The UIs in Diablo 3 are absolutely gorgeous and I’ve often admired them as if they were works of art (I’m sure I’m not the only one who does that) and it seems as much thought and effort goes into creating them as something you’d find hanging in a gallery. Not only do they need to look good and capture the feeling of Diablo 3 but they must be intuitive to use.
The responsibility for this falls to Mike Nicholson, Lead Artist on Diablo 3 who is the focus of the first of three ‘Day in the Life’ interviews Blizzard are doing as part of their 20th Anniversary commemorations (soon to be 21st I imagine). There’s a lot of people involved in the process from concept to refining through to the final product and this insight gives you a little taster of that.
There are some intriguing interface pictures in it but none are clickable to get a big juicy full-on view unfortunately. Please Blizzard, if you’re going to give us images don’t tease us with these wee ones. Size matters here.