A Day in the Life – Mike Nicholson

Mike Nicholson, Diablo 3 Lead Artist
Mike Nicholson, Lead Artist

The UIs in Diablo 3 are absolutely gorgeous and I’ve often admired them as if they were works of art (I’m sure I’m not the only one who does that) and it seems as much thought and effort goes into creating them as something you’d find hanging in a gallery. Not only do they need to look good and capture the feeling of Diablo 3 but they must be intuitive to use.

The responsibility for this falls to DiabloWikiMike Nicholson, Lead Artist on Diablo 3 who is the focus of the first of three ‘Day in the Life’ interviews Blizzard are doing as part of their 20th Anniversary commemorations (soon to be 21st I imagine).  There’s a lot of people involved in the process from concept to refining through to the final product and this insight gives you a little taster of that.

There are some intriguing interface pictures in it but none are clickable to get a big juicy full-on view unfortunately.  Please Blizzard, if you’re going to give us images don’t tease us with these wee ones.  Size matters here.

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7 thoughts on “A Day in the Life – Mike Nicholson

  1. “I’ve often admired them as if they were works of art (I’m sure I’m not the only one who does that)”
    You are absolutely right about that. I am certainly one of those people that looks deeply into all the artistic efforts in full respects. Being an artist myself, it’s sorta in my blood to think this way.

  2. Mike Nicholson is a genius. The art design is spot on for how Diablo should look in this new age of gaming.

  3. The article has an image of the awesomely dark and grey-metallic, Blizzcon 2009 paperdoll!! Please please bring it back!! This paperdoll feels a bit bland. Supremely awesome work on the UI otherwise.

  4. Finally a woman admits that size matters.  I guess other women were trying to not hurt my feelings.   🙁

  5. In the picture showcasing the cooldown on icons feature, next to the ‘tab’-skill there seems to be some new icons for the main menu etc. Very happy about this, the icons might not be final, but anything is better than the ones that are there now.

    • Pretty sure that’s older interface (since the tab icon was removed a while ago). And personally i like the current menu icons. Much higher quality.

  6. Would it have killed them to make the UI progression images clickable/full-sized?

    Also, he drove the kids to school and then drove to work. But his wife picks him up after work with the kids in the car. So his car just stays behind in the Blizzard parking lot?

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