Blizzard press conference set for Gamescom – Expansion news?
Gamescom gets underway in Cologne in just over a week and this year Blizzard are holding another press conference on Wednesday 5th. It was a couple of years ago at Gamescom that Reaper of Souls was announced as the first expansion so can we expect another expansion announcement this year? There’s been plenty of rumours […]
Diablo 3 Podcast #183: Patch 2.3 Season 4 Testing
Testing Season 4 in Patch 2.3, enjoying the Season Journey, Kanai’s Cube strategy, no “slow rolling” = few LGems, the benefits of Torment 7-10, materials balance in 2.3, and Reflects Damage must go. Featuring MJiNSpace and Flux. Click through for more details and segment starting times.
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Patch 2.3 Known Issues


Posted 23 Jul 2015 by at 21:05 GMT

Not a lot of known issues listed for the new patch, and “massively increased legendary drop rate” isn’t included. (Which means either Bliz doesn’t know, or it’s not considered an issue.) Here are the current Patch 2.3 Known Issues:

Kanai’s Cube

  • The Leoric’s Crown legendary power can currently be applied to characters twice
  • Items

  • Mimics created by Grin Reaper Voodoo Mask will continually spawn additional Spider Queen minions
  • The Leoric’s Crown issue is amusing, since that was about the only legendary item that has been non-functional when extracted via DiabloWikiKanai’s Cube since the PTR started. So whatever Bliz fixed to enable it, disabled the “no double dipping” code, which prevents you from gaining the same legendary affix via wearing the item + enabling it via the Cube.

    As always, programming is hard. In the meantime, if you’ve ever wanted almost 100% uptime for any ability that’s bottlenecked by cooldown reduction, hit the PTR with 2 Leoric’s helms a Flawless Royal Diamond.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Diablo 3 PTR | No Comments

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    Bonus Bounty Act Bugged?


    Posted 23 Jul 2015 by at 08:59 GMT
    Act 2 and Act 3 mats required.

    Act 2 and Act 3 mats required.

    In Patch 2.3, you only get one of the five Acts as a bonus act at a time, and when you finish all the bounties in that act the bonus switches to one of the other Acts that you have not yet completed.

    Since the Bonus Act awards you a Bonus Horadric Cache when completed, and those are the only way to get the new Cache Materials required to operate Kanai’s Cube, plus you need them for all the level 70 crafting recipes, so it’s kind of a big deal.

    The system on the PTR is supposed to switch which Act is the bonus every hour, but not while you’re actually playing, since it would suck to get 4 of the bounties done and then suddenly that act isn’t the bonus anymore. Especially if it’s Act five, because Act Five bounties are a little slice of death. Bonus Bounty Act Bugged?
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    Blizzard Peeps Haxor Grift Records


    Posted 23 Jul 2015 by at 08:41 GMT

    diablo 3 greater rift leaderboards

    The Bliz class, obviously.

    Some Blizzard test accounts on the PTR were erroneously not removed from the Leaderboards, and players who spotted their impossible times reacted with dismay. Blizzard Peeps Haxor Grift Records:

    you might wanna look into how ppl were getting to lvl 70 last night in seasons with only 49 seconds played on there profiles blizz before this goes live.
    Nevalistis: This was actually a direct result of some internal testing that required the use of the PTR servers. The method used requires a specially flagged account and cheat codes that don’t function at all in the live environment and was not a result of a bug or exploit.

    It wasn’t, however, intended for this progress to get entered on the leaderboards; we’ve since fixed this and removed the test account entries. Sorry if this caused some confusion!

    is that enSG005 account, with the GR66 in 2m40s clear time, one of these test accounts? Only like 4 hours of play time?
    That’s correct; looks like these accounts are still getting purged from the leaderboards, so you might still see them up a bit longer.

    Blizzard doesn’t have accounts that can hack or cheat on the live realms, where they’ve got to play under all the same rules as players. This is on the PTR though, where the testing goes for players and Blizzard as well. That would be an interesting community buff though, eh? Superpowered everything so you could clear GR60+ in 3 minutes.

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    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Leaderboards, Nevalistis | 2 Comments

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    Huge (Bugged?) Legendary Drop Rate in Patch 2.3.1


    Posted 22 Jul 2015 by at 08:35 GMT

    13 legendaries by level 16...

    11 legendaries by level 16…


    There are lots of forum threads commenting on the increased legendary drop rate in the new PTR patch. People playing T10 say with copied chars say the drop rate is almost as high as it was when the community buff was active, and even players starting out new S4 chars at level 1 said it was very high.

    been doing Torment X. Drop rates seem way to high. Getting same if not more Legends than when the community buff was active.

    24 legendaries one run 5 set items. Should be rewarded for being able to clear 10 but donno .. seems like this many drops could get lamesauce fast
    –Nabbs

    Drop rates do seem higher than normal. Is it a bug or change in policy? Unlike others I wouldn’t mind seeing more loot. If you’re searching for a “good” something then it seems to me multiple drops of the it will produce a better result. We are also going to need more crafting mats..
    –evok

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    Patch Notes: PTR PATCH 2.3.0 – v2.3.0.32769


    Posted 22 Jul 2015 by at 06:20 GMT

    ptr-bannerThe newest PTR patch is now available and playable on the PTR. There aren’t that many big game changes, but lots of tweaks to the new item sets and legendaries, along with a few class skills and some changes to how T7-T10 work, especially in public games.

    Here’s a quote about some general changes to monsters, and evidence that poor Stonesinger might finally become a real enemy. Plus melee characters might have a chance against Raziel now. Also, some changes to Reflects Damage, which most players felt was impossible to deal with on higher GRs in v2.3.

    Monsters

  • Further adjustments have been made to the amount of progress monsters grant in Nephalem and Greater Rifts
  • Rift Guardian health has been slightly increased
  • Stonesinger

  • Now has a specific animation for his knockback attack
  • Reduced the distance of his knockback
  • Fissures now spawn faster has he loses health
  • Reduced fissure duration
  • Fissures now constantly fire mortars
  • Raiziel

  • Electrified affix has been removed
  • Lighting storm strikes now create a charged bolt
  • Lighting storm now strikes more times per cast
  • Can no longer have two lightning storms active at once
  • Can now cast lightning storms more frequently when below 75% health
  • The lightning storm ground visual now persists for the entire duration of the attack
  • DiabloWikiReflects Damage

  • Now has a warning visual for a short time before dealing damage
  • Now reflects damage of the same type that was dealt
  • Now has a very short internal cooldown
  • Damage inflicted has been increased
  • Only one monster in a pack can reflect damage at a time
  • Monsters can no longer reflect damage while afflicted by a Witch Doctor’s Hex
  • It’ll be interesting to hear what testers think about the progress through Rifts now. In the first version of S4, I thought the progress bar felt a little sluggish in Rifts (but okay in Grifts). Every time I’d get a good density Rift and start mowing through it, I’d look up at the progress bar thinking I was about done and see it sitting at like 78%.

    Click through to read the full patch notes, with all the changes and updates in bright red text.

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    Tagged As: | Categories: Diablo 3 Patches, Diablo 3 PTR | 4 Comments

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    Patch 2.3 Updated on the PTR


    Posted 22 Jul 2015 by at 02:24 GMT

    The new PTR patch is live and playable, and all characters have been wiped. Blizzard has not posted the patch notes online, but they can be viewed through the B.net launcher.

    One interesting change is evidently anti-leeching: Higher levels of Torment are now limited to level 70 characters, and in public games you must be above certain Paragon point levels as well:

  • Torment 7 = Paragon 50+
  • Torment 8 = Paragon 100+
  • Torment 9 = Paragon 150+
  • Torment 10 = Paragon 200+
  • Full patch notes coming soon…

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    Tagged As: | Categories: Diablo 3 Patches, Diablo 3 PTR | 1 Comment

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    Ruins of Sescheron Preview


    Posted 22 Jul 2015 by at 01:27 GMT

    We’ve been enjoying the Ruins of Sescheron on the PTR for a few weeks, and have profiled the overall area, the Goatmen Ancients, the return of Abd al-Hazir. It’s a nicely-done area, with some new(ish) monsters and very large, maze-like layouts. (Following the idiot arrow to a Bounty objective is never a straight line.)

    Today Blizzard adds to the player experience with a Ruins of Sescheron introduction video. It’s full of dramatic music and machinama style camera views, with some nice gameplay action featuring a Barbarian (of course) battling some of the new and/or reskinned enemies.

    The wind blows frozen wisps off snowdrifts, where they’re caught in the decorated grooves of a cold, iron bridge leading to the broken gates of Sescheron. Where once the sights and sounds of a bustling city could be found, now there are only the distant howls of madmen, glimpses of hungry beasts prowling in shadows, and air thick with the palpable weight of shattered hope.

    Behold, the Ruins of Sescheron:

    That would have been double awesome three weeks ago, before we’d had a chance to play the area on the PTR and use the cube. Imagine if we didn’t even know about the cube yet, and saw this preview as our first hint? Excite! It’s still a nicely-atmospheric demonstration, and for the many players who don’t try out the PTR, this is a spoiler-free teaser you should find enjoyable.

    Click through for the rest of Blizzard’s preview, including flashback info to Sescheron as seen in the Diablo 2: Lord of Destruction cinematic.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Diablo 3 PTR, Videos | 1 Comment

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    1

    Blizzard and Adventure Mode Feedback + Datamining


    Posted 21 Jul 2015 by at 18:21 GMT

    In another sign that the new PTR patch is coming very soon, Blizzard has closed the focused feedback thread related to Adventure Mode:

    Thanks for all the great posts in here, folks! It’s been very helpful. :)

    In preparation of our upcoming PTR patch, we’ll be wiping progress to better test Adventure Mode and the leveling experience (more details here). To ensure we’re separating out feedback that might have been affected by bugs, we’re closing this thread down and will be opening a new one to take its place.

    Thanks again for sharing your thoughts and we hope to see even more of your feedback once our next PTR patch goes live.

    The main topics of that thread were:

  • Kanai’s Cube
  • New & Revised Class Sets
  • Adventure Mode Changes
  • Greater Rift Monsters & Guardians
  • As far as we know, there’s not much coming in the patch to change the current v2.3 functions of Kanai’s Cube (some recipe tweaks), or Adventure Mode, or Grifts and Guardians. There are a lot of changes coming to the Class Sets though, which will certainly require new feedback.

    An early state of the patch has been datamined; click through for some details on the item changes:

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