I FREAKING GET IT!
Nevalistis: We totally understand Urshi’s dialogue can get a little… trying after a few dozen consecutive runs. We plan on addressing this in a future patch.
My running theory as to why this started happening is that Urshi really just wants to be heard. I’m sure it gets lonely in those rifts!
I don’t really hear the NPC dialogue since 1) it’s repetitious and annoying, and 2) I’ve got the music and voices volume way down and the sound effects on medium and it’s mostly drowned out by whatever music I’m playing. But those of you who can hear the NPCs… do they annoy?
Personally, the same dialogue trees appearing every game is what bothers me. I’m visually OCD about that, and when there’s an NPC with the little * prompt over them, I have trouble not clicking it to make it go away. And of course every new game in Adventure Mode you get the same eager explanatory announcement displays from Orek, Tyrael, the other NPC with the polearm, the PVP guy, etc. How about a check box in Options to turn this crap off?
Also, unrelated but similar… can we choose to keep the Paragon Point plus button from showing up mid-battle? How about it only appears when you’re in town, and if you want it otherwise you can hit the hotkey? As fast as the levels come there are always some points to distribute, and it’s annoying. It’s dangerous, too. I’ve nearly died several times pushing higher Grifts when I accidentally clicked that blue plus sign in the middle of a frantic battle.Post a Comment »