Blizzard on Crusader Class Weapons, New Crafting Plans, and More

The Blues made a bunch of replies on Wednesday but they were mostly short answers to to non-new questions. There were a couple of issues addressed I thought you guys would want to read though, so here they are:

So what type of 2 handed items will he be able to wield. So far we know 2hand flails will be able but what else? Swords been seen in 1hand options gameplay vid’s.
Grimiku: We wanted to make the Crusader a walking arsenal of war, so they’re able to wield almost any melee weapon that’s not class specific. Here’s a list of weapons they can use.

  • One or Two-Handed Flail
  • One or Two-Handed Axe
  • One or Two-Handed Sword
  • Dagger
  • Polearm
  • Spear
  • *Note: Crusaders are unable to dual wield, but are able to carry a 2-handed weapon in one hand (and a shield in the other!) when using the DiabloWikiHeavenly Strength passive.

    Why aren’t you adding adventure mode to vanilla? You still have the restriction to playing only to act 4, so what is the problem in including it to vanilla as well?
    Vaneras: It has yet to be decided if you will need the expansion to get access to Adventure Mode.

    When you say, “There will be new higher level patterns available for level 70 crafting”, do you mean that post-RoS we will be able to find Level 70 versions of existing plans, or that there will be entirely brand new plans of items we haven’t seen before?
    Nevalistis: A bit of both!

    New plan spotted!
    New plan spotted!
    Leveling up the Blacksmith in Reaper of Souls will unlock new recipes for 4-6 property items at all new item tiers. In addition, we’re bringing forward many of the existing legendary and set crafting plans and upgrading them to level 70. The Cain’s Fate set is one such example. When you acquire this new pattern, you can use it to craft the items at level 70 with appropriate level 70 bonuses. As we’ve talked about before, these items will also smart roll to the character who is currently crafting them (so a Wizard who’s crafting will generate items with Intelligence on them).

    We’re also tinkering with some legendary plans to theme them up a bit. Crafting certain items, especially legendaries, should feel like they take a real journey to acquire, and targeted slaying with a variety of goals is an important part of the Diablo experience. To this end, some legendary patterns will require specific materials in order to craft them, and these materials will drop off of certain monsters. If we go back to the Cain’s Fate set as an example, one of the crafting materials required is an item that only drops from Maghda. There’s a variety of these kinds of patterns, and I hope you’re as excited as I am about collecting and crafting them all. =)

    I was kinda let down by the whole Hellfire ring. I mean, you need to find plans for the ring, find plans for the machines, collect 9 keys, make 3 machines, open 3 portals, kill 6 ubers, get 3 organs,…in order to make 1 ring.
    Nevalistis: We learned a lot from the DiabloWikiInfernal Machines and DiabloWikiHellfire Ring content, and the crafting changes mentioned above are the result of that learning process. In addition, it allows us the opportunity to iterate on this content for Reaper of Souls.

    I’ve so far found two new legendary crafting plans. They make lvl 70 quiver and lvl 70 mighty weapon, require a lot of mats, and are not as special as I’d like them to be. Click through to see screens and more details.

    I was shocked to see the first one drop from a monster since I’ve never found a legendary crafting plan in all my time playing D3V, despite spending hundreds of hours playing Inferno with 450% and higher Magic Find. Many other players I’ve talked to about it have never found one either, so it’s not just RNG; they are actually meant to be ultra rare.

    I thought maybe the first find in RoS beta was just luck, even if it was the first day of the beta, after a few hours, when I’d only found 3 or 4 legendary items. And then I found a second one today in less than an hour of play time, and it dropped from one of the Horadric Goodie Bags that you get for completing Bounties. Which makes me think that the drop rate is quite a bit turned up in RoS, and we should learn to expect these not all that infrequently. I guess time will tell.

    As for the stats… meh. I’m sure both could make a pretty good item, but I’d like to see something a bit more special than just one default property and 6 random affixes. If that’s all they do these don’t even really deserve to be orange; why not just make them yellow, as they’re not even as good on the guaranteed roll as the current D3V Archon recipes.

    One note — Quivers are not amongst the items you can gamble for in RoS. You can do every type of armor, including shields, but on the weapons page there’s a slot for one-handed weapon, two-handed weapon, orb, and mojo. No quiver, which I assume is just a mistake that’ll be fixed. If it’s somehow not, then this quiver recipe would actually be quite a bit more useful, if someone who plays a DH could ever find it.

    I haven’t made either one yet to try it out, since Forgotten Soul continues to be quite hard to come by, since most of the few legs I’ve found so far are too tasty to salvage.

    Night’s Reaping one-handed Mighty Weapon:

    Archfiend Arrows quiver:

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    35 thoughts on “Blizzard on Crusader Class Weapons, New Crafting Plans, and More

      • Not sure how recent the screenshot is here. I played Monk a bit last night and made some minor upgrades (mostly changing my paragon points to all ChC rather than some IAS and CD also) and I’m at like 5100 dex and 540k dps. And I could buff that quite a bit higher very easily.

        Dual wielding would take me well over 650k, but I need the shield since I’m HC. And it’s not even a very good shield; I can’t find a good one with crit chance on it. I could add a ton more dps from pants, but I’m sticking with Inna’s for the faster run. Almost all my gems are diamonds for res or amy for vit, rather than Dex. I’m wearing a SoJ when a good rare ring would add at least 50k displayed dps over that. Etc.

        I’m sure chars will be well over 1m dps quite soon.

        • They are still good legendaries since al legendaries crafted are smart loot afaik. LEgendaries have had also increased minimum stats they roll compared to other items. I think among 6 random abilities there will be some kind of special prc stuff as well

    1. Despite not running around high Paragon with ungodly amounts of MF, I’ve actually gotten two legendary crafting plans in D3V:

      One is Gehennas, which dropped from the resplendent chest in the Desolate Sands that spawns at the inner part of the nautilus/coil block (the one where skeletons “ambush” you as you try to leave).

      Another is Asheara’s Uniform, which is basically completely worthless and I didn’t even bother crafting a copy. While the plan dropped in Inferno, the items it makes are ilvl 52, which is weird because the ilvl of the plan is higher than the items it makes.

      Anyway, having generic legendaries for crafting makes no sense. I am going to hope they are placeholders and each crafted legendary will have some kind of special affix/ability like all the other legendaries; otherwise, they’re just rust-colored rares with more guaranteed affixes.

    2. It’s good to know that these Blacksmith only items will be more accessible. To date I’ve found one Set crafting plan (Born’s Defiance) that was clearly a very, very lucky drop – it popped out of a white chest on Nightmare (HC) and was a total surprise when it happened. I agree that quiver doesn’t look very special…hopefully we will be able to Enchant crafted items (I don’t think there was a definitive answer on that yet) otherwise repeated crafts of these will not be very desirable unless they get a special pool of random mods that only crafted items can get.

      Question on crafting in general: what are all the “legacy” crafting recipes (all the blue/yellows from D3V) like – are they all converted to the new materials? Is there any use for stacks of the D3V materials or is it all useless in the expansion? (kinda like all the flawless square gems sitting in my stash right now LOL)

      • The plans on my smith are unchanged. And will thus never be used again. It’s all about new plans.

        Bliz has said you’ll be able to re-find the current ones, scaled up to 70. But if you already have them they stay as they are.

    3. If I craft an legendary item with a fren in my game, can I transfer it to him?

      Or did they go full anti trading mode

      • By “friend” you mean the guy who joins your game after you spam chat channels advertising crafted weapons for sale or posted on d2jsp about it, right? 🙂

        Now if your friend was, you know, actually playing the game with you and a legendary pattern drop, you could trade it to him so he could make the item.

        • Most of the crafted items are average at best. No1 is going to bother spamming chat for meh items.

          The only exception I have in mind is helm of command which we want a str/dex versions, so giving your plans away won’t work overall.

    4. If you think that these complately unappealing and generic legendary items (including crafts) are going to change, you are delusional and should think again.

      • But the legendaries already have changed. They’re no longer generic, and a lot of them are pretty appealing now that they offer both primary stats and gimmick/useful unique affixes.

        • Meh, I still some pretty subpar shit from what I have found in game and images others have posted. Legendaries are certainly exciting to get, but some of them still need to be reworked quite a bit.

          There are also legendaries that are dropping and are obviously incomplete in terms of their uniqueness. So given they are only in F&F stage, and some pretty hardcore gamers got keys and access I expect within a week or so there should be some solid feedback for the crap loot that still exists.

          Overall I’m very impressed with RoS compared to vanilla, and look forward to more play and seeing what they end up changing. The game is looking, feeling, and is very good even at this early beta stage.

    5. Oh, cool you need the base item now to craft these. I don’t know how I feel about that.
      I remember how it was to try and find the correct base item in d2 to make a rune words. That wasn’t too fun.

      Does any quiver work as an ingredient or does it have to be exactly a normal level 70 one?

      • I haven’t tried to make them, mostly since 2 legendary mats are hard to come by, but I assume they require the exact one pictured. Or else it would just say “any quiver.”

    6. They had to say the m-word. Maghda.

      Man, I’m glad they’re fixing items and such. It was pretty crappy to play the game without any reward system unless you could devote hours on end to playing. But if there was one extra thing I would have hoped for in the expansion, it would be retconning Maghda out of the game or at least changing her so isn’t a butterfly fairy princess. Maghda pretty much ruins Act I, which I otherwise think is the best looking act, and half of Act II for me.

      A close second would be replacing Belial’s ugly head with some cut ins where he smashes into the bastion or stomps out on the battlefield. If people are forgetting who the act enemy is, the responsible way to handle this is not shove him pointlessly in your face.

      Emersion is pretty important to me.

    7. >To this end, some legendary patterns will require specific materials in order to craft them, and these materials will drop off of certain monsters. If we go back to the Cain’s Fate set as an example, one of the crafting materials required is an item that only drops from Maghda.

      I had wanted them to do something like this, so I am quite pleased. 🙂

    8. OOhh, a crusader with a 2-handed scythe (yeah I know they are not in the game). A man can dream.
      But seriously, it’s called Reaper of Souls, gimme a sweet “harvesting” weapon.

    9. On the crafted legendaries, I can only suspect that they are a work-in-progress, and will be updated with special stats later. On the livestream I’ve been watching, the player has found a ton of legendaries, and so far, most of them have special affixes (probably about 4/5), but some don’t. Considering that many other things in the game are obviously unfinished (gem-crafting recipes costing 50M for one thing and 10 for another, bugged damage on certain Crusader skill runes, etc.), I wouldn’t be surprised if legendaries are not completely finished.

      That said, for the legendaries the guy picked up which did have special affixes, most of them weren’t what I would call ‘build-changing,’ but many were what I would call ‘game-changing.’ Only a few seemed to really impact how you build your character, but a lot of them changed how you would play. For example, Ice Climbers made you immune to stun and freeze; the guy just tanked through Frozen mobs after he equipped that. Also, a new bracers that gives you XP whenever you get gold might make running over every gold pile more appealing.

      The one actually, really build-changing legendary I saw actually was not one that made me think ‘build-changing’ when I first saw it: they were gloves that made shrine benefits last for 1 hour. After getting those, the streamer rerolled as many of his items to have cooldown-reduction, then ran around until he found a Empowering Shrine. With all of the benefits, he had about 70% CDR, and could spam his spells like crazy because the shrine made sure he always had tons of Wrath to fuel his spells, and his cooldowns were always insanely low. That is definitely a legendary I’ll want a lot once the game comes out, assuming no major changes. Incidentally, those gloves don’t work on Nephalem Rifts shrines; those are now called ‘pylons.’ So, no grabbing an ‘Invulnerability Pylon’ and cheesing the rest of the game.

    10. Well flux think about it this way…
      1. There are obviously dropping legendaries that are unfinished or a work in progress and I’m not reffering to PH or the item model. the legendary affix is either missing on some or just hasn’t been tweaked with yet.

      2. At blizzcon it was clear from QA, that they are still working a lot on legendaries so we should expect to see lots of changes over beta and HOPEFULLY legendary plans will be legendary this time around.

    11. Not all the uniques (even high level) in D2 were what most were consider ‘amazing’. Many were, but not all. I guess it’d be cool if all legendaries were just insanely good, but it’s nice to at least have some variety there. I agree they probably shouldn’t be garbage, though, unless maybe you’re quite unlucky.

    12. why the fuck can the pala use a twohanded weapon in one hand and not the barb who is clearly much much bigger than him? You could do that in d2, so I am a bit puzzled by this.

      Where is the love for my barb 🙁

      • In agreement about Barb’s inability to dual wield two handers. Two halberds would look ridiculous, of course, but why not let the barb do this at least with two handed swords and clubs, with the provision of slightly reduced damage as in DII. Maybe a new passive at lvl 70 or something. It’s part of the barb “fantasy”, as the DIII developers are fond of saying. Also, lore wise, it’s kind of annoying that barbs are vulnerable to “nightmarish” monsters. Part of the fantasy of barbarians going back to Conan is their utter lack of respect or fear in the face of supernatural beings, so seeing my barb run like a bitch from any monster is kind of funny.

    13. That craftable legendary has a chance to be much more powerful than what you are currently using though. If it rolls with the same +elemental damage and +dex it’s only a tiny bit less dps.

    14. Funny thing, w/ Crushing Blow, 2-handers become a severe liability. CB/IAS is the new trifecta for higher difficulties. Torment *SPOILER* end boss has 27B hit points. BILLION. I haven’t been keeping up, where can CB spawn? The same trifecta spots (weapon, gloves, jewelery), plus a few choice Legs?

      • I’ve seen it on a lot of items. Like 6-10 or 8-12%, and you’ll see it on weapons, rings, amulets, shoulders, gloves… maybe bracers? Probably some legs with a big chunk of it, though I haven’t seen yet.

    15. are they nerfing AS or what???
      this quiver would be a downgrade not upgrade for most DHs who uses dead man’s legacy or even some rare quivers with 17-20AS(mine has 19AS)

      • It would also have 600-900 dex, which probably trumps a few % IAS. Generally, the trifecta stats are much less common in RoS. Mostly you get huge attribute bonuses. Which are getting kind of boring on armor, so I do hope they’ve got more affixes coming as development proceeds.

    16. After watching 3 more popular streams plus Rankil in a game with one of them, it is very disappointing on the actual quality of the rares and legendary found items. I know it’s only a beta but the itemizations is still very poor. they are salvaging more stuff than I did in D3v. Crafting multiple rolls on enchants I understand but the modifiers on the items is not very good.
      Granted some of the Legs are awesome to boost their dps over 3 mil. the uped gems are aswesome too when you can up them for 10g.

      After 30 hours of play time upgrades were becoming much more rare quickly.
      Set items rarely dropped and most weren’t even used or even equipped just salvaged immediately.
      Doesn’t look good at all for long term play.

    17. QUOTE

      OOhh, a crusader with a 2-handed scythe (yeah I know they are not in the game). A man can dream.
      But seriously, it's called Reaper of Souls, gimme a sweet "harvesting" weapon.

      There’s a two-handed weapon that looks kinda like a scythe. I think it’s a sword but I can’t remember it’s name. With Transmogrify you can always use it’s appearance.

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