Bashiok was asked about the maximum level cap, and he restated something that’s been said before.
I believe Jay in another interview hinted at possible increases with expansions, but maybe I’m confusing that with every WoW Xpack.
In another post, Bashiok talked about the inventory system and the concept of using item weight.
The main issue with these systems as they relate to Diablo III is they add an additional value to items. That secondary value works to complicate and thus slow down the inventory management of a player, drawing their attention away from the action, which is of course the main focus for us with Diablo III.
I’ve played a few RPGs with weight systems, and they’re among my favorite games of all time, but it’s a case of choosing which systems works best for each game.
Someone asked if they might be making things too simple and streamlined, and thus too shallow. Bashiok thinks not.