Blizzard Answers Questions about Nephalem Rifts

Blizzard Answers Questions about Nephalem Rifts

Blizzard answers Questions about Nephalem Rifts in some forum posts today. How deep are Rifts? (Up to 10 levels, though almost always less.) Is there any reason to explore beyond the Guardian? (Not really.) And can we get a yes/no confirm to prevent accidental clicks? (You don’t need one.)

Please Bliz make an option when opening a rift that asks if you would like to open it rather than just opening. I cannot tell you how many times clicking around the map I hit the area around the pillar and activate a rift on accident. For anyone who has done this please put +1 for a “Would you like to open a Rift” Feature when clicking on the rift pillar.
Grimiku: We’ve accidentally opened up a few Nephalem Rift’s here at the office, but we also like how it feels to open up a rift with a single click. Currently our intention is to nudge the Nephalem Obelisk so that it’s a little more out of the way, but keep the rest of the process the same. This should help reduce the number of unintended rifts created, but allow people to easily enjoy them without interrupting the pace.

Do you guys think they need a yes/no option on the Rift initiation? I do not and I haven’t ever clicked one by accident, though I can see how that could be kind of an issue in Act Five, since the town area is quite compressed. (All the town elements in Westmarch were repeatedly shuffled during the beta, and it was a lot more crowded in the early days. I still think the Blacksmith’s wagon takes up too much space poking out into the center of town, and his stupid sidekick gets in my way all the time.)

Rifts have 10 levels ?

I didnt know that i always teleport back to town once ive killed the guardian wtf how am i suppose to know this ?
Grimiku: Nephalem Rifts are completely randomized, and can have somewhere between 1 and 10 levels. Sometimes you’ll encounter the Rift Guardian early on, but you can continue to clear out the rest of it if you want. You never know what you’ll encounter in a rift, so it can be fun to clear them out sometimes. However, there’s currently only one Rift Guardian per rift. Here’s a quote that might help from the First Look: Adventure Mode blog that we published talking about how much randomization goes into a Rift.

First off, it means that Nephalem Rifts are completely randomized, featuring different content from Acts I-V—random interior and exterior tile sets, random layouts, random lighting and weather, random monsters, and (of course) a random boss encounter to cap it all off. Each Nephalem Rift dungeon can be up to 10 levels deep, but even that’s random too!

What do you mean? Every rift I’ve done has a bar gauge that fills up and once it reaches 100% the rift guardian appears regardless of what level I was on.
Grimiku: You can explore the rest of the Nephalem Rift after you kill the Rift Guardian, so long as you don’t turn in the quest to Orek. Currently, Rift Guardians spawn when you’ve killed a number of monsters (which is how you fill the gauge that was mentioned), and sometimes that happens well before you’ve explored the entire rift. For example, it’s possible to fight a Rift Guardian on the 2nd or 3rd level of a Nephalem Rift that has 5 or 6 total levels. If you kill the guardian, but don’t turn in the quest, then you can freely explore the rest of the Nephalem Rift.

I found a Leg when i decided to continue a Rift after the Guardian was dead.
Grimiku: I’ve been leveling my Crusader in Nephalem Rifts, and have been trying to explore every nook and cranny while I do. A lot of that takes place after the guardian is dead. Most of the time I’m just looking for more monsters to kill, but along the way I’ve discovered rifts have plenty of hidden treasures.

I like the OP of the second thread, who sounds outraged that he wasn’t told that Rifts had more levels beyond the Guardian. How could he have known!?1!? Well, maybe explore and find things out for yourself, instead of just rushing back to town for maximum profit the instant you kill the boss? #kidsthesedays

Guardians break out the full bag of tricks when they near death.
Near death, Guardians break out the full bag of tricks.
As I noted in yesterday’s news about Treasure Goblin packs in Rifts, all this info was covered months ago before and during the Beta Test. We posted our first article about DiabloWikiNephalem Rifts after playing them when they debuted at Blizzcon 2013, and covered them extensively as they evolved over the course of the beta, including on several Podcasts.

All that said, I sometimes wish I was one of those forum posters who paid zero attention to the Reaper of Souls beta, since it would have been fun to see all these content features for the first time during Reaper of Souls’ launch week. I like knowing what stuff was like months ago and I enjoyed seeing it evolve and change and improve during testing, but sometimes I wish I could unsee, just to have some surprises.

As for doing Rifts past the Guardian, that was a popular debate point during the beta. I’m biased since I once found a Goblin pack just around the corner after killing a Guardian, so now I feel compelled to always check just the next room or two… but what about the rest of you guys?

I like the idea of a reward for completing a rift; some additional bonus you’d score for returning to town via the Obelisk at the end. How about a random thing at the end? A bit like that Wheel of Fate event in the Act Two desert, so at the very end of a Rift by the “Return to Town Stone” there would be a slot machine thing to click and try your luck. Options would include, an exp/gold reward, a golden chest, a fresh Elite pack, a Purple, a second Rift Guardian, a stream of Treasure Goblins, instant death, etc.

You can imagine countless options there, and I think it would be fun. Kind of a completion bonus for emptying the entire Rift. (Or at least rushing through to find the end point.) Yes or no?

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29 thoughts on “Blizzard Answers Questions about Nephalem Rifts

  1. I like the variation in rifts, seeing the different mix of levels is fun, but they dont feel as rewarding as doing bounties, I really like getting the horadric cache after doing all the bounties for an act.

    I think it would help if they added some cursed events into rifts (or have I just missed them ?)

    • There are no cursed chests or side events/quests in Rifts, and there are no Purples other than the Rift Guardian (which can drop a leg mat, if the are of the appropriate monster type). That’s the biggest trade off to Rifts, compared to normal play or Bounties.

      Doing Rifts fast is still the best way to accumulate Souls, in my experience, as you’ll get a leg item and/or a soul from the Guardian maybe every 5th run. But Rifts pull less exp on the whole.

      This isn’t necessarily a bad thing; most players want different things to do in the game for different purposes. So long as one game mode isn’t MUCH less rewarding than the other, it’s nice to have choices.

  2. Instant death after completing a Rift is good idea.

    I honestly think they should introduce a random chance every second to be instantly killed. It would only be a little bit annoying for normal players, but it would please the hell out of the pro PK crowed who seems to like that kind of stuff.

    “Oh yes! Now I died again with no warning. This is great!” is an example of something that a pro PK player might shout out load after a random death occurs.

    They should call the feature Nephalem Sacrifice.

  3. Yeah, rifts are great and the boss usually comes around level 3 or 4. I’d rather the boss be at the end of the rift, possible to have more than one boss per rift, or some other reward at the end of the rift (and the rift not close until you get that reward).

    Rifting is the most fun way to play because of the random. I particularly like the random weather on the environments.

    As it is, though, I always stop after the boss because killing the trash after the boss is the same as killing trash before a boss. Basically meaning it reduces the time until my next reward if I don’t immediately do another rift or go back to bounties in order to do another rift.

  4. I was doing a rift with a clan mate the other day, and I remember thinking we should definitely go down a difficulty after we finish this because it’s pretty intense. The next thing I know we’ve pulled like 2 elite packs. The next thing I know the rift guardian spawns. The next thing I know it’s one of those guardians that splits into two. Next he splits into three. Next my clan mate dies with his newly level 70 hc sader. Needless to say I was kiting for a while on my DH, but I managed to finish it all off. Rifts are super fun and intense though!

  5. Accidentally opening a rift might be annoying, but it doesn’t seem that big a deal. It’s not like the keystones are super hard to get.

    • I agree, it doesn’t seem like that big a deal. I’ve accidentally opened a rift in the middle of a bounty campaign. I had to put the bounty runs on hold for about 20 minutes so as to not waste the keystone fragments. A successful rift guardian kill netted me a Leg so I was pretty happy with the results of the adventure.

      If Bliz moves the Obelisk to somewhere more out of the way, I think that’ll solve most accidental clicks.

      P.S. I approve of your avatar :). Huge Snoopy/Peanuts fan here!

  6. Rifts are some of my favorite content, but I often think the monster density is lacking in them. I’ve been surprised how much time I spend in rifts just running around looking for something to kill. That’s one of several reasons I leave immediately after slaying the guardian. And yeah, I have accidentally opened a rift, but that could probably be solved by having Kadala stand further away from them. Because that’s how it happened for me, I was trying to click on her in Act 3 and she’s standing really close to the gate.

    Last week I had a day off and decided to do all the bounties in all 5 acts in one session, plus all the rifts. I don’t recommend this… it took like 7-8 hours, whew!

    • It varies a lot between rifts; sometimes they are more dense than usual. There are some tile sets in Rifts that suck though, and I’d hoped Bliz would fix/change those after the Beta. (They did not.)

      All of the Panda Fort levels usually suck in Rifts, with narrow hallways and very low monster density. (Those areas aren’t that un-dense in normal play since monsters spawn below the levels and climb up to attack. In the same way the 2 dungeons you do on the way to Adria are lame Rift levels, since they have low density ameliorated by all the scarabs that climb up over the sides of the rocks. You don’t get those in Rifts, hence those levels feel empty and a waste of time.

      • Yeah I’ve definitely noticed that they’re uneven. The downtown Westmarch rift tile set feels like “why bother” because it’s so deserted. Then I had a rift in the Paths of the Drowned with an absolutely insane amount of monster density which was a blast.

  7. I love your reward idea for the rifts. Please make an offial post on the forums with more details Flux (I’m serious!).
    Post a new update and I’ll come support the idea. 🙂

  8. Sounds a lot like rifts are competing with bounties for player attention. Everyone is doing bounties no doubt, which means rifts will need spicing up somewhere down the line. Do I hear a [content] Patch 3.0.1 in the works? Unless they get the PS4 ROS finished first, I may never get to play a rift lel.

  9. Some crazy stuff happening after guardians death would be welcome. I like to clear rift to the end, just like I liked to clear full areas. Now it feels that players that are going for the goal are rewarded. Maybe adding bonus similiar to this clear level 2 of dungeon? Something like that on each rift level? With increasing reward deeper you go?

  10. I’ve opened rifts twice over the weekend by mistake. It’s usually because I’m emptying stuff on the ground clicking randomly to move around, pick stuff up, click, click, click. As there’s not much precision needed with clicking in D3 it’s easily done. I was surprised there was no prompt message.

  11. Did we want to have confirmation on hitting portals and flags as well? Seriously, just learn to control your mouse.

  12. Am I the only one who thinks that rifts don’t have a lot of mobs in them.
    I spend 90% of the time in a rift running around trying to find a bunch of mobs, and most of the time they are between 2-5, not huge hordes, which is sad for my barb.

    • It’s completely random. Me and my friends had quite a few Rift runs where we were swimming in enemies and that’s not an exaggeration at all. We really couldn’t click anywhere without hitting something. If you get one with low enemy density then you can just run through it or restart your game and open a new one.

  13. i find plenty of legendaries naturally while farming rifts, so i tend to just rush the boss and quit so i get more blood shards per hour. only a few legs that can upgrade my gear right now: moonlight ward, andariel’s with arcane damage, and chest/pants/boots from vyr’s set ;D

    • oh and witching hour! :b
      none of these ever drop though which is why i need to gamble so much 🙁

  14. they could just make it like boss battles. accept/cancel. especially on master and torment where ive ran mobbs around the entire map and accidently click one. Its a good idea and there are many others i see here than can solve this tiny issue. good day

  15. I agree that something should be done to make players go to the end of the rift. It just seems like a waste if you don’t clear the whole thing.

  16. Rift’s are pretty solid. It’s funny though reading through posts of people complaining about not knowing you could continue the rift after you killed the guardian. It’s kind of like the campaign, you didn’t have to go and turn in the quest in the area the moment you finished up, you could finish exploring the whole map, find the dunge’s/lore books etc, or just go onto the next quest, in this case the next rift. I mean, this game is meant to be somewhat exploratory and not all spoonfed right??? lol

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