Big Monk Improvements Coming Soon

Time to dry those tears...

Time to dry those tears…

The currently sad state of the Monk has been very well-documented, and happily Blizzard has noticed and promised some imminent solutions. Big Monk Improvements Coming Soon!

This next PTR patch is going to have a BUNCH of Monk changes headed your way. There’s a lot to talk about here, so bear with me. This is gonna be a long one.

While we touched on Spirit Regeneration a little bit in the last patch, that was the tip of the iceberg. We’re going over all the Monk Spirit Generators and making some significant changes.

Monks are quick strikers, and we wanted to increase the Spirit generation and damage of each Primary skill without just upping the numbers. We’re addressing this by increasing the Attack Speed scalar of most Monk generators. This means that each will operate more quickly and scale better with Attack Speed. This is a change you won’t see reflected in the tooltip or PTR data mining, but should experience in practice, especially if you already have a substantial amount of Attack Speed. This change addresses both concerns while further embracing that Monk fantasy of being fast and nimble.

We’re also addressing some of the remaining Dodge mechanics that Monks have left in their kit. We’re leaving a few options for players who really want to embrace the Dodge mechanic and focus on it, but others we’re retooling to provide more consistent and reliable benefits. Mantra of Evasion is being replaced with Mantra of Salvation, and the base skill will now provide you and your allies within 60 yards a 20% bonus to All Resistance. We’ve moved the Dodge bonus to a new rune, Agility, and you’ll find some other useful utility among the other new runes.

There are plenty of other changes coming as well, but I don’t want to get too patch-notey here. Expect some quality of life and DPS boosts to spenders like Lashing Tail Kick and Wave of Light to make them more competitive and offer you additional options. The new Alabaster Gloves have been removed and replaced with a new Monk Seasonal Legendary Fist Weapon that increases the maximum stack count of Sweeping Winds by 5-7. Overall, there will be new toys to play with, and we’re looking forward to seeing your feedback on these changes as we move into our next PTR patch.

The Monk feeling sluggish in attack speed was my first main complaint about the class changes way back in the RoS beta, so that change makes me happy. The legendary gloves sound much improved also, with greater stack numbers (presumably they’d continue to increase the damage) of Sweeping Wind much more useful than just longer duration.

Obviously just these few changes aren’t enough to address the laundry list of Monk problems, which include items as well as skills, but Nevalistis said this is only a tease, so hope for much more good stuff come patch time. I won’t say I exactly have EXCITE, but hope, at least?


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  1. Well, finally the follower will get some good buffs.

  2. The new fist weapon looks sweet! Me and my friend both misread it initially: it says 'increase BY 5-7,' rather than 'increase TO 5-7,' so with it Sweeping Wind would stack up to 8-10 stacks, instead of 3. This probably would make Sweeping Wind a fairly viable choice, simply because 5-600% damage per second seems decent. Still, I think that for Sweeping Wind to really be powerful, it needs to have a proc scalar. It definitely shouldn't be high, or it would become hideously broken, but even a tiny proc scalar would help make the skill hundreds of times better.

  3. Hopefully the spirit spender overhaul goes beyond just "some quality of life and DPS boosts to spenders like Lashing Tail Kick and Wave of Light to make them more competitive and offer you additional options".

  4. The seasonal glove is now that sweeping winds fists and yes stacks bring it to 8-10 stacks. A few threads by some well-known monks have pointed out the potential of Sweeping Winds to do over 4k% Weap Damage with a few snapshots and %damage modifiers in addition to elemental and sweeping wind % damage modifiers making it quite viable and cool in my opinion. The suggested build would use dual spenders with Combination Strike as well and possibly Cyclone Strike. Hopeful indeed.

    A return to spirit generator speeds closer to pre-RoS would open up many doors on it's own.

  5. We can only Pray for improvement.

  6. Call me dumb but won’t AS reliability make daibos suck more, even considering 2H changes?

  7. I think having a daibo with the updated 26-30% damage and Sunwuko set 2 pc 20% bonus to daibos along with high AS would work quite well actually.

  8. As a monk player I am not holding my breath but I am happy they are still keeping an eye on our damage output. I think I would rather have gloves than a weapon for this buff to SW since weapons are the most sought after slot and gloves can be found more easily.

  9. gloves interfere with set items, frostburns, magefists, and this seasonal weapon can create multiple viable builds. Hate to say you are in the minority when it comes to it being a weapon rather than a fist. Most monks want better legendary fist options, and don't want it taking a glove spot because of what I mentioned above.

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