Bashiok Discusses Diablo III Inventory and Monster Respawn


Drac_100: Will monsters respawn after you have saved and logged off a game then return to play?

Bashiok: We’re looking to follow Diablo II. After a game closes, or you exit from a single player game, the world essentially “resets” in regards to monster spawns. There’s the potential for some exceptions though.

Yummypuppy is concerned that the new DiabloWikiInventory won’t be as large as Blizzard said, considering amulets, rings and other “small” items now will take up significantly more space than other items.

Bashiok: As others have said you’ll start with a smaller inventory size, and you’ll be able to increase that by picking up bags. Right now these drop off of monsters but there’s potential to have them come from vendors, quests, etc. We’re still going through UI revisions and changes, and some of that includes inventory. We do like the ability to upgrade your character’s storage capacity though. It gives it a comfortable RPG element.

We obviously don’t want to create a situation where there’s huge amounts of inventory space, there should be a choice as to what items you want to hold and carry. However, we also don’t want to create a restriction that ends up hurting your ability to play effectively and have fun. I have seen quite a few people comment in various threads that a limitation on the ability to get back to town quickly and frequently will compound storage issues, and that would be true, if we hadn’t already designed solutions for it.

Also keep in mind that alternative item storage such as a stash is still likely if not guaranteed.

More questions after the break …

I would like to see “%slow an enemy on attack” reintroduced as “% to cripple”.

Wccannons: I think this would be an awesome way to incorporate the Havok engine into the game…

Crippled arm= Graphically: Enemy arm becomes limp and dangles at its side/ on the ground. Effect on gameplay: Causes enemy to have a weaker attack/ spend more time casting spell.
Cripple leg= Graphically: enemy begins to limp. Effect on gameplay: Enemy moves slower.
Crippled head= Graphically: ???. Effect on gameplay: enemy is temporarily disoriented.

Bashiok: Been playing some Fallout 3? I just finished it last night, but it was sort of bittersweet as I sort of rushed through the end to ensure I could focus on Wrath. Yeah, I know, I play WoW. I’m a traitor or whatever. IT’S A FUN GAME!

Anyway… It’s a cool idea, but yeah, they probably won’t be around long enough to actually get any use out of it. We’re obviously putting a greater emphasis on varying mechanics on enemies and trying to make them interesting to fight and ‘game’, but the game is still about pulling your sword through a massive huddle of demons. Something as complex as a limb-specific crippling ability probably just wouldn’t get enough screen time to make it worth it.

I could see it more as a potential mechanic for progress in a boss fight maybe? Something that’s a bit more substantial in health/fight length and also size and visibility of something like a crippled limb. I don’t know, it’s cool, but whether it would actually work out or not is debatable.

Tagged As: | Categories: Blizzard People, Blue Posts, Monsters

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