Bashiok replied to a post about how gold sinks and soul bound items might work in D3 (a guy made an inventively annoying suggestion that everything soul bind and players would have to buy expensive scrolls to take items off) with some general info about how the D3 team hopes to handle both issues.
If you want to get into, buying anything from any vendor is drawing wealth out of the economy and therefore could be considered a gold sink.
I know what you mean though, you’re talking about the huge $$ investments that don’t provide immediate benefits to your character. Which, by the way, ground/flying mounts in World of Warcraft wouldn’t figure in to as your increase in income from simply traveling faster more than makes up for it. But that’s not really important here…
We’re attempting to build a more stable economy in Diablo III, and just like Diablo II did, we will have ways to draw money out of players. If that means there will be big ticket items or not, I don’t know, could be. If we want to throw out gold as much as Diablo II did we’ll definitely need some better places to spend it if we want gold to be worth anything.
To address the original post, we don’t like the idea of binding items just because Diablo is a trading game. To take away that ease of trade but add an asterisk behind it stating “Unless you pay a lot of money”, it’ll just make it feel… I don’t know… kind of crappy. There are better ways to go about keeping a stable economy, and whenever possible they should be on things the player finds helpful, useful, or at the very least “fun”.
What do you guys think about these 2 issues? The D3 Team has consistently said they don’t want much/any soul binding items since they like to encourage trading. As for gold sinks… what can work there? Most RPGs do it with extremely expensive repairs, sometimes gold costs for respecing, or by selling vanity items that make your character look cool, but don’t really affect game play. Those techniques often feel artificial though, like they’re clearly just there as gold sinks. Can gambling return in D3, but improved enough that even high level, well-equipped characters still prioritize it? And can that be done without making gambling so useful that it’s overpowered?