Latest Diablo 3 News


NPC Redundant Dialogue

Posted 30 Jan 2016 by at 01:25 GMT

Annoying in any language?

Annoying in any language?

A blue reply today to a fan voicing a common complaint (but not as common as the event that spawns it). NPC Redundant Dialogue in Diablo III:

“My name is DiabloWikiUrshi


Nevalistis: We totally understand Urshi’s dialogue can get a little… trying after a few dozen consecutive runs. We plan on addressing this in a future patch.

My running theory as to why this started happening is that Urshi really just wants to be heard. I’m sure it gets lonely in those rifts!

I don’t really hear the NPC dialogue since 1) it’s repetitious and annoying, and 2) I’ve got the music and voices volume way down and the sound effects on medium and it’s mostly drowned out by whatever music I’m playing. But those of you who can hear the NPCs… do they annoy?

Personally, the same dialogue trees appearing every game is what bothers me. I’m visually OCD about that, and when there’s an NPC with the little * prompt over them, I have trouble not clicking it to make it go away. And of course every new game in Adventure Mode you get the same eager explanatory announcement displays from Orek, Tyrael, the other NPC with the polearm, the PVP guy, etc. How about a check box in Options to turn this crap off?

Also, unrelated but similar… can we choose to keep the Paragon Point plus button from showing up mid-battle? How about it only appears when you’re in town, and if you want it otherwise you can hit the hotkey? As fast as the levels come there are always some points to distribute, and it’s annoying. It’s dangerous, too. I’ve nearly died several times pushing higher Grifts when I accidentally clicked that blue plus sign in the middle of a frantic battle.

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Tagged As: | Categories: Artisans, Blue Posts, Nevalistis, NPCs | 4 Comments

Latest Diablo 3 News


Diablo 3 Patch 2.4 Hotfixes January 27, 2015

Posted 29 Jan 2016 by at 00:35 GMT

Blizzard bug killed with a few more hotfixes early this morning. Diablo 3 Patch 2.4 Hotfixes January 27, 2015:


  • Fixed an issue where Armor Scavengers (Primordial Scavengers) would not lose their armor when hit by pets. (27/1)
  • Demon Hunter

  • Fixed an issue where the 6 piece Shadow’s Mantle set bonus would cause Impale to inherit the damage type of an equipped weapon when being used with Convention of Elements. (27/1)
  • Wizard
    Ray of Frost: Black Ice

  • Fixed an issue that caused the Black Ice rune to stop functioning. (27/1)
  • Items

  • Fixed an issue that caused the movement speed bonus provided by a rank 25 Wreath of Lightning to stop functioning. (27/1)
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    Diablo 3 Podcast #198: Set Dungeon Despair

    Posted 27 Jan 2016 by at 16:26 GMT

    Set Dungeons are debated at length in this episode. Some hate them, some tolerate them; is the whole thing a half-baked feature that should be suspended? Also SP vs. MP exp curve, Ancient weapon crafting bottlenecks, and S5 power creep. Featuring Aahz, N3rdwards, and Flux.

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    Wyatt Cheng: No Plans for Season 5 Bonus Weekends

    Posted 27 Jan 2016 by at 12:24 GMT

    Double this!

    Double this!

    Conversation on the new Podcast turned to community bonus events, with hungry wishful thinking/anticipation for a double materials weekend event. Players greatly desire that, since it’s slow/tedious to farm all the bounty caches for materials, and tons of those are needed for cube legendary power extraction and the legendary reforge recipe, amongst others.

    A fan asked about this on, and got a splash of cold water from a developer. Wyatt Cheng: No Plans for Season 5 Bonus Weekends

    Any word on a double bounty weekend event like last season?

    Wyatt Cheng: Hey guys – just wanted to pop in and say that we don’t have any community buffs planned for this season.

    The main reason is the one highlighted by other members of the community – while 2x buffs are super exciting while they’re active, they have negative effects at other times. The biggest is how demoralizing it can feel if you miss out on the community buff. One of the strengths of Diablo is when players feel they can play on their own schedule, when they feel like it. The 2x buffs really detract from a sense that any time is a perfectly good time to play. It can also cause people to burn themselves out trying to get the most out of the buff.

    I’d translate that as, “Of course we’re going to do some bonus weekend events, but 1) not any time soon, and 2) we won’t announce them in advance since you guys would plan too much on it.”

    You guys thinking along the same lines? I think Wyatt’s got a point in that people who miss out on a double weekend feel screwed over, and that’s a big deal this early in a season, since every little bit counts. A couple of months into a season however, lots of players are drifting away and the devs need to throw out some bells and whistles to give a kick to the gameplay. We can hope, anyway.

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    Players Smashing Past Greater Rift 100+ in Patch 2.4

    Posted 27 Jan 2016 by at 10:56 GMT

    GR101 on the European Realm.

    GR101 on the European Realm.

    The Power Creep in Patch 2.4 is impossible to ignore, and it’s certainly showing up on the Ladders, where multiple softcore four-player groups have already shattered the GR100 barrier. The current world’s best is on the Korean realm, with a group clearing Greater Rift 103 in 14:25, and they’re far from alone with the top 52 players on the Korea four-player ladder all at GR100+.

    Outside of Korea this is still an achievement; just one European party has also broken GR100, with a GR101 clear in 14:42, and the lazy Americans should work harder! The best four-player party so far on the Americas Realm is a score of GR98 in 12:04.

    No group has beaten GR100 yet on the Season 5 Ladder, (non-seasonal has thousands more Paragon Points, after all) but it’s only a matter of time. Multiple Seasonal groups are already up to GR95 on the Korean ladder. GR91 is the best seasonal on US and EU, as of right now.

    How are they smashing past Greater Rift 100+ in Patch 2.4? It’s all about monster control; every party has one Wizard doing DPS, while the support/control comes from a Crusader, a Witch Doctor, and a Monk. I can’t find a video from a party using this strategy to break GR100 this season, but one will surely pop up soon. (If you find one, post it in comments and we’ll add it in.) You can get a sense of it in Quin’s new video showing the Monk healing/support build, though there’s not much gameplay and it’s *only* on GR85.

    Are you guys impressed by the power creep and strategy progression this Patch? Or do you think it’s gone too far, and characters have become too powerful and are making a mockery of the game and overall difficulty balance? Do we need more Torment levels already?

    Update: As Guardzor points out in comments, is not showing the latest updated Leaderboards for the Americas Server, and there are several groups now at GR100 and GR101. Of course the #1 party is all players from Korea China…

    US 4P non-season Leaderboard, 1/27/2016.

    US 4P non-season Leaderboard, 1/27/2016.

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    Tagged As: | Categories: Greater Rifts, Leaderboards, Strategy News | 7 Comments

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    Diablo 3’s Damage Display Detailed

    Posted 26 Jan 2016 by at 10:26 GMT

    damage-numbers-v24Blizzard posted a blog describing the design decisions behind the revamp of the damage display numbers we see now in Patch 2.4 and Season Five. It’s a nice article with explanation and technical detail about how the changes work… and it even gets into the issues with showing larger numbers and commas vs. periods between digits. Remember the months of controversy over, “Why can’t we see commas in the Auction House prices?”

    Here’s a quote:

    Initially, we had the idea of highlighting the top 5% of numbers you’ve generated in the last few seconds. The first problem with this approach was that every build is different, especially when it comes to how each dishes out damage. Some pump out small bursts of floating numbers over time while others barrage your screen with a constant stream of information. In our first pass, another issue that arose was that the new system didn’t accommodate expected fluctuations in damage dealt. Take a Power Pylon, for example, where your damage is temporarily augmented. After the Pylon ends, you’ll still want to know when you’re dealing notable damage.

    We developed our algorithm over time to account for these outliers, settling on the following rules for which numbers appear in orange:

    • Damage numbers must be over 10,000 to be considered
    • If the damage number to be displayed is larger than the last that was displayed in orange, then display this new number in orange
    • Decay the value of the largest number by 3% every second
      • This reduces the likelihood that you’ll go on too long without seeing any highlighted numbers
    • Ignore the first 10 large numbers
      • This allows for the system to calibrate itself
    • If no damage has been dealt for 10 seconds, reset the system

    What do you guys think of the damage display figures in Patch 2.4? Do you like the abbreviated figures, e.g. 1211M instead of 12,107,873,087? Do the orange numbers for your biggest recent crit pop out better? Vote and let’s get some community consensus:

    What do you think of Diablo 3's Damage Display System?

    View Results

    Loading ... Loading ...

    I appreciate the effort they made to refine the system, and I like it being less spammy, but I think it’s basically broken and we’re well past the time when a DPS meter is necessary. Retain the pop up damage for those who want it, but put a numerical display in the corner showing total damage over the past 1 or 3 or 5 seconds. That wouldn’t be perfect since it wouldn’t account for overkill, would be very dependent upon the number of targets and bursts in your resource expenditure, etc. (Of course so is the damage display system.) But it would give players a much better sense of their total damage output, which we can now only imprecisely judge by our overall rate of progress/killing.

    I don’t find the current system very useful to judge my character progression in the end game. At level 20, when I’ve got one crappy skill and no legs, sure. But end game, most builds are using at least one damage skill at all times, with variables such as: 1) main target vs secondary targets, 2) Splash damage, 3) DoT (often from multiple sources), 4) damage varies depending on your distance from the target(s), 5) whether you’re moving or standing still, 6) within range of a buff, 7) what element is your damage (CoE), 8) the monster type (+Elite Damage), plus also displayed are your pet damage numbers, passive damage from aura-type skills (often on items), etc.

    There’s way too much going on at once for a few pop up numbers (that your eye hardly notices with all else you’re doing) to convey anything comprehensive about your actual damage output. Hence a DPS meter is needed to add all that damage up into something you could actually judge your performance from. And of course a punching bag in town to test new kit/build upon would be enormously useful.

    You guys are free to disagree, which is why there’s a vote and comments. Click through to read Blizzard’s full blog post with Diablo 3’s Damage Display Detailed:

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    PAL Preview: Diablo 3 Podcast #198

    Posted 26 Jan 2016 by at 07:43 GMT

    news-podcast-198The newest installment of the Diablo 3 Podcast is now online for your listening/viewing pleasure… but only if you’re one of our super special Site PALs! Those precious individuals can access the podcast via this thread in the PALs forum.

    Diablo 3 Podcast #198: Set Dungeon Despair?

    Set Dungeons are debated at length in this episode. Some hate them, some tolerate them; is the whole thing a half-baked feature that should be suspended? Also SP vs. MP exp curve, Ancient weapon crafting bottlenecks, and S5 power creep. Featuring Aahz, N3rdwards, and Flux.

    For instant acccess, become a Site PAL right here. Click through for full contents of this podcast. The show will go live for everyone Wednesday morning, via a news post on’s main page.

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    The PC Invasion 2016 Reader Survey

    Posted 26 Jan 2016 by at 04:10 GMT

    PC Invasion surveyWe know quite a few of you on Diablloii.Net drop by PC Invasion to check out the latest PC game news and articles so I thought I should point you in the direction of the PC Invasion 2016 Reader Survey.

    The team are planning ahead for the rest of the year and there are 10 quick questions in the survey that would help them understand what PC gamers are looking for in a PC game website. This will help them budget and plan future content for the next twelve months so it’s quite an important short survey.

    If you are a reader over there, please take a few minutes to answer the questions, it would be much appreciated.

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    Tagged As: | Categories: Site News | No Comments