Blizzard has cancelled the Project Titan MMO


Project Titan

Blizzard has been working on a new MMO which was going by the name of Project Titan and has been in development for around seven years. Last year Blizzard confirmed they were scaling back the development team on the project to make “some large changes” to the game’s design.

Speaking to Polygon, Blizzard’s Mike Morhaime has now confirmed the game has been cancelled.

“We had created World of Warcraft, and we felt really confident that we knew how to make MMOs. So we set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together.

 “We didn’t find the fun. We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”
The full interview which also includes comments on the cancellation from Chris Metzen can be found here.
Tagged As: | Categories: Other Games

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  1. R.I.P World of Diablo

    🙁

  2. RIP in pepperonies, for good! D3 & expansions should now get the focus they deserve. ^^

  3. Oh, those bitter days in a higher-up's career when they have to sell dwindling financial support to their disastrous failures as moral hindsight …

    On the other hand, it's probably good news for the WoW community, basically securing future expansion jewels such as "WoW: Long overdue Return to Northrend" (2016), "WoW: Vanilla Redux" (2017), "WoW: Burning Crusade, 2nd? 3rd? 4th? you-name-it Onslaught" (2018), "WoW: Hearthstone Chronicles" (2019; this one's brilliant because it recycles material from a virtual card game that once recycled material from an MMO game which once recycled material from an RTS game that …) and so on and so forth.

    Pity it's actually too sad to be funny =/

  4. Good. More time for a Diablo game that finally comes together.

  5. Was that not the one Jay Wilson moved on to?

  6. "Why work hard on a large, epic game when we can crap out FTP cheap stuff and make just as much money or more?" I never thought mobile phones would be the death of the PC game. I always figured Nintendo or Sony would have done it, instead it was Apple and Samsung…

    • Well to be fair, Sony and Nintendo did not have the strong support from the pc developers themselves in that, back then. Those pretty much aided their own demise through DRM systems, microtransactions, endless PR-hyped development timespans, sequel-ridden content recycling, pricing megalomania, and so on. I wouldn't consider the pc gaming market dead though, far from it.

      Your first observation holds a lot of truth though: Why on earth would Blizzard – they of all people – suddenly want to focus on lightweight gaming? They do recognize that producing such games requires a certain agility in their developement, don't they? Which clearly pretty much everyone else on the planet is better at than them? Well, if you think about it: It is probably stressed in that interview not because it makes sense or is relvant to their customers but simply because those investors need to be appeased now …

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