Beta Still Down, Blue Items No Longer Drop Early on

The Diablo 3 Beta server is still down after the introduction of Patch 8 due to login issues. While post-patch downtime is quite common, it is unusual for it to remain down for this long a time. Is the culprit the changes to how the game stores character data which was introduced in Patch 8 that they spoke about?

In the next beta patch (coming soon), we’ll be making some changes to the way we store character data. These changes won’t be visible to players, but we’ll need to wipe all characters in the Diablo III beta in order to fully implement them.

Currently, there is no ETA on when the Beta will be available again.

More interestingly though, you may have seen this interesting patch note while looking through the Patch 8 notes:

  • The introduction of magical items into the game has been slowed.

Blizzard poster Lylirra confirmed that this in fact means that Magical items will now drop towards the end of the Beta content but only with one Affix, and the two-affix magicals in the latter levels of the Cathedral:

2: They don’t start dropping until we get a bit higher in level so that we don’t just ignore every white drop from level 2 onwards.

Correct. 🙂

You’ll see white items drop first and then blue (magical) items will start dropping later, but those blue items will only have one magical property on them until the last level of the Royal Crypts. This might feel a bit strange in the beta, but we feel that it’s better for the game and item progression as a whole (and we think you will, too).

Is this the same concept that causes Rare items to be virtually undroppable in the Beta? Do rares get introduced at a higher level (outside of the initial Skeleton King kill)? It sure looks like it!

Tagged As: | Categories: Diablo 3 Beta, Diablo 3 Beta Patches


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  1. I can tell you that the bit about blue items dropping later is an exaggeration. The very first wretched mother outside of the Tristram gates dropped for me some blue boots with +1 to exp last night, and along the way I ended up with a full set of blue gear before killing the king. If that’s not early in the game, I don’t know what is.

    Also a rare belt dropped for me in the Cathedral level 4, plus the king dropped 2 rare items like he has in the past.

    I know, I know,  a sample of 1 is not conclusive proof but I’ll test some more once the beta is back up.

    • From what I can see, it isn’t so much that they don’t drop at all, it’s just that they drop much less frequently.  I didn’t finish my entire blue gear set until I reached the skeleton king, and my crafting was nowhere near as far along as it normally was by that point for my previous patch fresh starts.  It feels a little better to me honestly, at least it feels that my gear is making some level of progression now instead of just “BAM, great gear” right out of the gate.

    • I haven’t played yet but I can see why they’d make this change. Azzure and I talked about it on the last podcast, since they’ve upped the difficulty in the last couple of patches you start off pathetically weak and have to struggle, until Clvl 5 or 6 you find your first blue weapon and then you are (were) instantly kick ass and things became effortless.

      It might have been okay if the very early blues were very weak in their mods, but perhaps Bliz couldn’t make that work properly, or they thought it would have been lame with blues that were just like, +1 to vitality. So now it sounds like a new chars will struggle along for a few levels longer, before gear starts to pop that makes a huge difference.

      Plus without any blues dropping new chars won’t have blue mats to make any of the early crafting recipes that are so much better than anything that drops. (New chars, at least. Obviously none of this will have any effect if you play with twinks, as Bliz clearly expects us to do.)

  2. I kinda find this welcomed, at least in theory, I’m waiting for servers to go up to witness it myself. Blues were dropping almost all the time early on and they didn’t feel special at all.

  3. Diablo 1 had blue items right from the beginning, but in dlvl 1-4, 1-3 in particular they were often cursed unless they had been dropped by a boss.

  4. Cursed items are cool but they’d be too confusing to casuals.

  5. Drop rates make sense when framed with crafting in mind.

  6. Isn’t the Beta at Patch 8?

  7. It is patch 8 Azzure..

  8. As was said, it’s patch 8, not 7.  Also, w0000 I got quoted in the article <3

  9. I just wanted to let you folks know that “stress test” is the word of the year in Germany since yesterday, so expect that one for Diablo 3 soon. 😉

  10. I don’t think it’s a problem if you already receive a magic item on level 2 or 3 … they just should drop with a very small chance at this level.
    But anyway, if you have a higher level char, which puts this into the shared stash, and then you can already use it with your level 1 demon hunter…

  11. I got some magical items at level 3… Is that a bug or intended?

  12. Affixes are too complicated.

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