Bashiok on Blizzard and Guns

Bashiok has made a few (with more to come?) quick replies to various forum issues today. The first one is a gimme. Someone asks if the Blizzard skill will return in Diablo III. Bashoik’s like, “Um, yeah!” Though he refrains from pointing the noob to a complete list of Wizard skills, or mentioning that DiabloWikiBlizzard was demonstrated in the Wizard gameplay movie from Blizzcon. Here’s his reply.

Yeah, and it’s really cool looking. Feels very slushy and cold.

Elsewhere, Bashiok made a reply that’s as Shorter Bashiok in a thread asking if there will be guns in Diablo III. Shorter Bashiok: “No guns in D3.”

I’m not sure that I said “no” so specifically, although… hrm maybe I did. What I meant, through invisible force of will which I attempt to dredge my posts in and then fry up like so much chicken, was that I’ve overheard a collective reasoning not to pursue them.

In the wake of that uncertainty I think we should just be glad that Mount Arreat is gone, along with most of it’s inhabitants.

Update: Another longer post has appeared, in which Bashiok talks about monster immunities and resistances. Shorter Bashiok: “Yes to all types of resistances, probably no to immunities.”

Jay has said, and I don’t have exact quotes so I’m going to put it into my own words, that full immunities aren’t something we’re looking to have in Diablo III right now.

He added though that as we plan for people to have a good amount of active abilities at their disposal, there may not be the issue of having say… a Wizard with only ice damage spells late in the game where immunities would normally be seen.

So if we were to have immunities, but also a broad range of abilities with various damage types ensured to be available, it would be more a situation of the player just needing to intelligently use the different spells they have. At that point it becomes a method of injecting strategy into approaching a fight. The spell variety and build potentials, or rather limitations in this case, remain to be seen to some degree.

I think if we can determine that players will always be able to damage a monster regardless of immunities, then they remain a possibility. More than likely though, if I had to guess at this point, you’ll see resistances to specific spell types rather than full immunity.


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