Season 4 Conquests and Power Creep
Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Diablo 3 Podcast #184: Patch 2.3.1 & Witch Doctors
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
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Carnevil Lag Fix Coming Soon


Posted 29 Jul 2015 by at 20:55 GMT

Massive darts @ 13 FPS...

Massive darts @ 13 FPS…

The Carnevil WD helm grants very powerful abilities via poison darts from Fetishes, but the downside is heavy machine load, which makes the build unplayable for some players. Thankfully, a fix is in the works. Carnevil Lag Fix Coming Soon:

John Yang: We’ve made a design change to Carnevil with the goal of reducing lag caused by the build without changing the overall power level. To clarify, the lag is primarily caused by the high number of Poison Darts being fired (20+ piercing projectiles) at a high attack speed (2+ times per second) with the build. The change is as follows:

Instead of “Every one of your up to 23 Fetishes shoot a Poison Dart every time you do”, Carnevil is now “The 5 Fetishes closest to you will shoot a powerful Poison Dart when you do.”

“Powerful” in this case means those 5 Poison Darts deal 3.8x the damage that a single Fetish Poison Dart used to do. In other words, those 5 Fetishes will deal 19 previous Poison Darts’ worth of damage, with the expectation that the remaining 4 piercing Poison Darts’ worth of damage will be made up for by the other ~18 Fetishes who are now using basic attacks.

Our internal testing showed performance improvements while maintaining the general feel and playstyle, and we hope you all will feel the same when you see the changes next PTR patch.

The change sounds like it’ll make the build more strategic, too. Instead of Fetishes scattered all over the screen, shooting in every direction, now it’ll just be the ones near you. It should give the WD more control over what they’re targeting and which direction they’re firing from?

Witch Doctors, like the two on our new podcast, have excite?

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Next World of Warcraft Expansion: Gamescom 2015


Posted 29 Jul 2015 by at 18:11 GMT

Do not want....

Do not want….

Blizzard has ended the fan speculation and trademark mining by confirming that they will be debuting their next World of Warcraft expansion next week at the Gamescom show in Germany. Next World of Warcraft Expansion: Gamescom 2015:

New World of Warcraft Expansion Unveiling at gamescom 2015 – Live Stream August 6

Join us Thursday, August 6 at 9 a.m. PDT for a special World of Warcraft event streamed live from gamescom 2015 in Cologne, Germany—where we’ll be unveiling the next chapter of the World of Warcraft saga. . . .

Tune in again Sunday, August 9 at 8:00 a.m. PDT for a World of Warcraft developer chat before the show ends, and find out more about what’s in store.

Stay tuned to our dedicated gamescom page for further details on the live stream. Those who are able to join us in person at gamescom can visit us at the Blizzard booth in hall 7.1. We hope to see you there!

This makes a D3X2 announcement also at Gamescom seem extremely unlikely. In the past D3 games have generally been announced at Gamescom while WoW tended to dominate the Blizzcon convention… let’s hope that sequence is just reversed this time? Blizzcon 2015 goes off in early November.

Update:

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Diablo 3 Podcast #184: Patch 2.3.1 & Witch Doctors


Posted 29 Jul 2015 by at 10:53 GMT

Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.

Click through for more details and segment starting times.

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Blizzard’s Kanai’s Cube Article and Memorial


Posted 28 Jul 2015 by at 21:17 GMT

Kanai's Ghost vs. Kanai's Barb.

Kanai’s Ghost vs. Kanai’s Barb.

Blizzard has posted a nice article detailing the new Patch 2.3 item/artisan, DiabloWikiKanai’s Cube. There’s not any info about the Cube that we don’t already know from testing it on the PTR, (see our the DiabloWiki.net article or our hands-on tutorial), but Blizzard shares some good story/lore info about the Cube. Who was the Barbarian King Kanai whose spirit now guards the Cube, what was Zoltan Kulle’s connection, why is it found in the Ruins of Sescheron, etc.

The precursor to the well-known DiabloWikiHoradric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three. However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.

Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.

The best content though is the memorial, and they share heartfelt tributes to recently deceased Diablo 3 artist Kevin Kanai Griffin, who the cube was named in honor of. Kevin was a level designer and artist and the video shows pictures of him enjoying life, profiles some of his main contributions to Diablo 3, and how his work influenced the cube. For instance, that screenshot to the left shows how they modeled King Kanai’s ghost in the game after Kevin’s own character Barbarian, who he was very particular about transmogging into just the right look.

Here’s the video with info and lore and tribute. It’s a good view.

Click through for the full article from Blizzard.

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Season Journey Pet is Too Easily Earned?


Posted 28 Jul 2015 by at 14:45 GMT

Complete these to earn the pet.

Complete these to earn the pet.

We detailed all the pages of the new guided Achievement experience DiabloWikiSeason Journey last week, and players are now noticing that the cosmetic pet ice dog is not that hard to get.

You need only complete through Page Four to earn him, and the achievements on that page are things like “kill all 4 keywardens at level 70″ and “complete GR10″. None of the Season Journey check boxes are exactly Conquests, but there are pages 5 and 6, with higher level feats. So why is the blue dog granted just for finishing Chapter 4?

Shouldn’t the pet be the end tier reward? Makes more sense to have an epic reward to be at the end.

…The first 4 chapters are designed to be accessible to everyone, with a bit of work, so everyone can get the basics. The fancy cosmetic portraits on the other hand are going to be a lot more work.
Tyvalir: Pretty much this.

We want the cosmetic pet obtained through the Season Journey to be within reach of most players, so we placed it at the end of the Chapters part of this new feature.

If you love to test your mettle, that’s where Tiers and their exclusive portrait frames come in. These provide a degree of prestige not found elsewhere, meaning other players who see your character portrait will immediately know what you’ve achieved.

(Also, just as a side note, we’ll be detailing more of the philosophy behind the Season Journey in an upcoming blog post, so keep an eye out for it!)

Who knows what evil lurks in the hearts of men?

Who knows what evil lurks in the hearts of men?

The whole Season Journey thing is basically an achievement-based walk through/tutorial for 1-70. Bliz must have evidence that a lot of players start out anew in seasons but don’t make it to 70, or else they skip important character-building steps, which is why virtually everything you should do earns a *ding* via the Season Journey. It’s very casual-friendly and casual-encouraging, and so is making the pet reward pretty easy to get.

Besides, it’s just a blue dog that runs along beside your character. Purely cosmetic. It doesn’t fight or tank or draw enemy attention. No one has any reason to feel bitter that it’s not exactly Conquest-challenging to obtain.

Now if there was a pet that actually did something, ala the Torchlight 2 dogs and cats that can tank and act as extra inventory, that would be worth grinding the Season Journey to earn. Want?

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PTR Community Buff Off: Drop Rates Up


Posted 28 Jul 2015 by at 12:06 GMT

Not quite, but almost like this!

Totally legit screenshot.

The musical chairs status of for the community buff continues on the PTR, and the +2000% legendary find (plus double goblins, 300% exp, etc) was disabled late Monday evening. On the downside, no more mega drops and extra exp/gold. On the bright side, no more 5 hour queues!

The following buff has been disabled and is no longer active on the PTR:

  • 2000% Bonus Chance to find Legendaries
  • This buff was removed on July 28 at 01:00 a.m. CEST. We will be activating and deactivating community buffs throughout the course of the PTR as testing needs arise.

    PTR Community Buff Off: Drop Rates Up!

    Bliz still hasn’t said anything official about the legendary drop rate buff in this patch, but I played for a while tonight after the buff was turned off, and the legs were just raining down.

    My new S4 char was about Paragon 25 without much gear, so I did some solo T1 rifts and couldn’t believe the drop rate. I found 4-8 legs in every Rift by the time I activated the Guardian, which is way more than double what I’d have expected to find playing on the Live realm. Hell, I’d be shocked to find 4-8 legs on Live playing on T6 with my best gear and some MF on, much less T1 with a newly-level 70.

    After a few T1 Rifts I went up to T6, and the legs continued to flow in great numbers… but not that much more than I was getting on T1. I could probably be convinced that Bliz has really turned up the leg drops on lower difficulty levels, to help new players gear up and level up quickly… but that would probably be tinfoil hat territory.

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    Tagged As: | Categories: Community Buffs, Rumours | 5 Comments

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    Diablo 3 Podcast #184: Pals’ Early Access


    Posted 28 Jul 2015 by at 11:12 GMT

    The newest episode of our Diablo 3 Podcast has been posted a day early for our Site Pals. You guys can view it via this thread in the Pal forum.

    Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.

    The podcast will go live for everyone via a post on the main news page Diabloii.net late Tuesday evening.

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    Season 4 Conquests and Power Creep


    Posted 27 Jul 2015 by at 21:07 GMT

    Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve.

    Conquests required some powerful characters to achieve in Season 3, but looking at the Season 4 conquests really shows how the developers expect the Power Creep to progress with the new items and DiabloWikiKanai’s Cube to add to the power of our characters.

    Season Four Achievements

    All conquests are identical for softcore and hardcore, with just different names. Softcore/Hardcore in the listing below:

    • The Thrill/Super Human — Reach Greater Rift Level 40 solo without the bonuses of any of the following Class Sets. (The 3 new sets are added to the otherwise unchanged list.)

      • Immortal King’s Call

      • Might of the Earth
      • The Legacy of Raekor
      • Wrath of the Wastes
      • Armor of Akkhan
      • Roland’s Legacy
      • Thorns of the Invoker
      • Seeker of the Light
      • Natalya’ Vengeance
      • Embodiment of the Marauder
      • The Shadow’s Mantle
      • Unhallowed Essence
      • Inna’s Mantra
      • Monkey King’s Garb
      • Raiment of a Thousand Storms
      • Uliana’s Stratagem
      • Helltooth Harness
      • Raiment of the Jade Harvester
      • Zunimassa’s Haunt
      • Spirit of Arachyr
      • Delsere’s Magnum Opus
      • Firebird’s Finery
      • Tal Rasha’s Elements
      • Vyr’s Amazing Arcana
    • Divinity/Lionhearted: Reach Greater Rift level 60. (Solo or multiplayer.)
    • Boss Mode/Worlds Apart: Kill the following bosses at max level on Torment X within 30 minutes of the start of the game. (All must be killed within 30m at the start of the same game. Split farming is required.)
      • The Skeleton King

      • Queen Araneae
      • The Butcher
      • Maghda
      • Ghom
      • Zoltan Kulle
      • Belial
      • Siegebreaker Assault Beast
      • Cydaea
      • Azmodan
      • Rakanoth
      • Izual
      • Diablo
      • Urzael
      • Adria
      • Malthael
    • On a Good Day/I Can’t Stop: Level 6 legendary gems to level 50.
    • Speed Demon/Need for Speed: Complete a Nephalem Rift at max level on Torment X within 2 minutes.

    There are some changes to the conquests since Season Three, and you can see that full list below. Interestingly, these S4 conquests have actually changed just since S4 began on the PTR several weeks ago. Click through to see how they’ve evolved (grown more difficult) and for a reference back to the S3 conquests, which had considerably lower numbers for most of the events. (What was GR50 is now GR60. What was T6 is now T10, etc.)

    Season Four Conquests, v1

    These S4 conquests have actually increased in difficulty since the PTR began. A fan captured the initial S4 versions of the conquests back in early July, when the PTR first began. Power Creep!

  • 6 LGems to rank 40 (now it’s 6 to rank 50).
  • Reach GR50. (Now it’s GR60).
  • Kill a bunch of Unique bosses on T6 (Now it’s on T10.)
  • The only thing that got easier is the boss kill conquest now gives you 30 minutes instead of just 20. But as you’ve got to do it 4 Torments higher, that’s only fair.

    Note also that they removed the “Language” conquest from the start of S4, no doubt to the dismay of people who enjoy hunting up all the rarely-spawning lore books. (That one is still an Achievement, just not a Conquest.) I can’t argue the change; I’m not a real lore hunter, but even if I was, all the other conquests are about power gaming and grinding to make a really powerful character… not exploration. You could have completed the Lore Book one without going above Normal difficulty, which would have left it out of place compared to all the other “play to crush” style conquests.

    Season Three Conquests

    The conquests as you see them now on the Live realm in Season Three.


    Sprinter (SC)/Speed Racer (HC)

  • Complete Acts 1-5 at max level in under 1 hour.
  • Avarice (SC)/Avarita (HC)

  • Complete a 50,000,000 gold streak while outside of The Vault and The Inner Sanctum.
  • Years of War (SC)/Dynasty (HC)

    • Reach Greater Rift Level 40 Solo with the bonuses of three of the following Class sets.

      • Immortal King’s Call

      • Might of the Earth
      • The Legacy of Raekor
      • Wrath of the Wastes
      • Armor of Akkhan
      • Roland’s Legacy
      • Thorns of the Invoker
      • Natalya’ Vengeance
      • Embodiment of the Marauder
      • The Shadow’s Mantle
      • Unhallowed Essence
      • Inna’s Mantra
      • Monkey King’s Garb
      • Raiment of a Thousand Storms
      • Helltooth Harness
      • Raiment of the Jade Harvester
      • Zunimassa’s Haunt
      • Delsere’s Magnum Opus
      • Firebird’s Finery
      • Tal Rasha’s Elements
      • Vyr’s Amazing Arcana
      • On a Good Day (SC)/I Can’t Stop (HC)

      • Level six Legendary Gems to rank 40.
      • Curses! (SC)/Stars Align (HC):

      • Kill 300 or more monsters in a Cursed Chest event at level 70 on Torment VI difficulty.

    I guess killing 300 monsters from a Cursed Chest is easy pie with DiabloWikiKanai’s Cube powers enabled? And since gold find amounts are higher above T6, that one is also less than compelling, and Bliz didn’t want to just increase the numbers. (I “earned” Avirita the first day on the Patch 2.3 PTR entirely from a double spawn of Gilded Baron goblins on T8.)

    You guys motivated for Conquests in Season 4? Have you pushed to achieve them in Season 3?

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