Big Monk Buffs Coming in Diablo 3 v2.1.0

Monks have been in a bad place since the big class changes in DiabloWikiD3v2 and Reaper of Souls, with many long time Monk fans despairing or abandoning (temporarily?) the class. If you want more details check out our last podcast where the guests went on a mutual Monk rant for about the first twenty minutes of the show. Elsewhere, the Monk came in 2nd place in our recent Weakest Class vote, and class who won (Crusader) just got a ton of buffs in DiabloWikipatch 2.0.5, while the Monk got another steaming helping of Patch DiabloWiki2.0.4-style “working as intended.”

Dry those tears!

Dry those tears!

These anti-monastic complaints are heard on as well, and even in that den of QQ the “Monk is teh sux” clamor can’t be ignored. Grimiku stopped by the thread today to offer some words of encouragement for the future.

Hello, Monks!

I’ve been keeping a close eye on this thread (and others) so when it came time to talk a little bit about patch 2.0.5, and the future of Monks, this seemed like a good place to do it. I’ve updated the posting limit in this thread, so feel free to keep it alive.

I’d like to start by pointing out that patch 2.0.5 wasn’t really intended to focus much on class balance when it first was scheduled, but there were some circumstances that resulted in it including a lot of class changes, particularly for the Crusader. The Crusader is not only the newest class in Diablo III (and a big feature of Reaper of Souls), but was in a state that (we felt) merited some immediate tuning and balancing, so 2.0.5 did end up featuring a lot of Crusader changes.

That said, while 2.0.5 didn’t include many changes to Monks, it doesn’t mean we feel there isn’t room for improvement (or that your feedback has fallen on deaf ears). Instead, we have many changes planned for patch 2.1.0, which is our first big content patch for Reaper of Souls and first big opportunity to do some meaningful evaluations for each class, Monk included.

Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soon™ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)

We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:

DiabloWikiFirebird’s Finery
DiabloWikiRaiment of a Thousand Storms
DiabloWikiMonkey King’s Garb
DiabloWikiThorns of the Invoker
DiabloWikiThe Shadow’s Mantle

Does this cheer you guys? Obviously the proof will arrive in the pudding (or not), and it would have been nice for this message to come directly from a dev (assuming they’ve found one to specialize in the Monk by now), but it’s nice to hear an encouraging word.

Are you not entertained? Or do you not have a trust for pretty words alone?

Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Monk


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  1. I will just wait till the patch hits the ptr (or until ptr includes the changes). I can only test the monkey king set and I really hope they buff it a lot.

    In the meantime, I’m gonna keep playing my newly created WD who has almost reached my monk in power (in the 10% of the time it took me for my monk)

  2. The Monk surely could use some buffs but the big boost to WoL did wonders for my Monk! 🙂

  3. I wonder if the buff to those Set Items will include actually being able to find them.

  4. @ “Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added.”

    = 2.1 PTR not later than 2-3 weeks from now on.

  5. I played the assassin once in D2 and found it impressive in idea’s for skills but just so lacking in power and itemisation. It’s odd how they create this neat diversity and then let it die, they have a track record of doing this. They should just make the game barb and wizard, seems to be all they’re good at anyhow.

  6. I play every class. When it came for changes for 2.0 for the Monk, the thing I hate most is just how slow the attacks are compared to before. I feel more like some slow lumbering boxer, not a light and darting ninjutsu master.

    Even from day 1 I’ve never really ‘gotten’ the monk. I swirl some winds, put up an aura, summon a spirit, and thunderclap punch everything. I never right click, I have it set to tempest rush as an escape to get the heck out of dodge if I’m in trouble. Ability 1 is pretty much never used either, it’s just an additional panic button.

    So out of my 6 abilities I’m using my primary attack, my aura, a summoned spirit, and swirling winds (with the duration rune so I don’t have to recast it very much.) My play style consists of ‘left click everything’ and if I panic I press 1 and right click run away. I occasionally push 2 if the winds die. That’s it.

    I see other monks do tons of aoe damage but for some reason none of those abilities seem very fun to me. I dunno. I guess I’m weird.

    • This is exactly how I feel and play, not too many right-click skills. I agree that something doesn’t feel right – be it a mix of passives or skills.

      Since Blizz is doing a large review, I really would like them to add those animations from the 2008 demo such as reflecting the projectiles and finisher animations. The side-kick animation on deadly reach is cool but more need to be added. One handed katanas would also be nice and maybe a some new weapons.

  7. And they still will be inferior to barbs and wizards unless they dump/change all of the stupid defensive secondary effects from main stats.

  8. I really dont understand what are you talking about. Check out(if you could)the monks on my friend list, 9out of 10 cant die even on t4-5 and dish out incredible dmg. The thing that you cant play with it doesnt mean its “weak”…

    • I guess someone eventually had to pull out the “l2p” card. The thing is that monks are not particularly in need of a buff. What they need is some variety in their skill setup, and to fix the dreadfully boring itemization on their items

    • “9out of 10 cant die even on t4-5 and dish out incredible dmg”

      The latter is especially true if you consider how much damage buffs they can bring to a party. If built right Monks are better than perma-BBV. Sure, they lose personal damage when they do this, but the increased party-wide damage more than compensates for this.

      Vegard is right however, Monks do need more options. If they would get 2-3 more offensive resource spenders that would be great, but the chance of that happening is about zero.

  9. Believe me I’ve seen what heavily geared and well specc’d monks look like and it’s nothing in comparison to other damaging classes currently. A handful of rare drop specific builds work well, but those items have to drop and you need basically everything optimized to your One with everything resist in order to do decent damage and have decent survival.

  10. My favorite part about this news is the tears on the graphics.

    Def using that for my stream chat overlay.

    Well played Flux.

    • oh yes, my graphic designs are PROQUALITY. I even flipped the female monk around so they could gaze upon each others sorrow. (Otherwise the male was just staring at the back of her head like a stalker ready to go for a grope on the crowded subway car.

  11. I hate to hope that Firebird’s becomes a set I actually want to use. Myself and other would generally never wear more than 4 pcs. So this change could be a much needed one.

  12. So, Helltooth set is fine? 😮

    Some items of Firebird actually make sense and the HC crowd actually like 4 pcs Firebird (6pc could be reworked)…

    Now helltooth, well, the shoulder have as an fixed property piranhas damage (style points). And the helm name seems to be wrong, since there’s a legendary with that name. And it buffs zombies no one uses, since they bite.. So weird, so broken.

  13. I’m much more curious if “improving core class attributes” is referring to Dexterity. It’s long overdue, and I would be ecstatic if it was brought to the same level mathematically as Intelligence and Strength (applying in the same situations at the same rate), even if it still applied all-or-nothing dodge rather than mitigation.

  14. Firebird was the first set I completed, I traded all my other wiz gear to a friend for any parts we could find… It isn’t the best but it’s a fun fire build, looking forward to the buff.

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