For old Diablo II fans, you might be interested in reading this new interview with Bill Roper, who just started working on Champions Online. For new Diablo enthusiasts: Roper was a very prominent figure in the development and PR of Diablo II and its expansion, and he was popular among the fans. So if you are interested in knowing a little bit more about Bill, check out this interview! Here is a snip:
Q: How long have you worked in gaming, and what did you do before Champions Online?
A: I’ve been in the industry for just over 14 years. I started by doing voice-over and music on Blackthorne for Blizzard Entertainment and then moved onto Warcraft: Orcs & Humans to create the world fiction, write the missions, put together the manual and basically everything and anything else they asked of me. Over the next 9 years I worked on the Warcraft, Starcraft and Diablo franchises and did everything from design to production to working with outside developers and leading internal strike teams to press, marketing and eventually becoming a vice president.
In 2003, I started Flagship Studios (and later Ping0) with the core team of people that created Diablo and we put out our first game, Hellgate: London, in October 2007. We also were working on a casual online MMO called Mythos when we had to close the studio in July 2008.
I’m looking forward not only to bringing what I’ve learned from the numerous successes I’ve worked on to Cryptic and Champions Online, but also what I learned from the failures.