Several quick hits on recent Diablo III articles and comics. I don’t know that Simpsons Diablo III fan art by Jangpiel (prelim sketches here) is awesome and deserves to be more widely-seen. It’s got nothing to do with the Kotaku article, though. Click to embiggen it.

    On Kotaku there’s an article that’s largely a lament for a simpler day and a lost childhood, in which the author asks:

    Can Diablo III capture the magic of its predecessor?

    Don’t get me wrong: I have no doubt that Diablo III will be a wonderful experience. I’m sure it will be stuffed with addictive loot drops and entertaining plot twists. Diablo will be nasty and Cain will be wise and the skills will be crunchy and it will be genuine fun all around. I can’t wait to play through it.

    But there’s a lot working against Diablo III’s magic-inducing abilities. For one, I don’t have the time I did 12 years ago. Maybe you can relate. Us cranky, ancient Diablo addicts who are now in our 20s and 30s just don’t have the freedom to spend hours and hours gaming like we did when we were in school. We have wives and boyfriends and dogs and kids and mortgages and car payments to worry about. We might be able to get away with plugging in a few hours of Mass Effect a week or delving into some Persona 3 Portable on the bus home from work, but we can no longer commit to endless magic-find runs or Baal-crawling sessions. Not anymore.

    Tom’s Hardware Review posted a bunch of benchmarks for Diablo III’s performance and as you’d expect, the game ran pretty well on damn near every system they threw at it. I only linked to the first page of video card info; click through the other pages of the article for performance charts for many more systems.

    Games Radar posted a slideshow article that covers The 13 Diablo II features we’ll nostalgically miss in Diablo III. Included are things like the Horadric Cube, Mephisto Runs, Inventory Tetris, The Secret Cow Level, and others. Curiously, none of the major system changes that really change the gameplay, such as stat points, skill points, skill trees, etc, are mentioned.

    Penny Arcade covered Diablo III in their news and comic today, with a humorous complaint about digital download purchasers being forced to wait to start playing for a release date that means nothing to them. The comic has a bad word in it, but you might as well start getting used to them, what with all the time you’re soon going to be spending on Battle.net. Here’s a quote from the news post.

    No, it’s the idea that we have to go through all these gyrations even though scarcity and its crude attendant necessities have been (for a not insignificant portion of the gaming public) relegated to history. If anybody could break this thing, it would be Blizzard, right? If anyone could just say, “Hey, it’s 2012 alright, and nobody can play our game offline anyway because we won’t let them, and boxes are made of cardboard and are not in any way magical, so go ahead and install your game” it would be them.

    In other comic news, Control Alt Delete posted a D3-related comic a few weeks ago, which we didn’t news up since it wasn’t funny. Admittedly, the PA one above isn’t exactly side-splitting either, but at least it’s topical.

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