Some cool news from the Blues, in reply to a long thread about current problems with the Barbarian. We shan’t go into those, but as part of a short reply emphasizing with the Barb complaints, Tyvalir confirmed what most players suspected. There will be more Legendary Gems added, buffing other play styles, though there’s no ETA. Additional Legendary Gems are Coming!
In the meantime, we’ve been keeping a close eye on your gem suggestions, so if you’ve got an idea…let us know!
This week’s two-part podcast was focused mostly on Legendary Gems, and after analyzing them all, my main take away was the surprising lack of gems really built to buff melee classes. Several LGems are for anyone, and one or two are clearly much better for melee characters. But there aren’t any that really do what melee characters most want/need (make them able to tank on the highest Greater Rift levels) and there aren’t any that are really melee-specific, in the way that a Legendary Gem like Zei’s is exclusively for ranged characters.
There aren’t any real useful defensive gems either. I’m sure that Invigorating Gemstone is the least used of all 14, and while Moratorium has a very powerful effect, it’s actually more suited to glass cannon ranged type characters.
So yes, there’s certainly room for some more/new/better LGems to fill the melee character hole.
One other LGem issue, with a question about a bug.
Just want to know that, since I want to use rentless assault passive + Bane of the Trapped. But it is way useless without the slowing area doing the proc for damage amp. And I’m really strugling about which third gem should I use.
From what i read from blue post, it cant be fixed w/out an actual patch, so AFAIK there hasn’t been one yet.
Nevalistis: Hopping in to confirm this is correct. The issue with Bane of the Trapped properly affecting Frozen targets cannot be resolved with a hotfix and requires a patch.