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    During the Patch 2.1 testing on the PTR, there were a lot of changes and tweaks made to Nephalem Rifts and Greater Rifts, as Blizzard adjusted the level size, monster density, monster type, and more. The end result was a pretty well-done system where there are (almost) always enough monsters to complete the Rift, and to complete it in time… until players are at the very upper edge of what their character can do, at which point any minor variation or monster issue (Corrupted Angels) can add too much delay to overcome.

    Blizzard isn’t ready to give in to fan complaints about density issues and monster difficulty yet, but they are looking for directed feedback about Nephalem/Legendary Rifts in the rare event that players find one that can not be completed.

    Hi Everyone,

    In recent weeks we have seen reports of players encountering Nephalem Rifts or Greater Rifts that seemingly cannot be completed due to lack of monsters. If possible, we would like to gather a little bit more information from you about the circumstances in which you encountered an issue like this.

    If you have encountered a situation where you could not complete a Rift due to lack of remaining monsters, please reply to this thread with answers to the following questions:

      • Was this a normal Nephalem Rift or a Greater Rift?
      • How many total floors were in the Rift?
      • What types of monsters populated the Rift? List any and every type of monster you remember seeing, divided up by which floor each type was found on as well as any other information about how monsters were distributed that you can recall.
      • What type of level or “tileset” was used. We don’t expect you to know the specific name for our levels, but a short description of the type of environment will do.

      Example:

      • Act I “Crypts”, or Act 2 “Aqueducts”.

    Lastly, if you can, posting links toscreenshots of yourself in the rift, the monsters in the rift, and of the open area map is greatly appreciated as it helps us better identify any remaining potential problem areas.

    We really appreciate you taking the time to read this and add your replies.

    I just want to note and clarify that we are not soliciting opinions on density, suggestions for balance improvements, or anything other type of feedback. We are looking for additional information to help us identify any remaining situations in which you could be put into a position to not be able to complete a rift at all, specifically because there are not enough monsters remaining in the Rift to fill the progress bar. Reports of instances where you simply ran out of time, or were forced to explore more of the map to find additional monsters are not what we are looking for.

    That said, this is not to say that this kind of feedback isn’t appreciated. The bug report forum is simply is not the place for it. I hope that helps clarify what we are looking for. Thank you for your understanding and assistance in this.

    I’ve often seen players ask why a Rift, especially a Greater Rift, can even spawn with insufficient monsters. Why doesn’t the code simply allow for more, deeper levels where players could always get to 100%, even if it took quite a while? It’s a reasonable question, but apparently the devs think that knowing when to clear out a level, rather than just dashing down the stairs as soon as you find them, is part of the strategy of running Rifts. I can see their point, but many players seem to disagree on the issue. Let’s survey, shall we?

    What do you think of monster density and variety in Nephalem & Greater Rifts?

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