Latest Diablo 3 News


Hellfire Amulet exploit ban wave in China realm

Posted 24 Sep 2015 by at 07:28 GMT

It looks like China got a similar ban wave to what the US realms got today. Credit to DrazzlibKun for the find:

“After they fix the well known hellfire amulet exploit, ban waves are coming to the China realm:

link –

basicly there are three conditions:

·abuse using and broadcast it got banned permanently.

·benefit from expolit in a small number of usage got a temp-ban-warning

·occasionally usage no ban

and also all account using this exploit in the leaderboard has been cleared out.


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Latest Diablo 3 News

Diabloii.Net Server Move About to Happen

Posted 24 Sep 2015 by at 01:31 GMT

This is a Diabloii.Net technical announcement! Over the next 48 hours we are moving our servers to a new host and also to a new continent. For the past seven years the servers have been located in Germany and this week they will be migrating over to the US once again. This latest measure is an effort to streamline the site’s overheads. You may remember a few months back we mentioned that the site was now in charge of its own finances and this our latest  move to reduce costs.

We hope there will be no downtime but you never can tell with these things. There are a few things we need to sort on the site but we are waiting until the move is complete before tackling those. I am currently pushing the server hamsters as hard as I can!

We would also like to thank everyone who has become a PAL in the past couple of months. Your help is appreciated and it goes some way to making sure we don’t have to rely on the flailing ad market. It won’t be long until ads dry up even more, ad rates get dropped further, and more ads get blocked by visitors. We encourage anyone who enjoys what we do here to subscribe because it helps secure this site’s future.

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Blizzard on Enraged Phantoms/Ghosts

Posted 23 Sep 2015 by at 03:36 GMT

Lately, my play time has been pretty heavy. I’ve been fortunate and free enough to put in enough time to push me into gr 60+ seasonal so far, and I’ve finally hit what I like to call the seatbelt. There have always been seatbelts on us when grifting. They are mechanics placed in the game as limiters. Something that practice can’t overcome. In previous seasons it was the elite affix thunderstorm or jailer. Instant, unavoidable damage. Regardless of player skill, this was your gear check. It has always been the limiting factor when topping out on the high end. Sure monster damage and health scaling also control our destiny at the higher difficulty level, but most damage is avoidable if you can dodge it. These were our seatbelts.

With the changes in 2.3 to thunderstorm and jailer, a new limiter has reared its head. Read a player complaint that has creeped into the community lately, and the Blue Post that follows:

Palerider: Honestly I think these should count towards a lot more bar progression in Greater Rifts than they currently do, given their utter annoyance and damage. Ideally, killing an elite mob of any of these types should count at almost 2x the progression a regular elite (yellow/blue) mob does. These things separate constantly, either by flying through a wall, or by teleporting right behind you.

Only Xeph ammy helps with Exorcists, but running an immunity amulet takes away from the damage of your top-end amulet (be it Hellfire or whatever). Sure, you could cube it, but I’d say 99% of people have RoRG or CoE as their cubed rings they run, with them being entirely necessary.

Posted by Tyvalir – 3 hours ago (September 23, 2015, 12:30 am)

Thanks for the constructive feedback on this, folks!

We’re planning a few adjustments to ghost-type enemies (particularly their Soul Siphon power) in an upcoming patch. They’ll need to be closer to attack, will deal less damage overall, and their channeled attack damage will be spread out over a longer duration.

This is fantastic news in my opinion. Nothing like losing your Archon stacks in a gr 60 because an elite Enraged Phantom busted through the wall and one shot you from across the map. Should save some hardcore lives as well. Ranged builds will benefit by possibly being able to range check the ghosts. Melee builds will benefit from a shorter range on the phantoms attack by shortening the gap to their target. Of course a new seatbelt might show its head, but we’ll cross that path when we get there!

Enraged Phantoms

I’ve always been for removing seatbelt type mechanics. There is nothing fun about them. They limit what you can do by forcing you into gearing toward that bare minimum expected damage. Player skill cannot combat it, and I’m against that in a competitive format. However, you do have to decide where to draw the line. GR 70 needs to be extensively more challenging than GR 30, but I can do without the insta-kill unavoidable damage death.

Are you excited for ghost-type enemy tuning? Or is this another step toward making the game too EZ mode?

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Latest Diablo 3 News


Patch 2.3.0a Hotfixes

Posted 23 Sep 2015 by at 02:26 GMT

New hotfixes went up today to all live realms. 2.3.0a hotfixes:

Patch 2.3.0a deployed earlier today, which included a number of hotfixes:


  • Fixed an issue where Pazuzu would not spawn in the Desolate Sands during the “Kill Pazuzu” bounty (9/22)


  • The Blacksmith UI now properly displays the number of items that can be crafted when using the “Show All” filter (9/22)
  • Kanai’s Cube
    • Haunt of Vaxo is now able to have his legendary power extracted (9/22)


  • It is no longer possible to simultaneously benefit from more than one passive acquired by a Hellfire Amulet (9/22)
  • Crafted Legendary off-hands now properly roll with increased damage when they are Ancient (9/22)
  • Deadly Rebirth
    • Now properly rolls with its Legendary affix at all item levels (9/22)

Witch Doctor

  • Wall of Death
    • Rune – Fire Wall
      • Made some optimization changes to improve game performance (9/22)
    • Rune – Ring of Poison
      • Made some optimization changes to improve game performance (9/22)
  • Fetish Army
    • Rune – Head Hunters
      • Pets spawned by this rune no longer have player collision (9/22)

Nice to see the Hellfire Amulet days hopefully behind us as well as some performance bug fixes. The lag in Multiplayer games has been all too real this season. Let’s hope more fixes are on the way to better improve performance.

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Blizzard Provides Update on Hellfire Amulet Exploit

Posted 22 Sep 2015 by at 23:57 GMT

Hellfire Amulet Exploit

Blizzard took to the forums and twitter today to explain a bit more about the Hellfire Amulet Exploit and the actions they took. If you were keeping up with the leaderboards, you may have noticed a shift in placement as the ban hammer came down. Even those who inadvertently abused the amulet had their GR times struck from the leaderboards. Here’s the full update:

While this issue has now been resolved, we know a lot of players may be curious about what happened and how we responded. We’d like to take a moment to discuss a few of the details with you.

Following the launch of Patch 2.3.0, players discovered an exploit that, through a series of very specific steps, allowed them to equip more than one additional passive using the Hellfire Amulet. This was not intended and, while in some cases could have potentially happened by accident, there were some who continued to repeat these steps in order to gain an unfair advantage over other players.

As soon as we were able to verify the exploit and identify its underlying cause, we immediately began working on a fix for PC. This wound up being two separate deployments, as part of the issue required a patch to resolve. The original hotfix was deployed late evening on September 11, which made the following change to the game:

Generate an error if too many passives are active on a character
Added a check for and regular removal of surplus passives

This fix technically still permitted the exploit to occur, but for an extremely limited period of time that was no longer practical or useful. A fix that fully prevents this exploit from occurring is included in Patch 2.3.0a, which deployed earlier today in all regions.

From there, we looked at the complexity and impact of the exploit and elected to action accounts on a case-by-case basis. One of three situations applied:

Accounts which were found to have used the exploit excessively were permanently banned. This includes users who actively promoted the use of this exploit.
Accounts which were found to have used the exploit to a beneficial, but not excessive, degree were suspended with warning.
Accounts which were likely utilizing this exploit by accident were effectively pardoned.

Regardless of whether penalties were applied, accounts that were found to be utilizing more passive skills than intended had their progress removed from the leaderboards.

We continue to see an overwhelming amount of support from the vast majority of players who value fair play above personal gain. We appreciate that so many of you brought this issue to our attention immediately through channels like, our online webform and ticket system. We heard your concerns on Twitter, Facebook, Reddit, and these forums too! On behalf of all of us here at Blizzard, from our development to support teams, thank you for taking the time to notify us, and we apologize for any inconvenience caused as a result.

As noted in our original post, maintaining an enjoyable and fair gameplay experience is very important to us, and we’re going to continue to monitor the game as well as take steps to prevent exploits like this from happening again.

So what about the botting? It’s common knowledge among most of the dedicated player base that botting is a problem in game. Blizzard themselves has even addressed this problem in a previous season, as well as sent out ban waves to clear the most egregious abusers. So why so quiet now? Do you care about fair play? Would liked to have seen swifter or more intense action taken against the HF amulet exploiters? Do botters deserve the same? Sound off in the comments!

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Blizzcon 2015 Virtual Goodies

Posted 22 Sep 2015 by at 12:42 GMT

Blizzard posted the in-game rewards for attending Blizzcon or buying the virtual ticket online this year. As with every year, its filled with various pets and mounts for the different franchises. Here is the full post:

BlizzCon 2015 In-Game Goodies Round-Up

Heading to BlizzCon 2015 or planning to watch online with the Virtual Ticket? Take a gander at the collection of epic in-game goodies you’ll get when you join us for the convention in person or at home.

adp_blizzconingamegoodies_murkiden_260x130.jpg World of Warcraft – Murkidan Pet
After consuming the shin bone of Gul’dan, this fiesty demon hunter was caged for 10,000 years by his brother Murkfurion. Now he’s ready to unleash his finfernal rage in pet battles across Azeroth!
adp_blizzingamegoodies_Heroes_260x130.jpg Heroes of the Storm – Nexus Battle Beast Mount
Teams will tremble and Cores will crumble when you storm into combat astride the mighty Nexus Battle Beast!
adp_blizzingamegoodies_Hearthstonecardback_260x130.jpg Hearthstone – Blizzard 2015 Card Back
Hearthstone on phones, Tavern Brawls, Blackrock Mountain, The Grand Tournament, and more—a very cool year, indeed.
adp_blizzconingamegoodies_sc2_260x130.jpg StarCraft II –  Portraits
Show off your status as a galactic BlizzConquerer with a pair of Legacy of the Void–themed portraits invoking the mysteries of the Xel’Naga and the power of the Spear of Adun.
adp_blizzconingamegoodies_d3_260x130.jpg Diablo III – BlizzCon Pennant,  Pet, and  Portrait
A trio of treasures awaits! Fly the colors of the BlizzCon crusade with an all-new pennant, and mrglgllglgll the demonic hordes with your Murkgoblin pet and portrait.*

This year’s epic collection of in-game goodies will be available to everyone who purchased a BlizzCon Virtual Ticket or who’s attending the show in person (just redeem the Digital Bonuses code you received when you purchased your tickets), and will be unlocked for use after BlizzCon begins. Head to the BlizzCon Virtual Ticket page to order or learn more!

*Windows/Mac version only

Are you one of the lucky few attending this year? Or will you be enjoying the show from the comfiness of your home? There is lots to speculate on for our community this year. Weigh in on the virtual goodies below!

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Tagged As: | Categories: BlizzCon, BlizzCon 2015 | 12 Comments

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Blizzard Partners With Random House for New Novels

Posted 21 Sep 2015 by at 08:00 GMT

Recently Blizzard announced they will be partnering with Random House on future novels. Here’s hoping for some more Diablo books. Maybe one about Leah would be nice.

Good news, book lovers! We’re pleased to announce that Blizzard Entertainment and Random House LLC will be partnering up to publish novels from the Warcraft® universe, StarCraft ® universe, and more.

This new publishing line will launch in March 2016 with the novel World of Warcraft: Illidan by William King, followed by an original StarCraft novel by New York Times bestselling author Timothy Zahn.

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Tagged As: | Categories: Blue Posts | 3 Comments

Latest Diablo 3 News


Diablo Fan Art Watch #284: Custom Built Tyrael Gundam

Posted 21 Sep 2015 by at 02:00 GMT

Greetings all and welcome to the latest installment of the Diablo Fan Art Watch. This week we bring you some pictures of a custom made Gundam with the style feel and flare of the Archangel Tyrael from Diablo 3 & Heroes of the Storm.

This impressive custom paint and overall design by Asrul Hazimin would be amazing on anyone’s table, desk, bookshelf and or anywhere else they would proudly display this piece of art. Below are a few pictures of this piece, and you can see the rest of them in the gallery.

MODELER: Asrul Hazimin
MODEL TITLE: Wing Gundam Zero Custom Diablo Archangel Ver
MODIFICATION TYPE: custom color scheme, custom details, scratch built parts
KITS USED: MG 1/10 Wing Gundam Zero Custom

Click the thumbnail to see a larger version of the image.

If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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