Lylirra offered up a big post recapping all of the core details of the upcoming Paragon 2.0 system, since people keep asking and asking and asking the same questions. Her whole quote is below the fold, but I wanted to excerpt one part that’s a bit unclear.
Travis Day earlier this week:
I initially Travis’ post as saying we’d keep getting the same inherent bonuses, + paragon points. Since he doesn’t specifically say no inherent bonuses per level in Paragon 2.0. Lylirra does, so I guess we can take that as definitive. So when you ding a Sharagon level in the future system, your character(s) get nothing inherently. Only what you gain from spending the Paragon point.
Which leads to the next question… what happened to Gold Find? It’s not one of the 16 Paragon 2.0 bonus fields, while Magic Find is. Will a player with Sharagon level 671 find the same size gold stacks as someone with their first character just into Inferno? (Assuming the same Monster Power level…)
Also, does the D3 dev team still have the goal of removing MF/GF as an item stat and putting it all into inherent bonuses for leveling up? That was one of their oft-stated goals of the initial Paragon system, but they haven’t said anything about it since the Paragon 2.0 conversation began, and with MF just one of the 4 bonuses in the Adventure Tab, and arguably the least desirable of them all, it doesn’t seem like many players will have much MF other than what’s on their gear until they’re quite high into the Paragon Levels. And maybe no bonuses to Gold Find at all? Does that mean we’re going to finally see proper Magic Find gear in Loot 2.0, with that bonus found mostly on specialty gear that delivers big bonuses to MG/GF with appropriate trade offs to the other stats? I can dream…
Click through for Lylirra’s full blue post with the Paragon 2.0 recap.
– With Paragon 2.0, we’re making three significant changes to the Paragon system. The first is that we’re removing the cap on Paragon levels. Players can now earn as many Paragon levels as they please.
– The second is that Paragon levels are now account-wide per game type. Game type = game mode (i.e. Normal and Hardcore). All Normal characters on an account will share a Paragon level. Similarly, all Hardcore characters on an account will share a Paragon level. Following Paragon 2.0 going live, any Paragon experience you gain on your Normal or Hardcore characters will contribute to your account’s Normal Shared Paragon level or Hardcore Shared Paragon level, respectively.
– The third change is that we’ve removed the innate bonuses granted by Paragon levels, and players will now earn Paragon Points every time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure.
– What category a Paragon Point can be spent in will be determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in “Core Stat,” Paragon level 2 gives you a point to in “Offensive,” Paragon level 3 gives you a point to spend in “Defensive,” and Paragon level 4 gives you a point to spend in “Utility” (or “Adventure”). Each Paragon level past that follows the same pattern.
– All categories other than Core Stats (DEX, INT, STR, VIT) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of points that 3 of the 4 categories can have. At present, this means if you reach Shared Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels you earn will grant you a point in the Core Stat category instead.
– Your account’s Paragon Point pool is not shared between your characters. Instead, characters on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each character). To provide an example, if your account’s Normal Shared Paragon level is 100, all Normal characters on your account will each get 100 Paragon Points to distribute as you see fit.
– Players can respec their Paragon Points. We’ve not yet finalized whether or not respeccing Paragon Points will incur a cost, or what the respec cost might be if we decide to implement one.
– When Paragon 2.0 goes live, we’ll being adding up all the Paragon experience on each of your characters, and we’ll be using that combined total (the total amount of Paragon experience you have, not the total number of Paragon levels) to determine your Shared Paragon level. Again, this will be broken down by game type.
– The leveling curve for Paragon 2.0 has not yet been finalized, so we are unable to provide a direct conversion of current Paragon levels > Shared Paragon levels at this time.
– Under Paragon 2.0, if a character dies or is deleted, the amount of Paragon experience it contributed to your Shared Paragon level will not be lost. This is a benefit of having Paragon experience stored at the account level, rather than at the character level.
– Whether or not currently-dead characters will contribute to your account’s Hardcore Shared Paragon level once Paragon 2.0 rolls out has not been decided. We know that this is impacting the way some Hardcore enthusiasts are choosing to play right now, so once we’ve made a decision we’ll be sure to let you know. (Note, however, that even if we do make a decision in the near future, things may still change all the way up until Paragon 2.0 goes live based on testing and feedback.)
– All characters will be able to contribute to Shared Paragon levels equally. There are no bonuses or burdens for Paragon leveling multiple characters of the same class.
– We don’t have any information about new Paragon portraits at this time.
Feedback is absolutely welcome!source]http://us.battle.net/d3/en/forum/topic/10014411465?page=7#140[/source]