Bashiok returned to an old thread to explain why blood can’t remain on the floor forever, with an additional clarification from the tech squad.  Wait, so that means a blue quote inside of a blue quote? Can we do that? Isn’t it like dividing by zero? We’ll have to risk it! (Did not work. Tech = fail 🙁 Had to modify.)

    Ok, you guys pushed and pushed, and now I have to talk about things I don’t understand! HAPPY!?

    Julian Love, our lead tech artist and forum lurker extraordinaire offers some additional insight into these things we call graphics.

    Every independent thing that we show in the game has to be put into a special package that we call a “draw call,” which is then delivered to the 3D card to be rendered on screen. It?s not too different from preparing xmas gifts in that everything you want your relatives to receive must be packaged up in some way and then driven across the country in order to arrive there on time. Your CPU does this packaging and delivery and it takes a lot of bandwidth, so it ends up being one of the most crucial expenses to manage. Now, the truly horrible thing is that from a draw call cost perspective, each individual splattering of blood on the floor is every bit as expensive as a character or a dead body: they both cost one draw call. Beyond that, the differences tend to be somewhat trivial.

    So, that’s a lot of words just to say that blood splats can be every bit as expensive as, and in some ways, more expensive than dead bodies. It’s counter intuitive, but this is the way it actually works.[/BLUE]

    Thanks JLove.

    Elsewhere, a German fan points out something amusing; the word “Sorceress” was translated as “zaurerin” in the German version of Diablo 2. A word that’s more accurately translated as… “wizard.” Hence the German localized version of D3 will apparently have the same name for one of the classes as D2 did. Bashiok replies to this… cryptically.

    Potentially a good point, but if certain legislature passes I’m not sure it will really matter.

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