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    Fittingly, as this week’s podcast talks about all of the DiabloWikiLegendary Gems, Blizzard has Blue’d about a couple of LGem issues. (Though not the DiabloWikiBane of the Trapped Monk bugs, which we talked about on Podcast part one, posted this morning.)

    DiabloWikiBane of the Powerful doesn’t seem to trigger after killing an elite pack of Corpse Raisers. (The Act V mob which explodes into a group of bats upon death).
    Grimiku: We’ve found a bug with Bane of the Powerful that prevent’s it from activating when killing elite Corpse Raisers. We’re planning on implementing a fix for this bug in the future, but we don’t have any information to share about when that will be.

    DiabloWikiBoon of the Hoarder

    Does the amount of gold dropped scale with the % chance to cause the explosion?
    Grimiku: Leveling up the Boon of the Hoarder will cause more frequent explosions of gold, but does not influence the actual amount of gold per explosion. Having a higher gold find percentage will yield more gold per proc, though.

    That last point, about the gold per “explosion” when using Boon of the Hoarder, was a point of some debate on the podcast. Katniss and me have used that gem a lot (oh, have we….) and he hadn’t noticed it, but I found it with a still pretty weak character, and thus I was using it while I played on Master, then up to T1, and T2, and T3. And while the gold stacks from the explosion did increase, it seemed to me that they were rising by less than they should have, as much as Gold Find increases with difficulty level.

    I did a test clearing the Weeping Hollow with Boon of the Hoarder, with the following results:

  • Torment 1, 1,194% Gold Find = 1.64m gold
  • Torment 2, 1,391% Gold Find = 1.81m gold
  • Your gold problems have come to an end!

    Your gold problems have come to an end!

    If you’ve never used Boon of the Hoarder, yes that’s how much gold you can pick up in a five-minute, casual, risk-free, low-Torment jaunt through the Weeping Hollow, with Boon of the Hoarder causing every third monster to pop a dramatic explosion of gold. But my point is that it seems like T2 should be worth more than ~200k gold over T1, given how much the Gold Find increases with the difficulty level up. My thought while playing was that perhaps the gold from the BotH explosion wasn’t scaling fully with the difficulty level, unlike gold dropped by monsters/chests/etc.

    Obviously one trial is far from a robust and scientific collection of data, and variance in the total monster spawn, luck of the RNG on the % explosion from the gem, etc, could easily outweigh it. But I’d still be curious if anyone has done more empirical testing on just how properly GF% applies to Boon of the Hoarder gold.

    A side issue to BotH, and I warn you, but this is *really* FIRST WORLD PROBLEMS.

    As both Katniss and I spoke of on the podcast… if you play with the (superior) symbols for item drops (rather the old style than words/numbers), BotH can actually create visual hazards. You get so much gold during big fights that if you’re a melee char, standing still in the same place for a while and killing things right on top of you, that it can get really hard to see. I often have to pause an instant during combat and take a couple of steps, so I’ll move/pick up gold, and my Pickup Radius will carve out a clear space so I can again see something other than the hundreds of little gold symbols. You see some examples I took from my own games below. And note the total gold pickup number on the shots showing wave events; it’s 500k+ every Red Shrine, even on just T1.

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