Bashiok Answers Questions About the New Everything

Last night, Bashiok used his twitter account to make a bunch of quick replies to fan questions about the new systems info. Quotes:

will d3 beta patch 10 have all the changes that Jay mentioned in his post today?
Yes! All of them. —Bashiok

are the changes that are being implemented set in stone? Or they subject to change depending on beta feed back?
Nothing is set in stone. —Bashiok

It looks like these changes have been in the works for awhile now. Will the upcoming patch reflect these changes?
Yes, all of these changes are complete and will be present in beta Patch 10. —Bashiok

But white items still cost gold? Wont that make them worth something, making me to fill my inventory and later sell them in town
They’ll sell for very little. It will quickly become apparent they’re not worth the inventory space. —Bashiok

Any idea when the 4 acts on the game guide will be released?
When the game is released. —Bashiok

Why have items that are useless?
To make seeing a good item drop that much rarer/exciting. —Bashiok

So assuming they will still drop on f.e. inferno difficulty, why there are there? No disenchant, no use, no selling…
Because the game is about fountains of loot exploding out of demons. —Bashiok

Will the new Salvage method be included in the new patch?
Yup! —Bashiok

What about “upgrading” gems? since u removed the mystic, its not implemented anymore?
That’s the Jeweler. 🙂 —Bashiok

Jay’s article says strength affects barbarian damage and dexterity, DH’s etc… That’s just core, rite? Weapons still add most?
Well there’s the basic weapon damage, then if it has +Strength on it you *probably* wouldn’t want that item as a wizard. —Bashiok

What if per chance the weapon damage is vastly superior? wouldn’t that make sense to take it for secondary attribute?
Very possible! It won’t always be an absolute “It has X I don’t want it.” You’ll still need to evaluate. —Bashiok

Town Portal: Instant or cast?
It’s the same as the Stone of Recall, just in a different spot with a new (old?) name. It’s a 2 second cast I believe. —Bashiok

what? was just getting excited about stone of recall! U guys had me convinced that scrolls suck, and stones rock (no pun intended)
It’s the same thing, we just moved it and renamed it. —Bashiok

Since we’ve got some articles coming up later today with focused discussion and analysis of what these changes will mean to the gameplay, I’ll refrain from comment here.

Related to this article
  • New Legendary Gems and Pricing Changes
  • Gems, Gems and More Gems
  • Patch 1.0.3 Design Preview from Wyatt Cheng

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    26 thoughts on “Bashiok Answers Questions About the New Everything

    1. On white items being worthless – while I agree with Bashiok, there is more that could be done with white drops.  In Path of Exile as of 0.9.5h you can use an Orb of Alchemy (random drop) to turn a normal item into a magic item with random stats.  Look up the orbs some time, there are about 20 of them and I’m enjoying that system.
      How does this work in practice?  My Templar was using a 2 handed magical axe with 2 attributes getting base damage of ~45dps.  A 2 handed non-magic oar dropped with base damage of ~42.  Used an Orb of Alchemy (pretty rare drop) and the end result was a few magical properties pushing the item to ~48dps.  Rags to riches.

      I understand this doesn’t mesh with the systems in D3, but I’m wondering if something like this COULD work. Thoughts?

      • Runewords accomplished nearly the same thing in LOD — rags to riches, in a sense.
        I don’t think a similar system would work in D3 nor be implemented given their accessibility stance and the tedium that comes with re-rolling items. Its like gambling was D2, which they’ve since dropped. Maybe in a patch 10 years down the road…
        Anyway, I think the whole idea is badass. PoE sounds fun!

    2. @Rytek: The whole philosophy has changed, so they don’t want to do anything with white items. Their earlier philosophy was – all items are useful. But that led to (IMO, I think many people will disagree) a boring inventory management rule – mass salvaging. I was seeing this in beta videos – whenever people got a message their inventory was full they would just open it and mass salvage to make it empty. Which could be made more fun if you actually thought about what to salvage.
      Which is why they’ve made salvaging a more time-intensive and thought-intensive process now. Hopefully it will pay off the way they want to.

      • How is it more thought-intensive? Now instead of picking up and salvaging all blues and whites, now you just don’t pick up the whites and continue to salvage all the blues. Hardly anything has changed except now we have a bunch of worthless items to punish those that like picking up and selling/salvaging/stashing everything.

    3. I wonder how they change the craftig system. Until now, the common scrap from white items was the most needed crafting material which was fine since you could just salvage anyting white. Now with that option gone, will they reduce the amount of scrap needed or scratch it altogether.

      Oh, and it’s interesting to see Bashiok saying – again – that all these changes will be in beta Patch 10 despite Jay saying specifically that the potion button won’t be in the Patch. So, which one is it?

      • It’s all in the patch including the potion button, it just may not be working properly all the time yet.

      • It depends *when* Jay wrote this article. I would say at least week ago. It had to go through PR department, had to be translated to all languages supported by Blizzard etc. And in meantime they made this button to work for new beta patch.

    4. Nothing like saying the same thing 5 times in 5 different ways… 

      What I want to know is, does strength effect the damage of melee physical attacks for each class (besides the Monk) or just the barb attacks?

      • Wait. The artisans are account wide? I did not realize this. I assumed they’d be toon specific. I guess with the shared stash, though…make as well make em account wide.

    5. I’m guessing all the swords, axes, and maces are going to have +Strength added to them to prevent Wizards and Witch Doctors from running around with the most powerful weapon dps they can find.  

      Does this mean Melee Wizards will be stuck using wands and staves for their maximum damage? Because that’s rather disappointing if true.

      • Have you played Diablo? Things have random stats. Obviously some uniques have set attributes, but if you’ve played Diablo, I don’t see how you think a sword/mace/axe would be exempt from getting +int.

        • I wouldn’t be surprised if none of the legendary swords/axes/maces have int on them, but daggers probably will.

        • but the devs can certainly give a priority to certain modifiers even if they are selected randomly  

          so it may be that axes have a 30% chance of getting an +Int modifier, but they have a 70% chance of getting a +Strength modifier 

          that’s still “random”  

    6. white items were highly sought after in d2 for runewords. socketing gems. and crafting rares . charsi… sometimes it was more meta game. read item game read end game read real game of diablo according to blizz comments. good whites were highly traded. they cant blame runewords only…whites were a dominant item category in d2 economy

    7. “are the changes that are being implemented set in stone? Or they subject to change depending on beta feed back?
      Nothing is set in stone. –Bashiok”

      I would hope that with this many huge changes this late in the game, that they wouldn’t be changing them significantly between now and release…

      Great, i love being told i’ll enjoy worthwhile items dropping at the same rate better if i have to waste time looking at the colour the items on the ground are…
      Just reduce the amount of salvage for whites, and increase it for the others, while also require more for making an item… shouldn’t really take that long to implement, as you’d just be adjusting numbers.
      That way if someone is crazy enough they could collect everything and it would give them a little extra… while someone who needs very few more pieces of salvage can just pick a few whites instead of having to actually wait until a blue drops…

      • I hate to seem like I’m on-the-take for the Path of Exile staff, but they have a filter to turn off white drops (you don’t see them unless you hit ALT).  I believe the menu setting is “Filter White”.
        Someone suggest this in a D3 bnet forum – seems relevant with the new system.

        • Oh, i don’t really care about seeing the items or not, my point was that their argument was it makes for a better Skinner Box if you have the useless items in the game… which frankly annoys me, i want to enjoy the game because it’s good, not because of some conditioned response…
          Nothing in the game should be useless just so they can make other things appear more important.

          That being said, a feature for only seeing items of a certain colour and above would be quite welcomed…

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