Much as they’re doing with the Barbarian Sprint nerf, one of the rune effects in the Wizard’s Energy Twister skill is getting a nerf as well in v1.05. Lylirra’s explanation was much shorter than her lengthy discourse on the Barb skill change, but the motivations and objectives are much the same.
I read a very nice, and detailed post behind the reduced proc coefficient about Run Like the Wind from Lylirra. Is it possible to have an equally nice post about the considered mechanic changes behind changing ET’s coefficients? The original change was based on legendaries having a high proc rate. However, to the best of the wizard communities knowledge, there are no legendaries that really interact with our proc coefficients, aside from skorn, which is not really used with a CM/ET build exclusively.
Lylirra: In 1.0.4, we reduced Energy Twister‘s proc coefficients from 0.25 to 0.125, and applied that change to four of the five runes. Problem is, we intended that change to apply to all five runes including Storm Chaser, so we’re correcting that mistake in 1.0.5 (it’s going from 0.5 to 0.125 to match the others). It could probably be considered a bug fix at this point, but for the sake of clarity we’re listing it as a normal change in the PTR patch notes. We might change that plan for the live notes, but it really depends on your feedback. 🙂
As for why we changed Energy Twister’s proc coefficient at all, Wyatt summed that up nicely in his original wizard class preview blog for 1.0.4.
All the wizard players who saw 4/5 of Energy Twister’s rune effects nerfed, while Storm Chaser remained strong, had to suspect it was a limited reprieve/oversight. Right? There are dozens other Wizard skill/rune improvements and changes in v1.0.5, so perhaps some new builds will arise for those willing to experiment and discover them?