Latest Diablo 3 News

Blizzard on Enraged Phantoms/Ghosts

Posted 23 Sep 2015 by at 03:36 GMT

Lately, my play time has been pretty heavy. I’ve been fortunate and free enough to put in enough time to push me into gr 60+ seasonal so far, and I’ve finally hit what I like to call the seatbelt. There have always been seatbelts on us when grifting. They are mechanics placed in the game as limiters. Something that practice can’t overcome. In previous seasons it was the elite affix thunderstorm or jailer. Instant, unavoidable damage. Regardless of player skill, this was your gear check. It has always been the limiting factor when topping out on the high end. Sure monster damage and health scaling also control our destiny at the higher difficulty level, but most damage is avoidable if you can dodge it. These were our seatbelts.

With the changes in 2.3 to thunderstorm and jailer, a new limiter has reared its head. Read a player complaint that has creeped into the community lately, and the Blue Post that follows:

Palerider: Honestly I think these should count towards a lot more bar progression in Greater Rifts than they currently do, given their utter annoyance and damage. Ideally, killing an elite mob of any of these types should count at almost 2x the progression a regular elite (yellow/blue) mob does. These things separate constantly, either by flying through a wall, or by teleporting right behind you.

Only Xeph ammy helps with Exorcists, but running an immunity amulet takes away from the damage of your top-end amulet (be it Hellfire or whatever). Sure, you could cube it, but I’d say 99% of people have RoRG or CoE as their cubed rings they run, with them being entirely necessary.

Posted by Tyvalir – 3 hours ago (September 23, 2015, 12:30 am)

Thanks for the constructive feedback on this, folks!

We’re planning a few adjustments to ghost-type enemies (particularly their Soul Siphon power) in an upcoming patch. They’ll need to be closer to attack, will deal less damage overall, and their channeled attack damage will be spread out over a longer duration.

This is fantastic news in my opinion. Nothing like losing your Archon stacks in a gr 60 because an elite Enraged Phantom busted through the wall and one shot you from across the map. Should save some hardcore lives as well. Ranged builds will benefit by possibly being able to range check the ghosts. Melee builds will benefit from a shorter range on the phantoms attack by shortening the gap to their target. Of course a new seatbelt might show its head, but we’ll cross that path when we get there!

Enraged Phantoms

I’ve always been for removing seatbelt type mechanics. There is nothing fun about them. They limit what you can do by forcing you into gearing toward that bare minimum expected damage. Player skill cannot combat it, and I’m against that in a competitive format. However, you do have to decide where to draw the line. GR 70 needs to be extensively more challenging than GR 30, but I can do without the insta-kill unavoidable damage death.

Are you excited for ghost-type enemy tuning? Or is this another step toward making the game too EZ mode?

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Latest Diablo 3 News


Patch 2.3.0a Hotfixes

Posted 23 Sep 2015 by at 02:26 GMT

New hotfixes went up today to all live realms. 2.3.0a hotfixes:

Patch 2.3.0a deployed earlier today, which included a number of hotfixes:


  • Fixed an issue where Pazuzu would not spawn in the Desolate Sands during the “Kill Pazuzu” bounty (9/22)


  • The Blacksmith UI now properly displays the number of items that can be crafted when using the “Show All” filter (9/22)
  • Kanai’s Cube
    • Haunt of Vaxo is now able to have his legendary power extracted (9/22)


  • It is no longer possible to simultaneously benefit from more than one passive acquired by a Hellfire Amulet (9/22)
  • Crafted Legendary off-hands now properly roll with increased damage when they are Ancient (9/22)
  • Deadly Rebirth
    • Now properly rolls with its Legendary affix at all item levels (9/22)

Witch Doctor

  • Wall of Death
    • Rune – Fire Wall
      • Made some optimization changes to improve game performance (9/22)
    • Rune – Ring of Poison
      • Made some optimization changes to improve game performance (9/22)
  • Fetish Army
    • Rune – Head Hunters
      • Pets spawned by this rune no longer have player collision (9/22)

Nice to see the Hellfire Amulet days hopefully behind us as well as some performance bug fixes. The lag in Multiplayer games has been all too real this season. Let’s hope more fixes are on the way to better improve performance.

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Latest Diablo 3 News

Blizzard Provides Update on Hellfire Amulet Exploit

Posted 22 Sep 2015 by at 23:57 GMT

Hellfire Amulet Exploit

Blizzard took to the forums and twitter today to explain a bit more about the Hellfire Amulet Exploit and the actions they took. If you were keeping up with the leaderboards, you may have noticed a shift in placement as the ban hammer came down. Even those who inadvertently abused the amulet had their GR times struck from the leaderboards. Here’s the full update:

While this issue has now been resolved, we know a lot of players may be curious about what happened and how we responded. We’d like to take a moment to discuss a few of the details with you.

Following the launch of Patch 2.3.0, players discovered an exploit that, through a series of very specific steps, allowed them to equip more than one additional passive using the Hellfire Amulet. This was not intended and, while in some cases could have potentially happened by accident, there were some who continued to repeat these steps in order to gain an unfair advantage over other players.

As soon as we were able to verify the exploit and identify its underlying cause, we immediately began working on a fix for PC. This wound up being two separate deployments, as part of the issue required a patch to resolve. The original hotfix was deployed late evening on September 11, which made the following change to the game:

Generate an error if too many passives are active on a character
Added a check for and regular removal of surplus passives

This fix technically still permitted the exploit to occur, but for an extremely limited period of time that was no longer practical or useful. A fix that fully prevents this exploit from occurring is included in Patch 2.3.0a, which deployed earlier today in all regions.

From there, we looked at the complexity and impact of the exploit and elected to action accounts on a case-by-case basis. One of three situations applied:

Accounts which were found to have used the exploit excessively were permanently banned. This includes users who actively promoted the use of this exploit.
Accounts which were found to have used the exploit to a beneficial, but not excessive, degree were suspended with warning.
Accounts which were likely utilizing this exploit by accident were effectively pardoned.

Regardless of whether penalties were applied, accounts that were found to be utilizing more passive skills than intended had their progress removed from the leaderboards.

We continue to see an overwhelming amount of support from the vast majority of players who value fair play above personal gain. We appreciate that so many of you brought this issue to our attention immediately through channels like, our online webform and ticket system. We heard your concerns on Twitter, Facebook, Reddit, and these forums too! On behalf of all of us here at Blizzard, from our development to support teams, thank you for taking the time to notify us, and we apologize for any inconvenience caused as a result.

As noted in our original post, maintaining an enjoyable and fair gameplay experience is very important to us, and we’re going to continue to monitor the game as well as take steps to prevent exploits like this from happening again.

So what about the botting? It’s common knowledge among most of the dedicated player base that botting is a problem in game. Blizzard themselves has even addressed this problem in a previous season, as well as sent out ban waves to clear the most egregious abusers. So why so quiet now? Do you care about fair play? Would liked to have seen swifter or more intense action taken against the HF amulet exploiters? Do botters deserve the same? Sound off in the comments!

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Latest Diablo 3 News

Blizzcon 2015 Virtual Goodies

Posted 22 Sep 2015 by at 12:42 GMT

Blizzard posted the in-game rewards for attending Blizzcon or buying the virtual ticket online this year. As with every year, its filled with various pets and mounts for the different franchises. Here is the full post:

BlizzCon 2015 In-Game Goodies Round-Up

Heading to BlizzCon 2015 or planning to watch online with the Virtual Ticket? Take a gander at the collection of epic in-game goodies you’ll get when you join us for the convention in person or at home.

adp_blizzconingamegoodies_murkiden_260x130.jpg World of Warcraft – Murkidan Pet
After consuming the shin bone of Gul’dan, this fiesty demon hunter was caged for 10,000 years by his brother Murkfurion. Now he’s ready to unleash his finfernal rage in pet battles across Azeroth!
adp_blizzingamegoodies_Heroes_260x130.jpg Heroes of the Storm – Nexus Battle Beast Mount
Teams will tremble and Cores will crumble when you storm into combat astride the mighty Nexus Battle Beast!
adp_blizzingamegoodies_Hearthstonecardback_260x130.jpg Hearthstone – Blizzard 2015 Card Back
Hearthstone on phones, Tavern Brawls, Blackrock Mountain, The Grand Tournament, and more—a very cool year, indeed.
adp_blizzconingamegoodies_sc2_260x130.jpg StarCraft II –  Portraits
Show off your status as a galactic BlizzConquerer with a pair of Legacy of the Void–themed portraits invoking the mysteries of the Xel’Naga and the power of the Spear of Adun.
adp_blizzconingamegoodies_d3_260x130.jpg Diablo III – BlizzCon Pennant,  Pet, and  Portrait
A trio of treasures awaits! Fly the colors of the BlizzCon crusade with an all-new pennant, and mrglgllglgll the demonic hordes with your Murkgoblin pet and portrait.*

This year’s epic collection of in-game goodies will be available to everyone who purchased a BlizzCon Virtual Ticket or who’s attending the show in person (just redeem the Digital Bonuses code you received when you purchased your tickets), and will be unlocked for use after BlizzCon begins. Head to the BlizzCon Virtual Ticket page to order or learn more!

*Windows/Mac version only

Are you one of the lucky few attending this year? Or will you be enjoying the show from the comfiness of your home? There is lots to speculate on for our community this year. Weigh in on the virtual goodies below!

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Tagged As: | Categories: BlizzCon, BlizzCon 2015 | 12 Comments

Latest Diablo 3 News


Blizzard Partners With Random House for New Novels

Posted 21 Sep 2015 by at 08:00 GMT

Recently Blizzard announced they will be partnering with Random House on future novels. Here’s hoping for some more Diablo books. Maybe one about Leah would be nice.

Good news, book lovers! We’re pleased to announce that Blizzard Entertainment and Random House LLC will be partnering up to publish novels from the Warcraft® universe, StarCraft ® universe, and more.

This new publishing line will launch in March 2016 with the novel World of Warcraft: Illidan by William King, followed by an original StarCraft novel by New York Times bestselling author Timothy Zahn.

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Tagged As: | Categories: Blue Posts | 3 Comments

Latest Diablo 3 News


Diablo Fan Art Watch #284: Custom Built Tyrael Gundam

Posted 21 Sep 2015 by at 02:00 GMT

Greetings all and welcome to the latest installment of the Diablo Fan Art Watch. This week we bring you some pictures of a custom made Gundam with the style feel and flare of the Archangel Tyrael from Diablo 3 & Heroes of the Storm.

This impressive custom paint and overall design by Asrul Hazimin would be amazing on anyone’s table, desk, bookshelf and or anywhere else they would proudly display this piece of art. Below are a few pictures of this piece, and you can see the rest of them in the gallery.

MODELER: Asrul Hazimin
MODEL TITLE: Wing Gundam Zero Custom Diablo Archangel Ver
MODIFICATION TYPE: custom color scheme, custom details, scratch built parts
KITS USED: MG 1/10 Wing Gundam Zero Custom

Click the thumbnail to see a larger version of the image.

If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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Latest Diablo 3 News

Are Bandit Shrines Too Rare?

Posted 14 Sep 2015 by at 22:58 GMT

Goblin. Goblin. Goblin!

Goblin. Goblin. Goblin!

Fans regularly post forum threads asking about Bandit Shrines, which have been extremely rare since Patch 2.3 went live, and especially since a hotfix decreased their frequency just before Season Four began. (On the PTR they were not much rarer than other types of Shrines, and I saw probably a dozen during the patch testing.) A Blue says that they still exist, and are intentionally uncommon.

Can someone confirm they are not only fossils at this point?
Tyvalir: Bandit Shrines are very real! Their spawn rate was bugged on the PTR, which caused them to appear way more often than intended. Since they are an unlisted feature in Patch 2.3.0, the fix to them was also not mentioned anywhere in the patch notes.

Their current appearance rate makes them more of a sudden and unexpected delight, which was always the intent behind them. Hope that helps! :)

Another delight would be to have their actual appearance altered so us speed demons that spam click everything in sight don’t accidentally trigger one without warning the group.
Tyvalir: That makes sense – I’ve had my share of accidental clicks on these shrines before realizing what they are (since they’re visually identical to others). Will pass this on!

The second point is debatable. Yes, definitely Bandit Shrines are super valuable and it’s better to clear the area a bit and get a firing plan ready before you pop out a dozen goblins. That said, I can see arguments on both sides of the proposal:

  • For: Bandit Shrines should look different because they are different and special.
  • Against: Noticing Bandit Shrines before you click is a skill, and the game should reward attention and diligence.
  • What do you guys think? And more to the initial point, have you seen Bandit Shrine(s) in adequate numbers? Do you think they should be more or less common? Let’s survey… Are Bandit Shrines Too Rare?

    Bandit Shrines in Patch 2.3 and Season 4...

    View Results

    Loading ... Loading ...

    Click through for a video, if you want to see the Shrine in action.

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    Latest Diablo 3 News

    Bug Check: Monsters Swarming Rift Entrances

    Posted 12 Sep 2015 by at 13:01 GMT

    Bugs can be dangerous.

    Bugs can be dangerous.

    Blizzard is asking for player feedback in identifying and fixing a problem with monsters spawning right on top of the entrances to Rifts. They want our reports of what tileset the problem occurred on, and what type of monsters it was, and if you can provide selfies, that would be ideal. Bug Check: Monsters Swarming Rift Entrances:

    We’ve been receiving a fairly large number of reports of monsters attacking players just after entering a new Nephalem or Greater Rift level in the past few weeks. We’ve identified a few problem areas internally, but due to the random nature of how we generate levels and distribute monsters in Rifts, we would like to reach out to all of you for help in narrowing down specific situations in which this can occur.

    In order to help us narrow down and hopefully resolve these issues, we need two data points:

    Which map or “tileset” did you encounter the issue on?What types of monsters were near the entrance and attacking you when you zoned in?
    Most of the problems that we are seeing with this are with specific combinations of the level itself and the types of monsters that the game has spawned in that level. Identifying which combinations are the biggest offenders may help us get these issues resolved.

    In order to help us with this, we’d like to request that the community provide us with screenshots of instances of this occurring, that clearly show what tile set is in use, and which monsters were present near the entrance of the rift.

    We appreciate your help in this, and thank you for all of the detailed reports you’ve provided already!

    I saw this so frequently on the PTR for Patch 2.3 that I actually thought it was a feature, not a bug. That the devs had decided to spice up the adventuring, perhaps assuming everyone had recently upgraded their computers and eliminated long loading times. Apparently not!

    Some sample screens players have submitted to the thread so far:

    Anyone got horror stories to share? Lost Hardcore chars when you didn’t even have time to see what the enemies were before your fate, in a flashback to the good old days of Diablo 2 “loading art assets from the CD” style?

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    Tagged As: | Categories: Blue Posts, Diablo III Bugs, Nephalem Rifts | 17 Comments