Nephalem and Greater Rifts that can not be completed

During the Patch 2.1 testing on the PTR, there were a lot of changes and tweaks made to Nephalem Rifts and Greater Rifts, as Blizzard adjusted the level size, monster density, monster type, and more. The end result was a pretty well-done system where there are (almost) always enough monsters to complete the Rift, and to complete it in time… until players are at the very upper edge of what their character can do, at which point any minor variation or monster issue (Corrupted Angels) can add too much delay to overcome.

Blizzard isn’t ready to give in to fan complaints about density issues and monster difficulty yet, but they are looking for directed feedback about Nephalem/Legendary Rifts in the rare event that players find one that can not be completed.

Hi Everyone,

In recent weeks we have seen reports of players encountering Nephalem Rifts or Greater Rifts that seemingly cannot be completed due to lack of monsters. If possible, we would like to gather a little bit more information from you about the circumstances in which you encountered an issue like this.

If you have encountered a situation where you could not complete a Rift due to lack of remaining monsters, please reply to this thread with answers to the following questions:

    • Was this a normal Nephalem Rift or a Greater Rift?
    • How many total floors were in the Rift?
    • What types of monsters populated the Rift? List any and every type of monster you remember seeing, divided up by which floor each type was found on as well as any other information about how monsters were distributed that you can recall.
    • What type of level or “tileset” was used. We don’t expect you to know the specific name for our levels, but a short description of the type of environment will do.


    • Act I “Crypts”, or Act 2 “Aqueducts”.

Lastly, if you can, posting links toscreenshots of yourself in the rift, the monsters in the rift, and of the open area map is greatly appreciated as it helps us better identify any remaining potential problem areas.

We really appreciate you taking the time to read this and add your replies.

I just want to note and clarify that we are not soliciting opinions on density, suggestions for balance improvements, or anything other type of feedback. We are looking for additional information to help us identify any remaining situations in which you could be put into a position to not be able to complete a rift at all, specifically because there are not enough monsters remaining in the Rift to fill the progress bar. Reports of instances where you simply ran out of time, or were forced to explore more of the map to find additional monsters are not what we are looking for.

That said, this is not to say that this kind of feedback isn’t appreciated. The bug report forum is simply is not the place for it. I hope that helps clarify what we are looking for. Thank you for your understanding and assistance in this.

I’ve often seen players ask why a Rift, especially a Greater Rift, can even spawn with insufficient monsters. Why doesn’t the code simply allow for more, deeper levels where players could always get to 100%, even if it took quite a while? It’s a reasonable question, but apparently the devs think that knowing when to clear out a level, rather than just dashing down the stairs as soon as you find them, is part of the strategy of running Rifts. I can see their point, but many players seem to disagree on the issue. Let’s survey, shall we?

What do you think of monster density and variety in Nephalem & Greater Rifts?

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  1. I seen one where the guy went on a level and it was an elite, three screens of literally nothing, an elite, one room with about a dozen ghouls, nothing for a few screens, end level. And then the next level was literally, absolutely nothing for 20-30 seconds, and then there were some imps (which gives about 0.01% progress). Great job devs.

  2. Has anyone found one of those bumper packs of goblins since patch 2.1? Where you get 8-12 goblins in a little cluster? I have not, and I'm wondering if they're no longer found, or I've just been unlucky.

    • Now that I think about it, I haven't. Not once since the patch.

    • I found one immediately after release during double-goblin week. 🙂

    • I haven't seen one lately, but I rarely saw them before, either. Regular singletons do feel slightly more common, but nothing I'd attribute to anything but rng.

    • I saw zero after 2.0, three different super packs after 2.1. I honestly thought they bumped up the chance for seasons, like they're bumping up all sorts of odds for seasonal stuff to fit the whole D3 experience into the short time frame of the season.

    • yeah about 4-6x max packs also 1 i think during the 2x goblins event.
      always made me wish that greed's domain could spawn in rifts. i think max was like 15 but who can count during that frenzy?
      unfortunately, they dont seem to spawn in a closed 1-2-door part of the keep, with a fortune and a conduit shrine in the vicinity ^_^

      only was able to kill them all and flood the screen with litter about twice in a group. it's gratifying.

      but a rare event in any case.

  3. The most obvious balance issue with rifts is that the huge, open areas are vastly preferable to any kind of maze-like level. You can blow through Oasis or Fields and finish the rift in a few minutes.

    • They're also a lot more fun than long hallway map #58742 where you fight imps, corrupt angels, and the big turkey monsters from Act 3 who all spawn with waller/reflect/frozen/jailer. The game needs far, far less subway levels in rifts, period.

  4. I don't know why rifts have a maximum amount of levels anyway. They should be endless and/or have more than enough for spawning the guardian.

    • Because then the correct way to play is to run past anything difficult to kill/XP inefficient and AOE packs of trash mobs, knowing you won't run out of them. That's basically what people define as a good rift now – high density, large levels, with so much to kill that you can pick and choose your targets at least to some extent.

  5. I don’t see the problem with that.
    For me Diablo means killing throngs of monsters fast.
    There’s no fun bumping in an horde/jailer/extra health/frozen pack

  6. Here's my feedback to Blizzard : "Sometimes an idiot thinks he explored the whole map, but cannot be bothered to look that minuscule unexplored area he assumes is the wall he saw when in fact there was a door in that wall leading to another area".

    If they want feedback means they can't generate rifts and find one instance where there aren't enough monsters, there is no bug, only idiots.

  7. Wasn't this blue post from a month ago? This is the 2nd article in the last week that I could swear was "ancient" in terms of what is happening with D3.

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