Players have found a bug in the console in both Xbox and PS3. The +100 Vitality partial set bonus from Blackthorn’s Set remains on your character permanently each time you log out while wearing two items from the set. Thus players in that gear can continually increase their vitality with no apparent upper limit. It seems to be just the +Vit on the BK set; other players in the thread have tried the same thing with various other sets and their bonuses do not remain.

    Liogela: Thank you for the reports of this issue. We have indeed confirmed that this is present in the current Console builds, and a fix has been created and planned for deployment in the near future.

    Elsewhere, players ask when they can expect to find their first legendary item.

    Most of the Diablo III console players I’ve been talking to have reported finding their first Legendary item in the middle of Act I, but seem to find two or three by the time they start Act II. Of course, it’s still random so everyone’s experience with this will vary.

    As we’ve seen in many Diablo 3 console first impressions player reports, legendary drop rates are vastly higher in the Loot 1.5 version found on the Console, for a variety of reasons Lylirra elaborated upon earlier this week. The gear is so plentiful that the main concern of a lot of players now is that the D3 console will be too easy in the end game.

    Click through for one more blue post in which Grimiku clarifies the confusingly-worded difficulty/Monster Power options on the console.

    I know there is some confusion on the forums about how Easy, Normal, and Hard modes affect adventure stats, so I’m going to try and help clear that up. Those modes (Easy, Normal, and Hard) do not alter Magic Find, Gold Find, or XP Bonus in any way, and are just there so players can adjust the difficulty to their liking.

    Once you’re ready to handle something more challenging than Hard difficulty, however, those bonuses quickly ramp up. Here’s what you can expect from Master I – Master V difficulties.

    Master I: +60% Magic Find, +60% Gold Find, +120% XP Bonus
    Master II: +70% Magic Find, +70% Gold Find, +140% XP Bonus
    Master III: +80% Magic Find, +80% Gold Find, +160% XP Bonus
    Master IV: +90% Magic Find, +90% Gold Find, +180% XP Bonus
    Master V: +100% Magic Find, +100% Gold Find, +200% XP Bonus

    I’ve heard from more than one console player who was very confused by these options, thinking that easy/medium/hard had replaced the normal/NM/Hell/Inferno. It’s a weird system to my eye; you get to set easy/medium/hard right from the start, but those are not akin to DiabloWikiMonster Power levels, since they do not increase exp/mf/gf, or monster density. Not until your character hits level 10 do you get the option to use the “Master” options, which do work like Monster Power on the PC/Mac, and increase your bonuses and the monster density.

    Bliz hasn’t said if we’ll see big changes to the Monster Power system in RoS, but I certainly hope the +density feature ports over to the PC; that would make rerolling so much more fun (and profitable/fast). I recently leveled a WD and a Monk to 60 for new Hardcore characters, and it’s just amazing playing through the lower difficulty levels after growing used to MP1+ play in Inferno. You spend so much of the time running through empty hallways, wondering where the monsters are.

    Update: Added some screens of legendary items from the console. All were found by a friend on one play through of normal, and he says at lvl 33 just into NM he’s wearing 3 legendaries and almost all the rest of his gear is crafted rares from the Blacksmith.

    You may also like

    More in Blue Posts