Bashiok replied to a rant about how the just-revealed Blizzard cross-game achievements won’t be any good, since the WoW ones aren’t any good, even though no one outside of Blizzard (including this poster) yet has any idea how they’ll work in SC2 or Diablo3.
For us completionists we’re going to be frustrated by not being able to have everything. But part of the system is specifically to show off where you’ve been, how long you’ve been playing, and what you’ve accomplished. I’m going to have to deal with the fact that I wasn’t everywhere or did everything at some point in time. I’m going to have to focus on the goals I can achieve instead of those I can’t. There’s no point crying over milk that was spilled two years ago that I just found all dried and crusty under my refrigerator.
That’s World of Warcraft though. It’s a persistent world and moves and evolves and changes with patch to patch, and expansion to expansion. There’s a lot more area for there to be achievements that were attainable at one time, but due to that evolution of the game – are no longer possible.
Diablo III isn’t an MMO, it doesn’t evolve in the same way, and so there’s far less chance for there to be an achievement rendered impossible due to game updates.
He followed that up by doing some more point by point clarifications on how the Achievements will function:
Will the system frustrate most players?
Achievements aren’t good since some of them will take forever to acquire, and that just measures time spent playing.
I’ll quote this one since it’s just so perfectly “b.net forum post” in its attitude: “I choose subsets of things to complete, and I never would try to do everything in wow – it’s just too big. I do however feel that making the game into a bunch of elitist cliques seems horrible wrong.”
The next complaint basically boiled down to this: “There shouldn’t be achievements for things I don’t like to do personally.”
No, no, it’s just an achievement system, not a weapon. You determine your own level of involvement.