Blizzard has posted another job opening on their Diablo console team, this one for a Senior Software Engineer who can specialize in console networking. Here’s the full listing:

    Senior Software Engineer Console Network

    Blizzard Entertainment is seeking an enthusiastic software engineer to be a key contributor on the Diablo team. This position is responsible for ensuring the best implementation of sophisticated networking systems on consoles.

    – Design, implement, and maintain networking related game systems for the console game.
    – Identify previously unknown issues and offer solutions.

    – A minimum of 3 years game coding experience
    – A minimum of 1 shipped multi-platform AAA title (Xbox 360 and PS3) as a network engineer
    – Familiar with implementing client / server architecture
    – In-depth knowledge of PSN and Xbox Live
    – Networking experience in TCP and UDP protocols
    – Fluent in C / C++
    – Able to work in a collaborative team environment
    – Passion for playing console games

    – Experience with bandwidth optimization
    – Computer science, EE, Mathematics, Physics, or a related degree
    – Familiar with Diablo and other Blizzard Entertainment products
    – Prior development work on client / server game systems

    I wasn’t even going to post this, as I didn’t think it was newsworthy. However, while searching for Diablo 3 google news today, I saw at least a dozen general gaming sites covering this job posting as though it was some kind of secret revelation. If, like those other sites, you’re new to the party, here’s a very quick summary.

    Blizzard has repeatedly confirmed that they have a small (but growing) team that’s hard at work on a Diablo console project. They refuse to call it a Diablo 3 console “port” since they say they want the console game to feel totally authentic to the home system, and not like a PC game that’s been watered down to be playable with much less RAM and non-mouse/keyboard controls. They have not yet given any details about changes for the console, their ETA for the project, etc.

    If you want more of the very limited, non-specific details they’ve thus far released, check out some of the numerous Blizzcon 2011 interviews with Josh Mosqueira, the head of the Diablo console dev team. He repeats the same answers every time, but as the interviews took place on both days of Blizzcon, sometimes he’s wearing a different shirt.

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