Nothing real newsworthy from the Blizzard CMs the past couple of days, but here are a couple of recent posts on topics worth consideration. First up, a fan asks if we’re every going to see the Diablo 3 Auction House accessible via the browser (instead of having to log into the game itself):

    At the moment, we know some people really enjoy the Auction House and would love the ability to use it from a web interface, but we also feel that the Auction House can harm the game experience, particularly when it’s used to fill-in the majority of your item slots and then inadvertently becomes the primary upgrade path to new and better items. In light of the downsides, we have no current plans to add a web or mobile-based Auction House experience.

    No surprise they’re not going to enable a browser-based AH at this point, with all the recent criticism (from Bliz and others) of the Auction House. But I am surprised they didn’t enable it last summer or fall. As far as I know, WoW’s had Auction House access via browser and even smart phones for years, and I always figured Diablo 3 would follow suit. Wonder why they never did, back when most people still thought the AH was a great feature? Technical issues?

    Elsewhere, a fan offers some suggestions, others join in, and the thread gets a general purpose blessing from a Blue:

    Why not make the most powerful items account bound. Or before you identify the Legendary you have a choice to make it account bound. If you choose to make it account bound the Item will then roll higher DPS or higher main stat or have a 40% chance to roll crit. Only then it will be worthwhile to farm for items.

    Add some more gems. For instance add some gems if you add them in Helm it increases the chance for 80% loot to fall as Weapons, or 80% loot fall as pants etc. This will change the focus to what ever item you are farming for.
    Vaneras: I am unfortunately not able to comment on on any of these suggestions in particular, but I would like you guys to know that we really appreciate that you take the time to think these up and post them πŸ™‚

    I feel it important to mention that although we always like to see good suggestions from the community, we cannot make any promises that any of them will make it into the game, be it through the next patch, or a future patch, or even in the expansion. That being said though, good suggestions always serve as great feedback for the developers, and even if they might not be feasible, they can still serve as inspiration for other ideas or alternative suggestions.

    In short, please keep posting your ideas and suggestions. Know that we read them and value them, even if they may not make it into the game. πŸ™‚

    That last paragraph made me laugh. They read and value our ideas even if they don’t make it into the game… so basically that’s Blizzard’s version of friendzoning us?

    As for the OP’s actual ideas… I think they’re both pretty cool. Not the exact implementation, but I like the idea of being able to search for specific item types, or otherwise customize my searching. (Pregame the devs spoke repeatedly about players being able to customize their Blacksmith’s recipes, such as by training him to focus on swords and thus learning more high end sword crafting recipes. That didn’t make it into the final game, and end game crafting was useless until v1.07, but I liked the idea of being able to customize your loot output in some fashion.

    On a related note I always thought Diablo 2 should have had a Rune Find modifier (like Gold Find and Magic Find). D3 doesn’t have runes (yet), but there are again I’d like to have some control over the sheer crap shoot luck of item finding… whether it was enabled via equipment modifiers, some option on game creation, different drops depending on your class or the classes in a party game, etc.

    Anyone feeling me on this, or do you guys prefer the basic model RNG, where GF and MF can modify the quantity and quality, but never item variety?

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