A couple of other tidbits from Bashiok’s posting frenzy this week.
A fan asks about some of the flying bodies observed in the gameplay movies. Bashiok replies with a new term.
We do have a specific animation type done by hand for just about every enemy that we refer to internally as “mega knockbacks”. But I don’t know that we’ve shown or talked about them yet, so … I’ve probably said too much.
Elsewhere, a fan asks if D3 might become the biggest selling video game ever, and quotes the wikipedia list of top selling titles. Bashiok replies with some skeptical reality.
A lot of these lists do their best to post numbers released by the different companies, but if you look at what the numbers are actually saying you couldn’t accurately compare all of them.
In our case not every region that plays World of Warcraft purchases a boxed product, so that coupled with the nature of the game, possibly the “best” number for us to gauge worldwide popularity is through active subscription numbers. For every release we also include a piece of text that explains exactly what we count as an active subscriber, and it’s a very logical, no-pulled-punches way of describing them.
To take that number of subscribers though and compare it to total boxes sold of other games would be inaccurate. These types of lists just don’t wholly exist with an actual baseline to compare them accurately, and that’s not the list maker’s fault, it’s just the nature of business to release a statistic that is favorable to your product.
After another fan points out the impossibility of the 2nd WoW Xpack having a higher listed sales figure than the first (you have to have BC to play WotLK), Bashiok adds a bit more on the unreliability of official box sale figures.