Diablo 3 Podcast #186: Cross-Game Promos and S4 Plans
Diablo 3 Podcast #186: Cross-Game Promos and S4 Plans. Plus rants about the Wizard's new Vyr's set and Diablo 3's dated graphics.
Patch 2.3: Torment Difficulty Undocumented Buffs
Blizzard has updated their game guide with some of the general game changes in Patch 2.3, including the increased rewards and perils you’ll find on the new, higher levels of Torment. We wrote an article about this back at the start of the PTR, trying to figure if was worth it, and included the interesting […]

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Now Live! Diablo III Patch 2.3 Notes

Posted 25 Aug 2015 by at 20:33 GMT

patch 2.3Patch 2.3 is live and playable on the realms right now, and Blizzard has offered up the final patch notes. There are only a few small changes from what we saw in the last patches on the PTR, but for those of you who didn’t delve into the testing realm, this is your chance to finally get your hands on Kanai’s Cube, to try out the new keyless Rifts and Grift without enduring the Realm of Trials, to enter the Ruins of Sescheron, to get the three new item sets, and much more.

Here’s a quote about some general gameplay changes. Click through for the full notes, and happy Rifting.


  • Torment VII-X difficulty levels have been added to the game
  • Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
  • Crowd control resistance cap has been increased from 65% to 95%
    • This now applies to immobilize effects as well
  • Non-elite monsters can now benefit from crowd control resistance
  • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
    • Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
  • All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
  • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  • Vendors now only sell Magic amulets and rings
  • Gems that drop below level 61 have been condensed into 5 tiers
    • The values of these remaining early gems have been adjusted so they feel more powerful
  • Increased the amount of Experience required for Paragon Levels 2500 and up

Season Four starts Friday night, but of course you might want to get online this week and try out the new stuff even before then. And there are people who play without playing Seasons, or so I’ve been told.

Click through for the full patch notes:

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Tagged As: | Categories: *Featured, Diablo 3 Patches | 21 Comments

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Blizzard on Console Seasons and PvP

Posted 25 Aug 2015 by at 19:58 GMT

This was so much fun...

This was so much fun…

Blizzard granted some rare media access to the Diablo 3 developers, resulting in an article on IGN with some new infos about this and that. Or at least some restatements of existing info. The article covers Seasons and how they may come to the console, the new DiabloWikiSeason Journey, why they still don’t think PvP would work in D3, DiabloWikiKanai’s Cube, and some comments on the recent job opening for an Art Director for an unannounced Diablo project.

Check out the article for full details. Here’s a quote, Blizzard on Console Seasons and PvP:

“The initial feeling was with consoles, because of the way it’s set up, it can’t support leaderboards and the online community isn’t the same – there’s a lot more playing with friends on a couch rather than in a general community – but it is something we recognise that a lot of players have given us the feedback in the last year,” says Rob Foote, senior game producer. “Sometimes Seasons aren’t really about the leaderboard, but having a fresh start, experiencing the game again and feeling like you’re part of a larger community than yourself where the excitement around Diablo is there. So I think maybe that’s something we need to re-evaluate again. We’ll probably go back and revisit that decision.”

…”The best part about Diablo is the PvE,” [Wyatt Cheng] says. “I think we’ve really had a lot of focus on making sure that it’s the best it can be. When we try to incorporate PvP, when we made more effort on that, PvE suffered I think. There were a lot of ideas for Legendary ideas that simply would never have happened if we had to do PvP balancing as well. Now we did introduce PvP brawling and we invited players to go into the Arena, do it and try it, and I think what you find when you go into the brawling arena that the Legendary powers that are amazing and make you feel so awesome when you’re attacking monsters making PvP no fun at all.”

The obviously solution to Battle Arena PvP is to offer it with pre-made characters who are already balanced, exactly as the wildly-popular PvP demo worked at Blizzcon 2010 and 2011. And yes, I’ve pitched this exactly idea directly to several of the devs over the years, and they always say that 1) they’re not doing it since players want to play their own characters with their own gear in PvP, while 2) strongly denying that the lack of quality D3 PvP is due to the overlap it would create with Heroes of the Storm.



Point 2 seems unlikely, but I’ll take their word for it. As for point 1, they’re correct. Yes, a lot of players would like to play their own characters in PvP… except that as Blizzard keeps saying, that would make balancing impossible. Which is why the option of choosing from a selection of pre-made chars is a lot better than another 3 years of nothing. It would also make PvP an accessible and fun minigame, avoiding the D2 situation where anyone who wanted to compete in PvP had to spend dozens or hundreds of hours to optimize their skills/gear for it. Imagine PvP deathmatches in D3 that were skill/tactics based? Rather than just another way to award victory to the players who have spent the most hours grinding gear/paragons. Unpossible!

The Diablo 3 Battle Arena from 2010 remains by far the most fun I’ve ever had playing any demo at any Blizzcon. Check out our DiabloWiki.net article on the DiabloWikiArena for all the archived infos, screens, and videos. Thanks to Neinball and Johnny for the news tip.

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Guide: How to Prepare for Patch 2.3 (Non-Seasonal)

Posted 24 Aug 2015 by at 22:28 GMT
New item set gear for Patch 2.3 players.

New item set gear for Patch 2.3 players.

A fan typed up a pretty thorough guide about how to prepare for the many game changes coming in Patch 2.3. It’s themed almost entirely to players who are *not* doing Seasons, and thus has a lot of focus on saving up materials in advance.

Here’s a bullet point summary of the full article, with a couple of additions/clarifications added.

  • Don’t do any Keywardens or Ubers until 2.3.
    • On Torment 7-10 KWs drop more often, and Ubers drop 2-3 Organs. Also, DiabloWikiHFAs roll with a guaranteed socket.
  • Use your Rift Fragments now.
    • Nephalem Rifts no longer require keys in Patch 2.3.
  • Save up Death’s Breaths and Forgotten Souls.
    • DBs especially are the big material bottleneck in Patch 2.3. (They often drop double on T8+.)
  • Craft level 70 legendary/set items now.
  • Use up your Greater Rift keys.
    • GRKs are still needed for Grifts in Patch 2.3, but they no longer have #s per key, so a GR1 will be the same as a GR70 come the patch.
  • Expect gear inflation/power creep. (Clean our your stash.)
    • Kanai’s Cube boosts your character power considerably. You’ll find more Shards and better gear, and obsolete most of your current non-ideal gear quickly.
  • Make a fast-movement farming build that can handle T7.
    • Running all five bounties per Act for the new cache mats is a way of live in Patch 2.3. You get the maximum 4 mats per cache (plus the bonus cache) on T7 or higher.
  • Save up Puzzle Rings and Bovine Bardiches.
  • Save at least one samples of your ideal legendary item that rolled poorly.
    • The DiabloWikiLaw of Kulle cube recipe lets you reforge any given Legendary Item. Best used to try to get that Ancient weapon of your dreams.
  • Save up Set Items to reroll.
    • The DiabloWikiSkull of Nilfur recipe lets you reroll any set item for a low material cost.
  • Save rare items of your desired legendary item type.
    • The DiabloWikiHope of Cain recipe lets you upgrade rare to random legendary of that type. Turn a yellow ceremonial knife into a Starmetal Kukri, etc.

We’ll have similar advice for players planning on diving into the new season later this week, in time to plan your busy Friday night fight.

Click through for the full OP with useful explanations of every bullet point listed above.

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Diablo 3 Podcast #186: Cross-Game Promos and S4 Plans

Posted 24 Aug 2015 by at 12:15 GMT

Season 4 approaches and fans plan for the event. Plus debate over D3’s out-dated graphics, the “unannounced Diablo project” art director, Blizzcon D3X2 hints, how D4 @ Blizzcon could be a nightmare, and Patch 2.3 rants. Featuring Tyr, Katniss, N3rdwards, and Flux.

Click through for more details and segment starting times.

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Season 3 Ends Today

Posted 23 Aug 2015 by at 20:12 GMT

Leaf should be turning brown...

Leaf should be turning brown…

A reminder that times passes whether you’re watching it or not, and thus Season Three is ending later today, with the great inventory merging to follow soon after, and DiabloWikiPatch 2.3 likely going live early Tuesday morning, after the weekly realm maintenance.

Season 3 will be ending at the following dates and times for each region:

  • North America: Sunday, August 23 @ 5:00 p.m. PDT
  • Europe: Sunday, August 23 @ 5:00 p.m. CEST
  • Asia: Sunday, August 23 @ 5:00 p.m. KST
  • Season 4 will be starting shortly after at the following dates and times for each region:

  • North America: Friday, August 28 @ 5:00 p.m. PDT
  • Europe: Friday, August 28 @ 5:00 p.m. CEST
  • Asia: Friday, August 28 @ 5:00 p.m. KST
  • New things. “Soon!” Excite?

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    Tagged As: | Categories: Diablo 3 Seasons | 7 Comments

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    Late Season 3 Greater Rift Videos

    Posted 22 Aug 2015 by at 02:00 GMT

    With the season winding down it’s time for a few near end season greater rift videos showing solo and group play. Below we feature videos by Empyriangaming, and Gabynator.

    Empyriangaming: Bile crawlers clearly OP.

    Gabynator: 142b dps on rift guardian.

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    Tagged As: | Categories: Greater Rifts, Videos | 1 Comment

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    Vote: Blizzard’s Cross-Game Promotions

    Posted 21 Aug 2015 by at 21:29 GMT

    Where fits D's tail on the Maltypony?

    Where fits D’s tail on the Maltypony?

    Blizzard has engaged in digital cross-game promotion for years, with players able to earn prizes in their games by attending Blizzcon, or unlocking special prizes with the purchase of Collector’s Edition versions of their games. Those were almost always just cosmetic buffs, but the trend is definitely accelerating, and with the cross-game prizes increasing in quality, including things like new cards in Hearthstone and new characters in Heroes of the Storm, some controversy is ensuing.

    I assume people with lots of time for video games, who play multiple Blizzard titles, love these promotions, as they are getting bonus features for doing what they were doing anyway. Other players are much less enthused, or find their versions of the games ineligible for the tie in. For example:

    I saw the news that reaching level 70 will grant a unique mount in Heroes of the Storm. I was wondering if the eligibility of this is checked for console accounts. I only own D3 on PS4 and linking accounts has never shown any ownership on my Battle.net profile nor did I get the reward for linking. Wondering if this will be the same.
    Grimiku: I’m glad you asked about this, and I’ll be sure to mention it the next time we have a meeting with the dev team. However, this cross promotion is only for PC/Mac users, and the Ultimate Evil Edition is not eligible.

    Our post earlier this week about a bunch of new HotS perks generated interesting debate, with some players quite annoyed that Blizzard was “forcing” them to play other games to enable Diablo 3 content, while other players thought it was all cool. So let’s survey community opinion with the blunt little tool of a survey.

    Vote: Blizzard’s Cross-Game Promotions:

    What's your opinion of Blizzard's cross-game promotions?

    View Results

    Loading ... Loading ...

    I couldn’t figure a way to offer enough vote options for fine-grained opinion gauging — players might love this since they play all the games, love it while only playing D3, like it while playing only one of the games, hate it since they don’t have time to play all, not like cross promotion in general, not care since the prizes are (almost) all cosmetic, etc. So after you vote, hit the comments to share your opinion and why, since I think the reasons for this are as interesting as the general approval rating.

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    BlizzCon Virtual Tickets On Sale

    Posted 21 Aug 2015 by at 01:44 GMT

    You have maybe noticed this already but just in case here’s a quick reminder that the BlizzCon virtual tickets are now on sale for the price of £24.99 here in the UK.

    This is the best way to watch the action from BlizzCon if you can’t afford to actually attend. It also means you can slouch in a chair or on a sofa and watch it in your underpants if you so desire.

    The coverage is usually pretty good with the only drawback being you can’t go hands-on with all the new stuff. Still, it’s worth it if you can’t make it to Anaheim.

    A quick note if you;re wondering where Flux is, he’s been moving house this week so has been a bit tied up with that.

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    Tagged As: | Categories: BlizzCon 2015 | 4 Comments