Latest Diablo 3 News


Wyatt on Changes to Legacy of Nightmares Set on PTR

Posted 14 Nov 2015 by at 05:37 GMT

Are your pitchforks ready? Wyatt Cheng has posted about changes to the “no set” set Legacy of Nightmares that are being made on the PTR with bonus damage being deduced from 800% to 100%.

Hi everyone,

I wanted to pop in and let everyone know that our next PTR patch is changing the bonus damage from Legacy of Nightmares (aka the new “no set” set) from the current 800% to 100%. Please form an orderly queue for pitchforks on the left.

One of the things that we use the Public Test Realm for is to test ideas out—sometimes even crazy ideas. In our original images and communication, we had listed the bonus at a decidedly not-crazy 75%. But in the spirit of crazy ideas, we went live with 800% to give us a chance to gather data at radically different values and, eventually, find the value that’s best for the greatest number of our players. We need a lot of creative players testing the limits and the best way we could accomplish this was to turn it way overboard. Of course, drastic changes like this are inherent to what a PTR is used for, and players need to be prepared for these outcomes.

So why 100%? Well consider the way greater rifts scale. Every greater rift tier the monsters have 17% more health than the previous. If we were to lower the amount from 800% to say, 700%, this is basically equivalent to dropping by a single greater rift tier. One look at Legacy of Nightmares on PTR will show that this isn’t nearly enough. Even dropping from 800%=>400% only represents a change of 4-5 Greater Rift tiers – such is the nature of exponential growth (4.41 GR tiers to be exact because 1.17^4.41 = ~2). The reduction to 100% represents about 13 Greater Rift tiers in raw damage. Once you take into account further optimization and exploration that will happen this seems like the appropriate amount for LoN to come down.

We don’t want Legacy of Nightmares to become required for top-tier builds. We want it to be a viable option among many. We think Legacy of Nightmares is really going to shine in allowing lots of build variety for “fun” builds. The last few patch cycles have seen a massive number of builds emerge that are focused on activities other than pushing Greater Rifts. We’ve seen creative uses for In-Geom, a resurgence of builds that incorporate Sage’s set, the use of Manajuma’s to run around as an Angry Chicken and many others. It is becoming increasingly clear to everybody that items and builds are not just about what can clear the highest rift possible. What is good for speed runs? What’s good for public games? Or at the end of the day—what do YOU think is FUN? The hope for Legacy of Nightmares is that it will open up space to allow players to explore lots of Torment X-viable builds that play differently than the status quo. We hope to see you invent something of your own that you know might not be the best in the world, but rocks in public games or is a style of play you can call your own.

So, I want to call on you, the brave PTR tester, to continue to experiment alongside us and find the most fun, most powerful builds and help make the Legacy of Nightmares the best it can be. Thanks for your willingness to work alongside us in this whole crazy process.

He was then asked:

Btw, hypothetically speaking, would you consider changing other items/skills, to allow Legacy of Nightmares to become better balanced across the board?

As it currently stands each class gets a different proportion of it’s power from the 6-pc sets vs. complementary legendaries. The classes performing the best with LoN right now are the ones who draw the largest proportion of power from the orange items vs green. We have talked about shifting the damage for the “set-oriented builds” which, if done properly, would allow LoN benefit more classes and builds since it will always be tuned around the high water mark. Unfortunately these types of adjustments need to take a back seat to trying to get all 24 existing sets to a good place, which already has enormous complexity as it is so I can’t imagine we will realistically be able to do much of this reallocation of power among the 6-pc sets.
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Devilian Closed Beta Event 3 Key Giveaway

Posted 14 Nov 2015 by at 01:50 GMT

devilianA quick heads-up that there’s a beta key giveaway on PC Invasion for the MMO/ARPG Devilian which some of you may want to try. The keys are for this weekend’s third closed beta and if you want to grab one then head to this page. That is the end of this public service announcement :)

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Diablo Fan Art Watch #290: Malthael – Angel of Death VII

Posted 13 Nov 2015 by at 08:00 GMT

Greetings all and welcome to the newest installment of the Diablo Fan Art Watch. This week we bring you a few pieces featuring the fallen aspect of wisdom and now Angel of Death; Malthael.

Featuring great art that is detailed, and stylized by: JesusAConde, Ryuutsu, Kryhelis, pegosho, mr8bitmonster, segawon, EdwardDelandreArt, and NorseChowder.


Click the thumbnail to see a larger version of the image.

If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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Set Dungeons Focused Feedback Requested

Posted 13 Nov 2015 by at 07:51 GMT

DH Set Dungeon: Shadow's Mantle

DH Set Dungeon: Shadow’s Mantle

The new feature of the non-random Set Dungeons is understandably tricky to get balanced properly, and Blizzard is seeking focused feedback on this game feature. Lots of useful info can be found by reading the player report. Set Dungeons Focused Feedback Requested:

With the release of Patch 2.4.0 on the Public Test Realm, we’ve introduced a new feature called Set Dungeons! We wanted to take a moment to create a space specifically intended for you to report issues that you encounter with this feature to us.

Here is the specific information we are looking for in a Set Dungeons bug report:

  • A detailed description of the issue encountered, preferably with numbered steps to help us reproduce what you observed.
  • What class were you playing?
  • What Set Dungeon were you in?
  • What supporting items (other than the main set) were you wearing?
  • Any other pertinent information you can think to include
  • Before posting in this thread, please review the following list of Known Issues associated with Set Dungeons. Please do not repost these issues, as we are already aware of them:

    Set Dungeons

  • The power of monsters within Set Dungeons can be affected by players joining and leaving the game
  • Set Dungeons can remain active indefinitely in a multiplayer game if the dungeon owner leaves the game session
  • Completing the Shadow’s Mantle Set Dungeon does not unlock the corresponding achievement
  • There is a portion of the map in the Legacy of Raekor Set Dungeon where objectives will vanish from the on-screen tracker and completed objectives may fail to be tracked
  • The meta achievements for each classes’ “Complete all class set dungeons” achievements displays inaccurate criteria
  • The Paragon Level-up fanfare explosion can cause certain Set Dungeons objectives that require killing monsters with specific abilities to fail
  • Set Dungeon objectives that require you to avoid taking damage from a certain elemental type will be failed even if you are wearing the appropriate elemental damage immunity necklace (example: Countess Julia’s Cameo)
  • The objective to maintain Sweeping Wind for the duration of the Dungeon of the Monkey King’s Garb can display a failure message even if you successfully complete the objective
  • It is currently possible to interact with a portal to another player’s Set Dungeon while you have another Set Dungeon of your own active in a multiplayer game
  • Please note that we will be actively monitoring and moderating this thread. Off-topic or unhelpful posts will be removed. Thank you for your diligence in helping us squash bugs and enjoy the patch 2.4.0 PTR!

    The specificity of features and not taking damage types and killing all of the monsters seems really tricky to get balanced and all sorted out. Lots of trouble for the programmers and QA and tech support… but their loss is our gain?

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    Tagged As: | Categories: Diablo 3 Patches, Diablo 3 PTR, Set Dungeons | 1 Comment

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    Patch 2.4 PTR Blizzard Comments

    Posted 13 Nov 2015 by at 07:44 GMT

    The new patch is live on the PTR and this development spurred a flurry of questions and comments and answers from Blizzard on the forums. A selection of the more useful action:

    First up, a long post on the Barb forums bemoaning some changes (nerfs) to Whirlwind got a topic-changing reply. According to testers, the main problem is that WW doesn’t proc enough now, which results in not enough resource to keep rolling.

    Fury management is already an issue for many Barb builds. Now it’s borderline impossible for WW. Even with BK swords, Hexing Pants, Unforgiving and Weapon Master passives, and max RCR via Paragon, anything less than GG density results in complete depletion of Fury in moments.

    Based on the above, it should be clear that the recent changes to WW cripple currently viable WW builds. The builds and skills were working fine. If anything, the two piece bonus on the Waste set could be altered to solve Fury issues and BK swords could offer a different (or stacking Fury bonus) benefit.
    Nevalistis: Let’s start with clearing some basics up:

    The changes made to Whirlwind (and Strafe) were not made because of concerns with balance. The changes to Whirlwind and Strafe were made to improve server performance. Our server logs indicate that Whirlwind was a significant factor in server performance issues experienced by all players (even if there isn’t a Barbarian in your game). The intention is to improve server performance without affecting the power of Whirlwind.

    We’re currently discussing how we can get server performance gains without affecting the power level of Barbarians. This might mean reverting our optimizations, or it might mean providing alternative complementary options for Barbarians to compensate for the change. While we haven’t made a decision yet, it’s possible you’ll see a couple iterations or different approaches throughout the PTR.

    Click through for lots more Blue replies on topics including Action Combat in Rifts (nope), Set Dungeons, the return of Stonesinger, and more.

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    Tagged As: | Categories: Bosses, Diablo 3 Patches, Nevalistis | 9 Comments

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    Farewell to Grimiku

    Posted 13 Nov 2015 by at 07:00 GMT

    grimiku01We got a new Diablo 3 CM a couple of weeks ago, and this week we lost one of the long-time CMs. And not to a transfer to another Blizzard game, this time. Here are the relevant recent quotes from Grimiku’s twitter.

    I’ve written another blog! Check out the cosplay round-up for #BlizzCon 2015. 😀
    –November 10th

    I won’t get into the details, but I am now unemployed. It won’t stop my Fallout 4 stream tonight, though. Let’s get drunk.
    –November 11th

    Thanks everyone. I’m getting ready to fire up my Fallout 4 stream. Come by, drink with me, and let’s hang out. http:

    –November 11th

    Thanks for the well wishes, everyone. I’m already getting things done, and will be streaming more since it’s naturally therapeutic. <3! [source][/source] --November 12th

    According to a commenter, Grimiku mentioned earlier this week on his stream that he was heading in for a performance review. I guess it didn’t go so well? At any rate, condolences to the former Diablo 3 CM, and good luck to him in his future endeavors. At least now he no longer has to pretend to care when people bitch that class/build X is buffed/nerfed unfairly!

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    Tagged As: | Categories: Community Relations, Grimiku | 8 Comments

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    Blizzcon Interview: Josh Mosqueira on Free Patches

    Posted 12 Nov 2015 by at 08:58 GMT

    PCGamesN has posted a an article about an interview they conducted at Blizzcon with Josh Mosqueira and Travis Day. The article is very brief, just a couple of paragraphs summarizing some of the interview conversation, but there’s one interesting bit about Reaper of Souls’ content-rich free patches:

    When discussing how to monetise after Reaper of Souls, it was Mike Morhaime that told the team to “just release the stuff for free.” Mike apparently said that it was about winning back the hearts and minds of people who were disappointed with the original release.

    When I posited that I always felt there was an apologetic tone to the massive patches, Josh said that while it may appear that way from the outside, for them it was about pride – having pride in their product, and it being up to Blizzard’s usual massive standards. That was the core of why Mike pushed towards free patches, not letting anything get in the way of restoring that.

    Free content forever?

    Free content forever?

    The patches have greatly improved the game (in the opinion of most fans) and it’s nice to hear official logic for it, and reassuring for those of us who keep wondering why they’re not monetizing, and how long they can keep going like this.

    Talking to Wolfpaq on the new podcast, I put forth the theory that the lack of a D3X2, and seeing so much content in patches, means we’ll never get a second expansion pack. Wolfpaq didn’t agree and thought maybe Bliz was just taking their time working on it, or delaying it since they’ve got so many other brand new and upcoming game releases.

    He has a point and might even be correct about the scheduling, but also consider this theory. Blizzcon Interview: Josh Mosqueira on Free Patches.

    Blizzard admittedly rushed out patches after D3’s release, and hurried as fast as they could get out Reaper of Souls, since the original D3v game was lacking in many ways. Many of us assumed the developers would push quickly on to a second expansion, and that since we haven’t seen it yet, we’re not going to. Perhaps instead of that, the devs are working to redeem D3’s reputation with quality free patch content, easily paying the bills with the millions of D3 console sales, and biding their time, letting anticipation build (and fans embittered by D3v forget the intensity of their disappointment) for D3X2, which will come… sometime. Soon?

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    Diablo 3 Patch 2.4.0 Now Live on the PTR

    Posted 12 Nov 2015 by at 03:51 GMT


    As expected the Diablo 3 Patch 2.4.0  upate is now live on the servers and ready for testing. The patch contains everything that was talked about at BlizzCon last week including the new zones and those all important stash tabs. There’s also the usual class tweaks and that extra Kanai’s Cube recipe for good measure.

    The notes are very long so check them out after the break. If my memory serves me correctly the update is around 1.9Gb.

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