Blizzard commented on several changed, undocumented features, and bugs in Diablo 3 today, with the difference in male vs. female barb Leap rate up first. We posted about this a couple of months ago when a fan made a video to documented the female leaping faster than the male Barbarian, and it’s become a bigger issue since RoS’ release.
With the introduction of Lut Socks, this magnified the previously unnoticed difference, and we agreed that we needed to fix it to make sure both animations were completing at the same time and therefore performing equally. We do agree the fix went in the wrong direction, and as a result you’ll see a change in a future patch where both Barbarian genders will Leap at not only a faster pace than the current implementation, but faster than the original female animation.
Elsewhere, crafting plans are dropping much more often than in the past, and this is not a bug.
Leveling up a Demon Hunter tonight on Europe (where I didn’t play any Hardcore until just a couple f months ago and therefore do not have many of the old yellow plans), I found one yellow plan from level 50-59. Then I hit 60 and found 5 yellow plans in about 5 minutes, including seeing one dropped by 4 straight bosses while working on a bounty in the Keep Level 2. And once I got to level 61… nada. Not one more yellow plan for that character all the way to 70 (though she found 2 of the new RoS legendary crafting plans shortly after hitting max level).
So yes, plans are dropping much more than they were pre-patch, but I found that level 60 stretch curious. Obviously the old Diablo 3 rare crafting item plans were meant to be end-game, so they mostly dropped at level 60. But now in RoS no one is level 60 for more than a few minutes, so there are dozens of rare plans that you’ll never get. Unless you get a level 60 friend to make you a game and then sit in town, so you can run around scoring plans while the friend doesn’t level up, so the monsters stay at level 60 and plan-a-rific. (Not that you’ll ever craft one of those level 60 rare plans, but if you’re a completist who just has to have them…
The RoS Hellfire Ring‘s lava lake proc effect is broken since the patch. That’s bad. Blizzard knows about it and is working on fixing it. That’s good.
Danger, because some of the Elite Affix ground effects are overtuned in the new patch.
Grimiku:Some of the ground effects are doing too much damage currently, and we intend to tone them down. We don’t have an ETA to share yet, but we’ll let you know as soon as we do.
This one I have not noticed, since I haven’t played much in the patch and when I did I was leveling a replacement Demon Hunter and erring to the side of caution/resistance, because Hardcore, because my only good twink was a 2300 DPS bow with a -26 level requirement which covered my damage and let me spend other gear for Toughness. How about the rest of you? Noticed the hotfoot effects feeling hotter?
The OP doesn’t mention it, but Molten would be my worry for ground effects if it’s been buffed too. Desecrator and Plagued are 1) fairly easy to avoid, and 2) not very damaging to a character with good resistance and regen. Molten though, can be quite painful if it’s from an Elite + minions, and they’re racing around stacking up the flames, even aside from the death explosions.
Update: The excessive Plagued damage has been hotfixed.
Update #2: The Hellfire Ring proc doing no damage has also been hotfixed.