Battle-tag Announced

BattleNetBlizzard have implemented a new ID system in that acts like Real-ID minus the real name and plus the privacy. Basically, you choose a Nickname that makes you universally identifiable no matter what game you are in (exactly like Real-ID) without having to tell people your full name. Horay!

You can however, choose any name you want, even if it is taken. They will use a 4 digit identifier code to unique-ify the thousands of Legolas, Batman and KimKardashian names. Full FAQ here. It is available now in your account management page, so shoot on ahead and grab your non-unique 3-12 character names!

What is a BattleTag?
A BattleTag is a unified, player-chosen nickname that will identify you across all of – in Blizzard Entertainment games, on our websites, and in our community forums. Similar to Real ID, BattleTags will give players on a new way to find and chat with friends they’ve met in-game, form friendships, form groups, and stay connected across multiple Blizzard Entertainment games. BattleTags will also provide a new option for displaying public profiles.

When will BattleTags go live?
We will soon begin limited testing of some features and functionality of BattleTags in the Diablo III beta test, and the feature will be available to Diablo III players at launch. BattleTags will be integrated into other Blizzard games and services such as World of Warcraft and StarCraft II at some point in the future, but we don’t have exact rollout plans to share just yet.

Will my BattleTag be unique?
A player’s BattleTag is not unique, so you won’t need to worry about whether your preferred name is available. You can use any name you wish, as long as it adheres to the BattleTag Naming Policy. Only one BattleTag can be associated with each account.

If my BattleTag isn’t unique, what makes me uniquely identifiable? How will I know I’m adding the right friend to my friends list?
Each BattleTag is automatically assigned a 4-digit BattleTag code, which combines with your chosen name to create a unique identifier (e.g. AwesomeGnome#3592). Your BattleTag and code are viewable when you log in to the website and within the Diablo III beta client, and can be shared with other players who want to send you a friend request manually. You will also be able to send BattleTag friend requests list within the context of a game (by clicking a person’s BattleTag when he or she sends you a message, for example) without knowing their BattleTag code. In either case, each player must mutually agree to become BattleTag friends.

I’m going to go ahead and say it because it is bugging me. Why do Blizzard feel the need to allow players to have the same name as other players at all costs, forcing them to implement a somewhat obscure ID tag at the end to resolve the issue of unique identity? Is it so bad to have a unique name? Did they not learn how annoying it is when you log on to SC2 and see 20,000 posers with the name (eG)Idra and DaKim?

Sense of identity, please.

Related to this article
  • BattleTag Change now available – for a price
  • BattleTag Amnesty Program Announced
  • Diablo III Developer Chat at Best Buy

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    51 thoughts on “ Battle-tag Announced

    1. Once it’s set it seems you can’t change it.
      And even if you take something Unic you’ll get a #1303 beside it.

    2. “Why do Blizzard feel the need to allow players to have the same name as other players at all costs? Forcing them to implement a confusing ID tag at the end to fix the issue of identity? Is it so bad to have a unique name?”

      Probably because they don’t want to have to deal with all the issues that come up with WoW’s unique character names anymore. For instance, people are constantly complaining when someone takes the name they want for a character that they never play. Also, it really doesn’t matter if they did force you to have a unique name because people will find ways around it just like they do in WoW by slightly changing the spelling of it or adding all sorts of accents and other special characters just to get the name they want even if it’s not exactly it. Plus the fact that WoW servers are much smaller than an entire region of Starcraft 2 or Diablo 3 so getting a unique name that you like would be way harder.

      I can see why they did this for Diablo 3, (so that you would go by your account name with your banner to represent you instead of one of your character’s names and avatars) but I’m curious how this will work in WoW. Will people now add you as a friend on all of your characters at once or will they still just friend one character at a time but see your BattleTag on their list? I seriously hope they don’t see every character you have all at once because sometimes it’s nice to be able to log on to an alt to avoid people you consider a friend but don’t feel like talking to at the moment.

      • “Will people now add you as a friend on all of your characters at once or will they still just friend one character at a time but see your BattleTag on their list?”

        From the sound of it, it works exactly like RealID and will sort of exist in a parallel way, so you would see that account whenever it’s online no matter in what game or on what character.

      • Incorrect.  Easiest way to find and group with my guild members from WoW.  There are a lot of people running around WoW with the Tyrael Chargers, so this WILL be useful to a lot of people.

        Also the easiest way to NOT GROUP with people that you know grief. *Jotting down some of your net handles* 😉

    3. Why not look at it from a different point of view? Say you have been using the same nickname your whole life and someone takes the name before you do. You probably wouldn’t be too pleased about coming up with a new nickname or ruining it with some variant. Like me. Someone took my name in this forums and I was forced to change it to Kore(os).

      By the way, the team is not the same as the Diablo 3 team. It is not taking any time from the developing of the game…

      • Well, with this new system, we will all wont be able to use our usual nickname. Because even if no one uses urs before u register, when u do it they force 4 numbers behind it. I want to be seansky, not seansky#1234.

        If you think the number is fine, u shudve done Koreos1234 instead of Kore(os), yeh?

    4. To me this goes well with the direction Activision Blizzard has taken the last few years, aiming towards that big blob of faceless zombie consumers. I suppose then, a feature like this is fitting. We are the faceless soldiers of the virtual world. Our name is legion, for we are many.

      • +1 for Mass Effect quote.
        (yes I know it’s originally from the Bible, but I choose to ignore that  😀 )

        Also, why don’t they save their breath and say “this is our version of Xbox Live Gamertag / PSN Name” instead of long windedly trying to explain its purpose without reference? As for the Non-unique names, I think it’s kind of lame that we’ll all have numbers at the end which we cannot choose. I hate unnecessary meaningless numbers, at least give us the option to choose numbers that may have some significance. If the numbers are taken try again until you get a combo that works. Whatever, I got mine created, although I’ve never in my life come across another Brinelious.

    5. “I’m going to go ahead and say it because it is bugging me. Why do Blizzard feel the need to allow players to have the same name as other players at all costs?”

      At all costs?  Rather, do you remember back before 2.0 when if you wanted to create an account you spent 15 minutes trying to find a free name?  And when that name had to be Drp63Inc007 just to have an account?  It felt like account names were more secure than the passwords they required with all the mixing of letters and numbers.

      Rather, I see no problem with this, and even if I did, it wouldn’t seem to be to the level you dislike it.  You’re nitpicking.  “I don’t like this ENTIRE feature, because it allows other people to be azzure with two z’s as well.”  If all systems worked like Blizzard chances are you never would have been azzure in the first place.  Imagine what it would have been like, if your parents never could name you what someone else has ever named you?  When you pick a name, it’s more important that it is something important to you than it is that it’s unique in a world of 7 billion currently alive people.

        • I will see that names everyday in friend list. I rather see there nickname under which i know these ppl for long time, instead of nickname in some form of deformed l33tspe4k as it was only available name.

        • Actually, with this system, chances are there won’t be any other Azzures or Azzure11s because everyone who wants to be Azure, can be Azure, and you actually stand out.

        • That’s no different from Azzure.11

          I think it’s incredibly obnoxious to figure out how to spell someone’s name in the former bnet or even in WoW when they have a bunch of characters and numbers in their name. And it looks stupid. A lot of usernames are just babble and sometimes don’t even contain a viable collection of characters that can be spoken aloud.

          • Yeah try and find someone that spells their name with odd characters that aren’t on a standered keyboard.  Its annoying as all hell.

    6. Finally. This was bugging me since releasing RealID. That was a good feature with a big flaw. We knew each other by our nicknames so have someone listed in friendlist with real name was really confusing and took long time to figure who is who. Battle tag fix that and still keep realID friend functionality.
      As for uniqueness. Ill take anytime non unique name with hidden number over seeing tons of names mutilated with numbers, X and special character around them, just because they wanted some name and that was only way to have it when they werent fast enough.

    7. I’m just annoyed that it’s only allowed to be 12 characters long… I can’t fit my full nickname in there. 😕

      I guess I get to be just plain Scorch like I am in Sc2… *sigh*

    8. This is the right way of doing the bloody naming scheme.  I’ve always gone by the name Warlord, but unless I’m NUMBER ONE and FIRST in creating an account, I can never be known as it.  Non-unique names (with a unique behind the curtain identifier) has been my preferred method of choice, as it allows anyone to be their name, without retarded misspellings, re-arranged letters, or non-English character codes (unless of course that is a PART of your name, such as Æther).
      Sure, you get the occasional guy that may pretend to be you for good (trying to thrive off your good rep) or bad (trying to bum free goods from guildies), but as long as the identifier is easily viewed and comparable, then you can be safe that it’s not some random using your name as abuse.

    9. I’m a Blizzard hater, I can’t remember the last time I posted something good about them, but I can’t see anything wrong in this battle.tag system. My nicknames normally are very unique, but I only have a few good ones so I get mad when I can’t create a char with the correct name. Its uncommon for this to happen, but the planet is a big place and unfortunately some ninjas manages to steal my nicknames sometimes.
      I didn’t know the # behind the nick was completely random. That’s good news, now I won’t get angry if I had a nickname with 8531 behind it LOL (but I don’t even know why do I care, I’m not playing D3 officially anyway).

    10. I’m totally on board with the BattleTag system as it is being implemented.  If I’m going to have one tag that identifies me across all Blizzard games, I want to be able to choose whatever I want it to be.  If we need everyone to have a few numbers after it to make that happen, it’s a sacrifice worth making.  Those who are hating one this are probably just ones who live in front of their computers and know they get whatever name they wanted anyway because they’ll be there to pick one the nanosecond they’re able to.  Sorry, you’re all not as unique as you want to be…

      • @ napobm – I agree with the first bit of what you say, it’s just a pity you had to resort to disparaging remarks towards those who disagree with you. Kinda undermines your point a little.

      • Even without this unique number forced on us, u couldve picked the name u wanted. If it is taken? put the number behind ur name YOURSELF. Some of us dislike having numbers behind our name when it is completely random. It makes it hard to remember even for the owner, let alone the friends. Say if Diablo is hell popular as nick. There’ll be like 6000 diablos’ with some unique number tagged behind them. IF u r friends with 12 of them, there’ll be 12 Diablos’ on ur friend list, all with diff random number that does not identify them meaning-ly. It is not their bith date, it is not their car plate. You will havta say “hey, #3694 needs a bow”

    11. Apparently “Glass” is an inappropriate name that would corrupt the minds of children everywhere if it were my BattleTag and so I’m not allowed to use it.

    12. Considering Blizzards unique playerbase count, it’s understandable to try and come up with a system that works for everyone. Though I agree that being assigned a random number is a bit…Dystopian Future-y

    13. …wow. I was not expecting that.
      I’ve been begging for this exact system since D2. Once RealID was announced, I was pissed. When the realid on forum fiasco happened, if you were around, well, almost all of us were pissed.

      I have to say…I’m proud of little Blizzard. Are they growing up? This is a great sign!

    14. I’m happy about this move because it means I get my chosen name. Of course it’s with numbers after it so it’s basically nicknames that allow numerals which is perhaps what they should have done instead of adding and automated code adding thing.

      Just let me pick Elly and when they say it’s gone (which invariably happens), give me suggestions like I get when trying to grab an email address.

      • Y’know I never thought of that. I do remember that you’re Ellyd on the forums, now that I think about it.

        For this reason and others I prefer the non-unique system. It’s really obnoxious to have to figure out how to type somebody’s crazy name because all the other versions were taken in Bnet1.


        [email protected]!sing5ed1304.2~~12#

        Good times.

    15. I think it’s very good to have such tags implemented that hide your realname.
      1 )
      First of all I’ve never seen 99% of the ppl I communicate with online in real life yet, so I wouldn’t be too pleased to have my realname publically exposed to everybody who I occasionally want play a game with.
      Second of all it’s kind of good and bad at the same time that names are not unique.
      – Good because it prevents ppl from stealing your fancy name (especially if you’re a known person in the scene) before you could claim it.
      – Bad because it’ll breed tons of copycats who think it’s cool to walk around as playerX which will result in the real playerX having to justify and prove himself all the time.
      Overall I think those tags are a very good idea I approve and definitely will appreciate, though I’d like to see a better solution for multinicking.

      EDIT: I wonder if the #number is randomly generated or if we can have at least some influence on it or even pick it. There’s a few ones that’ll be more popular than others, for instance 1234, 1337, etc

    16. I agree that this is a good step.  It doesn’t matter if there are 5,000 people with the same name if you’re only going to be friends and participate in games with a couple of them.  As someone mentioned earlier, this sounds oddly similar to *gasp*, real life!  There are lots of others with my first (and last) name but I have a unique identifier – me!

    17. I agree overall with the new system.  Sure, I probably wont be able to obtain a name w/o random numbers this way, but it was probably the case before too.  It seems to me that one would be able to tack on numerals or other nonsense of ones choosing if one wanted to be truly “unique”.

    18. I hope there will be a *hide* button for the identifier or perhaps different text colors. Perhaps have the universal name that has no identifier and therefore people can’t copy other names, but also have branches off the universal tag that can have the same names as others. This way people can choose any name but still be recognized by their universal name if someone wants to really be sure of who they are.
      Kind of weird with a name then numbers lol.

    19. Can I have an ingame name of a character with the exact same name as my battle-tag name? For example: my battle-tag name is “whatever1” and I call my ingame character also “whatever1”. No problem at all, is it?

      • From what I understand, character names are unique. You can choose the same character name as your Battle tag, unless such character name has been taken already

    20. Upon further reflection, I think that it’s not such a big annoyance that names are still not unique. I just hope it’s easily visible to see the unique ID, unlike in SC2 which made it extremely frustrating to find certain players.

    21. I’ve got a problem with this. I just noticed the battle tag thing when checking if someone had activated by account for the D3 beta (they hadn’t), and I thought I’d try it out to see how it works (ie can I pick the number or are they sequential etc). Turned out they are completely random, and I’m now something like blabla#6829.

      Anyway, the issue is that I am now stuck with that name and can not change it or anything! Is this just a temporary measure, or is this how it is meant to be? I was really just testing how it worked, might not want to be stuck with this name forever. Not to mention if you hit the wrong keys and end up with like diwblo instead of diablo, are you just gonna have to suck it up? Hopefully they just haven’t gotten around to editing since it’s a new feature, but even then it seems like a huge oversight.

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