit like Hardcore. It’s reasonable to keep a brand new player from enabling it since they’ll just hurt themselves, but once you know what you’re doing you should be able to choose your own poison.